Description
RPG battles
In your typical RPG games, you battle with bad guys, creatures, monsters or ghosts etc. all the time. after each battle, you may get magic potions that power you up, so you'll get stronger and stronger, and finally defeat the big boss. in this problem, we only consider two kinds of potion: stronger and double power. if you drink a bottle of stronger potion, y
I wanted to finish the course according to my thoughts, but I didn't expect that the course was over at this time. I also asked us to form a team, complete a work, and finally form a team of 4 people ,, it may be because I have a thick face or I have made this type of game before (although I was the final eunuch). I became the team leader and I don't know what the final result will be, but I believe our team will succeed in the end. Here, I will record my experiences of growing up in this team.
1. Input Source statement
① Premise: the Library (crtlib) and the source physical file (crtsrcpf) already exist
(Recommended file record length: 112 characters)
12 characters, 80 characters, 20 characters
Comments of Serial Number Codes
Minimum Length: 92; recommended length: 112
② Use Seu for entry: strseu
③ If the source file is named qrpglesrc, SEU automatically sets the source type to rpgle.
④ You can embed SQL into the Ile RPG/400 Program (/ex
, and some friends are eager to have a combat system, I will simply implement this battle here, and I will spend a lot of time explaining the traditional RPG turn-based combat method. Of course, it will take some time to complete even a fully automated battle. What I want to explain below is far from enough. So the title of this article is "automatic combat of the combat system (I) ", when other functions in the game are relatively complete, I will co
This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This super-long section last talked about the vertex section, which we'll talk about in the transition section.Again, the headings of the sections in this section a
This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected] This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This section can be said to be super long, so we will be divided into 3 times!As the content of this section is so much, the headings of the sections in this secti
can detect how many monsters are present in the Flightlayer, if less than the specified number (I am here 4), come out avoid Flightlayer::updatemonster () {int count = 0;for (auto It=m_rolesarray.begin (); It!=m_rolesarray.end (); ++it) {if (* *it)->getroletype () = = Role::role_type_monster) {++count;}} if (Count 2. Source code sharingSource: Click to open linkI was running successfully under the vs2012+cocos2dx3.2 platform before uploading.3. Already packaged APKThe last time we wiped out the
One, saying the world is bigShortly before seeing Lufy 's blog, a friend wanted an RPG engine, ready to do it for interest. Since I have been studying lufylegend for some time and have a certain dependence on it, I am prepared to base this engine on lufylegend. Temporarily named LUFYLEGENDRPG. After all, based on Lufylegend, if the name does not add lufylegend these words, a little bit of a word ... Recently released 0.1.0 version, but not ideal, even
I've previously written a RPG game The compiler is using Spritebuilder, very good and powerful! All the code is done by OBJC, and now you want to try to mix the swift code in it.My purpose is simple, write a GCMan9 class with Swift, derive from the Gamecharacter class in OBJC, and finally use the GCMan9 class in OBJC.The Gamecharacter class is the base class of the game characters, and I derive more than 10 sub-classes which represent the main charact
Document directory
Implementation problems in the base class
Override the problem of Basic Methods
PDF download: http://www.tracefact.net/Document/Strategy.pdf
Introduction to fantasy RPG (role skills and Strategy Mode)
I have read some books and articles on design patterns. Although they are formal and authoritative (and I think there are some stereotypes), they always feel that people are not so close. As a result, I think about writing my own u
RPG Game Classic system Architecture design:
Bigword game engine is the use of this architecture, I know many of the RPG game company's colleagues have generally adopted this architectural approach.
Loginapp: Landing server, mainly responsible for the player's Landing request, verify the validity of the player, for the legitimate player allocation session, and cilent using a short connection, you can ha
Do RPG map can use TBW technology to do mosaic map. But it seems to be too much of a rule. and designing maps is a rather troublesome thing to do.
And now the 2D RPG game generally no longer use the pattern of Mosaic map block. Use picture layer mode instead. This is much better than the previous mosaic map block in the visual effect. If you also think that the puzzle is too much trouble, and do not know wh
The map occupies an important part of the RPG game. It is the platform for the game to unfold. So I am very simple to use the interface of the map, it must be too complex to bring the inconvenience of use.
Map interface: Sets the map size, sets the size of the map block, maps the scene to the specified ID, and generates a map based on the size of the specified picture and map block.
RPG maps are generally m
Not easy series of (3)--lele RPG puzzlesTime limit:2000/1000 MS (java/others) Memory limit:65536/32768 K (java/others)Total submission (s): 31681 Accepted Submission (s): 12671problem Descriptioncalled "AC female killer" Super Idol Lele recently suddenly played a deep, this can be nasty many "Cole" (Lele fans, that is, "Cola"), after a lot of snooping, a veteran Cole finally know the reason, originally, Lele recently studied the famous
Joseph Phina and RPG
Time Limit: 4000/2000 MS (Java/others) memory limit: 32768/32768 K (Java/Others)Total submission (s): 605 accepted submission (s): 165Special JudgeProblem descriptiona role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. players take responsibility for acting out these roles within a narrative, either th
A Brief Analysis of web-RPG Game Design the use of flash to develop RPG games must have been a fantasy in the past, but now this myth has become a reality. Although I have no core involvement in game development, I will briefly analyze the structure of web-RPG online games based on my accumulated experience in this team.
1. Select development components.
Game fan
This article describes in detail the third part of html5 game development, scroll and dialog implementation .,. To learn more about the last two articles, click:
Html5 game development-Zero-basic development RPG games-Open Source lecture (1)
Http://www.html5cn.org/article-1737-1.html
Html5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero
Http://www.html5cn.org/artic
Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please more advice, if you feel good please support a lot of praise. Thank you! Hopy;)
In the previous blog post we realized the retro effect of RPG characters.Now that we're done with the high, we're going to do something like this:The character starts from the center point to form an empty hole, the edge o
Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please more advice, if you feel good please support a lot of praise. Thank you! Hopy;)
In some RPG games, the character queue when walking in the map sometimes need to achieve a follow-up effect, such as we have played the FC game The effect is that when the queue has only one person, ta can freely walk in t
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