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Embeding Python & amp; Extending Python with FFPython

Introduction Ffpython is a C ++ lib, which is to simplify tasks that embed Python and extend Python. as the author, I am a developer for MMO server. mainly I use C ++ to implement part that needs to response user's requests in realtime, while other logic part that needs to be modified frequently is implemented by Python. python makes it possible to reload our part of the server when the server is running. python is so easy that even my colleague with

Photon -- Base Applications Basic Applications

features on Lite. It adds a new room type: Hall. Here, the Add or exit event is not sent, but the list of currently available room names. Players can easily choose ongoing games. The number of players in the room is available for the increase of This application adds "manual matchmaking" to Lite and cocould also be a basis for your game. this application adds manual match Read more: Lite loby Concepts MMOThe MMO Demo Application is a good solution fo

Summary of "Smartfoxserver" Smartfoxserver Project completion

trace information ... When I was about to fall into a depression, I finally decided to build a good integrated debugging environment. After attempting eclipse, I succeeded in laying down a few points in NetBeans, and then following the single KH step, so the whole world became quieter ... For a reference to my previous article on how to debug extension in NetBeans There are three protocols in SFS for the server to communicate with customers: Xml,json and raw string, using JSON saves a lot of

Do not use the YII framework at all, this is a rubbish.

garbage, Yii garbage.Yes, your yxxxx is absolutely good. Please allow me to make an ad on this serious occasion to recommend my newbeephp framework, 1 seconds to get started, 2 seconds to master, no junk file in fact you can't find a second file, The project document structure is clear and easy to understand, even shorter than the advertising, more powerful than Bruce Lee, what, database? Get a ball database, I send you a note to read and write, the National parcel Mail Oh pro. Life needs to

[Unity3D] Unity3D game development-Achieving the death effect of the character passing by the legend of the fairy sword

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Thanks for your support. In the previous article "[Unity3D] Unity3D game development-imitation fairy sword and legend pass role control effect", we used custom scripts to Implement role controllers in RPG games, of course, this role is not complete yet, and there are still some problems and deficiencies in collision and control. For these problems,

Cocos2d-x added texture auto recovery mechanism

1. It is not a complete module, so it does not provide complete code. It only provides ideas and core code. The idea is simple. Maintain a life cycle and the last rendering time for each texture, update the rendering time for each rendering, and traverse the current texture set every certain time (15 seconds) in CCTextureCache, if a texture is not rendered after the specified time in the lifecycle, the texture is released. The getName function in CCTexture2D is a good way to update the rendering

A preliminary examination of Rtti in Delpi

instance:Delphi Code Var Aproplist:pproplist; Atypeinfo:ptypeinfo; Aclasdateinfo:ptypedata; I:integer; Begin Atypeinfo: = Ademo.classinfo; Aclasdateinfo: = Gettypedata (Atypeinfo); If Aclasdateinfo.propcount 0 Then Begin Allocate space Getmem (aproplist,sizeof (ppropinfo) *aclasdateinfo.propcount); Try Getpropinfos (ademo.classinfo,aproplist); Get a list of properties for a class For I: = 0 to Aclasdateinfo.propcount- 1 do Begin If aproplist[i]^. proptype^.

Cocos2d-x added texture auto recovery mechanism

1. It is not a complete module, so it does not provide completeCode, Only provides ideas and core code. The idea is simple. Maintain a life cycle and the last rendering time for each texture, update the rendering time for each rendering, and traverse the current texture set every certain time (15 seconds) in cctexturecache, if a texture is not rendered after the specified time in the lifecycle, the texture is released. The getname function in cctexture2d is a good way to update the rendering tim

Photon -- photon control Controller

available. Each starts a combination of server applications and used ports. "Default" Instance is running lite, litelobby, MMO and the policy application. Starting instance "Loadbalancing (mycloud )" Will run a master server and two game servers, which is a minimum photon cloud compatible setup. By default, two independent photon configurations are available, each of which can start a server application Program And use the required por

Delphi socket connection. Net socket

the sendbuf method, we found that the first parameter requires a pointer type, and I passed an array. In principle, the two parameters have the same effect, is the address of the first element of the array, but this is obviously not the case. Directly treat the array as the address of the number array object returned by the parameter, while passing the first array element as the parameter will pass the address of the first element. Therefore, you can change the parameters. Next, let's take a l

What do servers and clients handle in online games?

Depending on the situation, the client does different things. The server must at least perform verification. Compared with online games, data transmission can be ignored to a certain extent, and data back-and-forth time is more important. In general, for example, in wow, the latency of Ms begins to yellow. That is to say, in general, the time requirement is not very extreme. For example, if kof97 is switched to MMO, 200 can be a standard line of com

Photon -- cached events cache event

, and they are sorted. Disclause disclaimer cached events are a feature of the lite application and lite loby application of photon 3. they are not supported by the MMO application or if you start from scratch. cache events are lite and loby features that are not supported by MMO and your own applications. Cache Control Events are cached per actor and per event code. This way, every player can send event

What is the Aliyun of the example specification family?

learning. Intel Xeon e5-2680 V3 (Haswell) processor 2.5GHZ Frequency I/O optimization instance small Web application, small to medium number Database Large multiplayer online gaming (MMO) front-end, data analysis and computing; Medium Large Web server (high concurrency) use CPU for high-precision codec, rendering, Gene computing Universal N2

Unity's Network function

The first thing to say is that Unity's own network function is not suitable for MMO-type games. If you want to use unity as a client of an MMO game, it is generally done in C # by establishing a custom network communication through the socket. Unity's own network function is designed for multiplayer games, which is generally a player to create a game (this player is both server and client), other players ar

The way social games continue to attract players

Article Description: analysis of social games to attract the return of the user's 5 points. Mainstream Facebook gaming companies are very adept at releasing regularly updated content to retain players and ensure their spending is spent. But these companies are not good at getting new players to keep up with the fast pace of the game. And a lot of successful MMO has solved the problem. How do you post new content later in the game, both to

Introduction to various Java game engines

Introduction to various JAVA games Jme (jmonkey engine ): Jme is a high-performance 3D graphics API that uses lwjgl as the underlying support. Later versions support jogl. Jme and Java 3D have similar scenario structures. Developers must organize their own scenarios in a tree-like manner. Jme has a set of good optimization mechanisms, which makes it faster than Java 3D. Jme (Java monkey engine) is a great Java game engine. For a long time, Java is not a mainstream platform for 3D graphics appli

You are my little alpaca game source code v1.0, you are my eye game

development. 1. Create the library module GameLib 2. Build the MFC framework. Visual C ++KGame.rar-mature RPG Engine, Flysky released. strabismus angle engine, Visual C ++Tank Battle (java).zip-a very good tank war game written in pure java, it is a bit messy, it is written in jcreator3.0., JavaCDDGame-saintfighter-src-code.rar-A Complete 2D scrolling game example that can run and play after compilation. Use direct draw, direct input, and direct soun

Carmack: Just about everything ID makes coming to iPhone

Loading editor... doom resurrection and Wolfenstein 3D classic are only the beginning for id software on the iPhone, with everything from Wolfenstein RPG to the upcoming rage making their way to Apple's platform. as a matter of fact, Wolfenstein RPG has been completed for quite some time. as ID's John carmark explains it, his excitement over getting Wolfenstein 3D classic on the iPhone screwed up EA's relea

Analysis of Game Products on famous websites in Hunan

are all RPG online games. Both in terms of product model and product technology, Mango games are already at the forefront. Promotion means: Rednet game (play.rednet.cn)):The promotion is mainly carried out through the website. The channel bar of the red Network website contains the link of the white gold Island and highlighted in red. There is an image advertisement on the homepage, but the promotion effect should be greatly reduced when the positio

Win the gold from the legend of Wulin [Android Games]

Game nameVersion 1.0Game introduction:Arms is a selection of Chinese martial arts RPG games.Story: the selection of the gold manager in Qixia town is about to begin. Do you have any interest in running for the gold manager ~? For a period of 120 days, players should try their best to play the role of the manager of Tongfu Inn, operate and develop the inn, and handle all kinds of accidents at random. Correct Handling will achieve a perfect ending, are

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