I. Windows documentsHttp://www.cnblogs.com/skyseraph/archive/2012/04/07/2435540.html
1. Install cmake2. Run cmake. In the jrtplib-3.9.1_1 to generate makefile3. Then makeThen make installThe header file is installed in/usr/local/include/jrtplib3/.
Let's look at this function: maid
Code: select all
gintgst_rtp_buffer_compare_seqnum (guint16 seqnum1, guint16 seqnum2){ return (gint16) (seqnum2 - seqnum1);}
A simple code can be used to determine whether seqnum1 and seqnum2 have
Based on the practices in the past few days, we have found an Optimal Configuration:
1. The SIP server uses trixbox. If you are familiar with Linux, we recommend that you use asterisk directly.
2 If the client is used directly, it is recommended
The recent progress is a bit slow, the PWM (Raspberry Pi has 2 pwm legs, but I need 4, check the N multiple scheme or DMA drive Gpio analog PWM method) and interrupt (because know the hardware so I do not want to poll the way the encoder come over
1. Pre-Project Work (configure the environment)
Click Open Link
2. Write the sending end file (see send. cpp below)
3. Write the receiver file (see receive. cpp below)
4. Compile the file
(1) sender
G ++-o send.
1 Principles of video coding
1.1 An image or a video sequence is compressed to generate a stream of code.
Image processing is: Intra-frame predictive coding
The predicted value p, which is obtained by motion compensation, is referenced by the
The previous article describes the packaging format of the PES header, this article describes the packet format of the TS package
1.TS Baotou Format
The TS Stream, the transport stream, is a further encapsulation of the PES package, the base unit
layer or storage media, and provides early information to provide video encoding and external world interfaces.
NALU: defines basic formats that can be used for group-based and bit stream-based systems.
RTP encapsulation: only for the local nal Interface Based on the nal unit.
Three different data forms:
Sodb data Bit String --> the original encoding data
Rbsp original byte sequence load --> after sodb, add the ending bit (rbsp trailing bits is a bi
The original link (also reproduced) http://blog.csdn.net/yetyongjin/article/details/6881491. I have modified some typos. SIPWhat kind of problems do you encounter from the private network to the public network? 1. Address translation of the package.2. SIP address translation inside SIP messages.3. The RTP address translation in the SDP in the SIP message.The existing structure of the network is complex, SIP service providers are not necessarily networ
Real-time transfer implementation based on the jrtplib library in Linux
I. RTP is a standard protocol and Key Technology for Real-Time Streaming Media transmission.
Real-Time Transport Protocol (PRT) is a network protocol used to process multimedia data streams over the Internet. It can be used in one-to-one (unicast, unicast) scenarios) or you can transmit streaming media data in real time in a one-to-multiple (Multi-play) network environment.
http://blog.csdn.net/noiile/article/details/115436
What are the problems with SIP from private network to public network?
Address translation of the package.
SIP address Translation inside the SIP message.
The RTP address translation in the SDP inside the SIP message.
The existing structure of the network is complex, SIP service providers are not necessarily network providers, it is difficult to ask customers to use only some way of natfirewall. Ho
Use DirectShow to implement QQ's audio/video chat function
Currently, popular instant messaging tools, such as MSN and QQ, all implement the video and audio functions. Through video and audio, we can better communicate with our friends through the network, this article uses DirectShow technology to simulate QQ to achieve video and audio acquisition, transmission, and basically implement the QQ video and audio chat function.
The main function of the network video/audio system is the collection of
Turn from: http://blog.csdn.net/lixiaowei16/article/details/53407010
Audio and video synchronization is related to the most intuitive user experience of multimedia products, audio and video media data transmission and rendering playback of the most basic quality assurance. If the audio and video is not synchronized, it may cause delays, such as cotton, etc. very affect the user experience phenomenon. Therefore, it is very important. Generally speaking, the audio and video synchronization maint
2016-11-25 DORAWEBRTC series Wind net WEBRTC series Wind Net
Source: Wind NET Series
Author: Weizhenwei, fan network columnist
Audio and video synchronization is the most intuitive user experience for multimedia products, and is the most basic quality guarantee for audio and video media data transmission and rendering playback. If the audio and video is not synchronized, it is possible to cause delay, lag, etc. that affect the user experience very much. Therefore, it is very important. In gener
generation of video coding standards jointly developed by a Joint Video group (JVT) consisting of the ITU-T video coding Expert Group (VCEG) and the ISO/IEC dynamic image Expert Group (mPEG, its biggest advantage is its high data compression ratio. h. 264 of the compression ratio is more than 2 times of the MPEG-2, is the MPEG-4 of 1.5 ~ 2 times. At the same time, the layer design of the video encoding layer (VCL) and network extraction layer (NAL) is very suitable for real-time transmission of
016-11-25 DORAWEBRTC series Wind net WEBRTC series Wind Net
Source: Wind NET Series
Author: Weizhenwei, fan network columnist
Audio and video synchronization is the most intuitive user experience for multimedia products, and is the most basic quality guarantee for audio and video media data transmission and rendering playback. If the audio and video is not synchronized, it is possible to cause delay, lag, etc. that affect the user experience very much. Therefore, it is very important. In general
) protocol is a connection-oriented transport protocol, the communication needs to establish a connection, transmission delay is large, TCP recognition and retransmission mechanism, flow control mechanism can ensure reliable data transmission, but the processing process is complex and inefficient, for audio and video streaming , frequent acknowledgement and retransmission cannot guarantee the real-time transmission of data, so it is relatively unsuitable for the transmission of video images.
Su
Section 5. transmitting and receiving media
JMF and real-time transmission protocol (RTP)
Many friendly network features are directly built in JMF, which makes it easy for client programs to transmit and receive media over the network. When a user on a network wants to receive media streams of any type, it does not need to wait for all broadcasts to be downloaded to the machine before watching the media; users can watch broadcasts in real time. This c
Transport Protocol III, RTSP (real Time streaming Protocol)
The above streaming media playback based on progressive downloading can only support on-demand and cannot support live broadcast, the rate at which the media stream data arrives at the client is not precisely controlled, and the client still needs to maintain a buffer storage space of the same size as the media file on the server, waiting for a long buffer time before it can begin playback, resulting in poor real-time performance, Duri
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