rpg mmo

Read about rpg mmo, The latest news, videos, and discussion topics about rpg mmo from alibabacloud.com

cocos2dx3.2 development RPG "Flighting" (eight) Start fighting

to do when the animation finishes, and even what frame we're going to do when the animation is played.First, add a statement that initializes the binding callback function in Role::initM_arm->getanimation ()->setmovementeventcallfunc (Cc_callback_3 (role::onbondanimationfinish,this));Let's see what onbondanimationfinish is like.void Role::onbondanimationfinish (armature* arm,movementeventtype type,const std::string name) {if (type = = Complete) {if (name = = "Attack") {Cclog ("attack complete")

cocos2dx3.2 development RPG "Flighting" (ix) Essential bullets

clear that you can see a section.void Role::onbondanimationfinish (armature* arm,movementeventtype type,const std::string name) {if (type = = Complete) {if (name = = "Attack") {Cclog ("attack complete");//recovery Speed m_speed = m_initspeed;m_arm->getanimation () Setspeedscale (1.0f); This->stand ();}} if (type = = START) {if (name = = "Attack") {Cclog ("SEND BULLET"); Sendbullet ();}}}Here we just call the Sendbullet function before attacking the animation playbackvoid Role::sendbullet () {if

An amazing RPG Game in Pascal

A little RPG Chaobs reprinted VaRPlife, plifemax, patt, pre: integer;GR, ex, exmax: integer;Alife, alife1, aatt, are: integer;Name, fname: string;NA: text;Code, CO: string;DZ: integer;Money: longint;MP, mpmax: integer;Red, blue, knife, clothes: integer;I: integer;God: array [1 .. 100] of 1 .. 7;Godthing: integer;Procedure bag;VaROBJ: integer;BeginWriteln;Writeln;Writeln ('treasure chest :');Writeln ('1: red pill: ', Red, '2: blue pill:', Blue, '3: Swo

How to generate RPG code based on screen files

Current ideasBecause the sub FileCodeSimilarly, it is very simple. To reduce errors and improve efficiency,Therefore, the idea of generating RPG code based on screen files is generated.General Process1. Use SDA to design the screenSubfile name sfxxxxSubfile name s # Slx2.ProgramProvides the PF definitions and required operations required for table F.Generate the corresponding variables of keylist and keylist based on the input tableDetermine whether t

Fantasy RPG (item forging and Decorator Mode)

PDF download: http://www.tracefact.net/document/decorator.pdf Fantasy RPG (item forging and Decorator mode) Introduction Item forging is a common feature in various fantasy games. Take the well-known Diablo for example. Assuming that the role has a single-handed sword, the basic attack power may be only 13, but it has three equipment holes. When the sword is embedded with a sapphire, it has an additional frozen effect and adds 2 more attacking powers.

Java Implementation Simulation RPG fighting _java

; waittime = 0; } Random rand = new Random (); Boolean hitflag = false; Identification of the active skill launch Boolean defenseflag = false; Defensive Skill launch identification public void hit (person p) {if (Rand.nextint) Class BM extends Person {The public bm () {val = 650; Coldtime = 1.5; Fight = 40; Chancehit = 3; Chancedefense = 3; waittime = 0; int count = 0; Number of defensive skills launched int temp = 40; Attack, value with fight Boolean Hitflag

How to make a HTML5 RPG game engine--the first, the realization of the map class __html

One, say the world big event Shortly before seeing Lufy 's blog, a friend wanted an RPG game engine and was ready to do it out of interest. Since I have studied lufylegend for some time and have a certain dependence on it, I am prepared to base this engine on lufylegend. Temporarily named LUFYLEGENDRPG. After all, based on Lufylegend, if the name does not add lufylegend these words, a bit to say ah ... Recently released the 0.1.0 edition, but not ide

A simple RPG game

The performance of the game is shown below: Hello everyone, this is my first time to write this game, what's wrong? I hope you can point out that my pictures of this game all come from the network above a hero save the United States RPG game, but I downloaded after the discovery can not run, I took a few days to write a relatively simple. Here, I thank the hero Save the beauty of the author's picture. In my simple game here, I used DirectX to writ

RPG Game Dialogue System

RPG game Dialogue system I want to talk to you about one of the most important parts of the role-playing game-the conversation system. If you have enough players to play the role-playing game, you should know that there are two completely different chat systems in the role-playing game and the keywords, and today we will look at these two different systems. How to distinguish between the phrase and the keyword system. We can simply learn h

Quickly construct the MMO Server framework (7) High concurrency TCP network framework

It took more than a week to test the TCP-based high-concurrency connection network architecture. Objective: To use multiple threads to distribute network connections, data packet compression/decompression, encryption/decryption, and other

Quickly build the MMO Server framework (2) Network: Select boost Library

It seems that there are no online game servers on the Earth that do not support the internet. The following articlesArticleWe will try to use the boost library to implement network-related functions of the server.Alternative libraries include ace

As3 RPG Game Engine Development log 2: understanding and analysis of RPG games

Normal07.8 磅02falsefalsefalseMicrosoftInternetExplorer4 table.MsoNormalTable{mso-style-name:普通表格;mso-tstyle-rowband-size:0;mso-tstyle-colband-size:0;mso-style-noshow:yes;mso-style-parent:"";mso-padding-alt:0cm 5.4pt 0cm 5.4pt;mso-para-margin:0

Quickly build the MMO Server framework (I)

Smart heads are precious and limited resources. When the world is still filled with a lot of interesting new problems to be solved, they should not be wasted on re-inventing things like wheel.-- Eric S. Raymond Most Programmers think they are

How to choose the appropriate tips (RPG game article)

Play games, often encounter some of the game's feedback frequently interrupted the normal game, destroying the game's immersion feeling and fluency. Reasonable feedback design, can avoid the above problems, but the form of feedback is rich and

Using J2ME technology to develop the key processing mechanism of RPG game

In the game, the key processing mechanism also needs careful implementation, here is a practical key processing mechanism. In the actual game, generally for the key-sensitive, we generally do not directly in the keypressed or Keyreleased method to

RPG game garbled how to solve

The first step: Open the "Start" menu, Search AppLocale, you will find ... What the! Step two: Get in. Step three: Click Next Fourth step: Open "Browse", for example, if you want to play fairytale daydream,

Dream Games, RPG games open Source Development lectures (JAVA) [6]--__java

In the game it is not always possible to allow a scene to go through all the way, which brings up the requirements of the scene change, based on the implementation of this requirement, we will have the following effect of Java code implementation.

RPG game lead with map mobile relationship encapsulation class

Move.h #ifndef __rpg_move__move__ #define __RPG_MOVE__MOVE__ #include #include "cocos2d.h" using namespace cocos2d; Class Move:public Cclayer {public : static move* createmove (Ccsprite *_play, Cctmxtiledmap *_map); void Initmove

Unity3D-RPG Project Practice (3): Integrated Visual Studio 2013 Development Environment

The ancients cloud: to do a good job, you must first sharpen the tool. Although IDE is a very high-level tool, a good ide is still very efficient. In fact, I still want to use the officially recommended mono. After all, cross-platform is still a

Silverlight 2.5D RPG Game skills and special effect processing: (7) animation close-up

SilverlightInHLSLIt is not only applicable to scenes and animation rendering, but also for players in the game, we can use it to make animated close-up. For example, switching animations such as fade-in and fade-out, distortion, and phantom

Total Pages: 15 1 .... 7 8 9 10 11 .... 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.