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HDU 4800 Josephina and RPG (Dynamic planning)

Title Link: http://acm.hdu.edu.cn/showproblem.php?pid=4800Surface:Josephina and RPGTime limit:4000/2000 MS (java/others) Memory limit:32768/32768 K (java/others)Total submission (s): 1077 Accepted Submission (s): 320Special Judge Problem Descriptiona role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of Characters in a fictional setting. Players take responsibility for acting out these roles within a n

HTML5 Open source RPG game engine LUFYLEGENDRPG 1.0.0 released

After a few months of improvement, finally released the 1.0.0 version. Although the engine is still vulnerable, it is much better than the last update. Here I have to thank you for your strong support.Let's start by making an opening for the engine, so you can get a good look at it:LUFYLEGENDRPG is a lufylegend-based HTML5 game engine. When you use it, you need to introduce lufylegend.js. Contains a number of practical classes such as Ltilemap,lcharacter,ltalk,leffect. Because it is based on luf

Python-implemented simple RPG Game process instance and pythonrpg process instance

Python-implemented simple RPG Game process instance and pythonrpg process instance This article describes the simple RPG Game process implemented by python. Share it with you for your reference. The details are as follows: #RPGrpg = Truewhp = 100mahp = 100hhp = 100MHP = 10def dgrnd () : wa = raw_input ("What does Warrior do?") ma = raw_input ("What does Mage do?") ha = raw_input ("What does Healer do?") if

How to make a HTML5 RPG game engine--fourth, scene dialogue __html

Today we come to realize the situational dialogue. This is an important feature, without which the game will become uninteresting. So we have to finish it. But you know, the use of dialogue is not a simple matter, because there are a lot of things inside, such as the Avatar, character name, dialogue content ... So we can only use the array +json to install the conversation information and then make a different display based on the information. And then I'm going to show you how to implement it.

Simulated RPG combat

= true;}Int hurt = P. Defense (this );P. Val = P. Val-hurt;If (P. Val System. Out. println (this. getclass (). getsimplename () + "wins! ");System. Exit (0 );}System. Out. println (this. getclass (). getsimplename () + "attack"+ P. getclass (). getsimplename () + ","+ This. getclass (). getsimplename ()+ (This. hitflag? "Launching attack skills": "not launching attack skills ")+ P. getclass (). getsimplename ()+ (This. defenseflag? "Launching defense skills": "not launching defense skills ")+ T

MVP-12294 RPG battles

Description RPG battles In your typical RPG games, you battle with bad guys, creatures, monsters or ghosts etc. all the time. after each battle, you may get magic potions that power you up, so you'll get stronger and stronger, and finally defeat the big boss. in this problem, we only consider two kinds of potion: stronger and double power. if you drink a bottle of stronger potion, y

Team RPG growth notes

I wanted to finish the course according to my thoughts, but I didn't expect that the course was over at this time. I also asked us to form a team, complete a work, and finally form a team of 4 people ,, it may be because I have a thick face or I have made this type of game before (although I was the final eunuch). I became the team leader and I don't know what the final result will be, but I believe our team will succeed in the end. Here, I will record my experiences of growing up in this team.

Study Notes for Ile RPG programmer Manual 2

1. Input Source statement ① Premise: the Library (crtlib) and the source physical file (crtsrcpf) already exist (Recommended file record length: 112 characters) 12 characters, 80 characters, 20 characters Comments of Serial Number Codes Minimum Length: 92; recommended length: 112 ② Use Seu for entry: strseu ③ If the source file is named qrpglesrc, SEU automatically sets the source type to rpgle. ④ You can embed SQL into the Ile RPG/400 Program (/ex

Design and Development of game scripts-(RPG part) 3.7 automatic combat of combat systems (I)

, and some friends are eager to have a combat system, I will simply implement this battle here, and I will spend a lot of time explaining the traditional RPG turn-based combat method. Of course, it will take some time to complete even a fully automated battle. What I want to explain below is far from enough. So the title of this article is "automatic combat of the combat system (I) ", when other functions in the game are relatively complete, I will co

DirectX 9.0c Game Development Journal of RPG Programming self-learning log nine--drawing with DirectX graphics (drawing with DirectX graphic) (4th) (B)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This super-long section last talked about the vertex section, which we'll talk about in the transition section.Again, the headings of the sections in this section a

DirectX 9.0c Game Development notes of RPG programming self-learning log eight--drawing with DirectX graphics (drawing with DirectX graphic) (4th) (A)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected] This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This section can be said to be super long, so we will be divided into 3 times!As the content of this section is so much, the headings of the sections in this secti

cocos2dx3.2 development RPG "flighting" (15) Final summary of the description, as well as source sharing

can detect how many monsters are present in the Flightlayer, if less than the specified number (I am here 4), come out avoid Flightlayer::updatemonster () {int count = 0;for (auto It=m_rolesarray.begin (); It!=m_rolesarray.end (); ++it) {if (* *it)->getroletype () = = Role::role_type_monster) {++count;}} if (Count 2. Source code sharingSource: Click to open linkI was running successfully under the vs2012+cocos2dx3.2 platform before uploading.3. Already packaged APKThe last time we wiped out the

How to make a HTML5 RPG engine--first, the implementation of the Map class

One, saying the world is bigShortly before seeing Lufy 's blog, a friend wanted an RPG engine, ready to do it for interest. Since I have been studying lufylegend for some time and have a certain dependence on it, I am prepared to base this engine on lufylegend. Temporarily named LUFYLEGENDRPG. After all, based on Lufylegend, if the name does not add lufylegend these words, a little bit of a word ... Recently released 0.1.0 version, but not ideal, even

COCOS2D-OBJC: Mixing Swift code in RPG games

I've previously written a RPG game The compiler is using Spritebuilder, very good and powerful! All the code is done by OBJC, and now you want to try to mix the swift code in it.My purpose is simple, write a GCMan9 class with Swift, derive from the Gamecharacter class in OBJC, and finally use the GCMan9 class in OBJC.The Gamecharacter class is the base class of the game characters, and I derive more than 10 sub-classes which represent the main charact

Fantasy RPG (role skills and Strategy Mode)

Document directory Implementation problems in the base class Override the problem of Basic Methods PDF download: http://www.tracefact.net/Document/Strategy.pdf Introduction to fantasy RPG (role skills and Strategy Mode) I have read some books and articles on design patterns. Although they are formal and authoritative (and I think there are some stereotypes), they always feel that people are not so close. As a result, I think about writing my own u

One of the system architectures (RPG game common architecture)

RPG Game Classic system Architecture design: Bigword game engine is the use of this architecture, I know many of the RPG game company's colleagues have generally adopted this architectural approach. Loginapp: Landing server, mainly responsible for the player's Landing request, verify the validity of the player, for the legitimate player allocation session, and cilent using a short connection, you can ha

Handling RPG maps in a different way---two layers.

Do RPG map can use TBW technology to do mosaic map. But it seems to be too much of a rule. and designing maps is a rather troublesome thing to do. And now the 2D RPG game generally no longer use the pattern of Mosaic map block. Use picture layer mode instead. This is much better than the previous mosaic map block in the visual effect. If you also think that the puzzle is too much trouble, and do not know wh

RPG game engine Production--map: Oblique 45 degrees

The map occupies an important part of the RPG game. It is the platform for the game to unfold. So I am very simple to use the interface of the map, it must be too complex to bring the inconvenience of use. Map interface: Sets the map size, sets the size of the map block, maps the scene to the specified ID, and generates a map based on the size of the specified picture and map block. RPG maps are generally m

COCOS2DX-based RPG simple and practical algorithm 3-multi-character follow formation movement

-m_gridobject->getposition ();Slotrelativevec[index] = cur;}M_gridobject->setrotation (Cc_radians_to_degrees (-m_gridangle));}6. Each frame lets the character move to its corresponding slotvoid Gamecontrolmanager::updategriddirection (){Point slot = Getslotposbyindex (Hero->getslotindex ());if (Hero->getcenterpoint (). Distance (slot) > Getelasticrange ()){Hero->movetoward (slot);}} Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. COCOS2

Engine Analysis of RPG maker (1) (2)

underlying Engine Based on my personal experience. If there is something wrong, please be sure to understand and correct it. In addition, because I am familiar with rmxp, this article mainly analyzes rgss instead of rgss2. Compared with rgss, rgss2 does not change much in the underlying implementation, but it is more standardized and adds some functions. Therefore, most of the content in this article is also applicable to rgss2. 1. How RM works 1.1 Overview Many people may have criticized RM

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