rust game server

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MMORPG game server design

I have a blog post about the game server. Http://blog.csdn.net/liuxialong/archive/2011/06/12/6539762.aspx However, the length is too long and too much attention is paid to details, which is suitable for deep reading. Here we provide a kind of macro-control MMORPG Server DesignArticleIt is suitable for beginners. After reading this article, you can have a rough

Multiplayer online poker game source code with server full version

Multiplayer online poker game source code includes the full version of the server. The source code of this project is a set of online poker project source code, with the source code of the server side. The server side also uses java, after opening the game, you need to confi

Why choose Golang to write mobile game server

This is a creation in Article, where the information may have evolved or changed. Choose Golang to do game server development After six months of mobile game operation, maintenance, follow-up development, the next network game server-side development technology selection req

"Network game server Programming"

,boost.asio (Windows:iocp,linux:epoll),12. Register server-game server 1-game server 2-game server 3 ... -Database server.13. Development of

C + + implementation of Distributed game Server engine Kbengine detailed _c language

Kbengine is an open source gaming server engine that enables clients to interact with the server by using a simple Convention protocol.With the Kbengine plug-in, you can quickly combine with (Unity3d, OGRE, cocos2d, HTML5, etc.) to form a complete client. The server-side framework is written in C + +, and the game log

MMORPG game server design

Tags: blog HTTP Io OS Ar data on LogHttp://www.oschina.net/question/12_22983Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part.1. The first is a common server struct

MMORPG game server design

Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part. 1. The first is a common server structure, including: Login server,

Game Server Downtime Data recovery

0. Overview:In general, in order to improve the game speed, the online player's data will be cached in memory. If there are data updates, only the cached data in memory is updated, rather than updating the database directly. The cached data is periodically written back to the database (for example, 5-minute writes). When the server goes down, all the data from the last database update to the outage will be

Online Game client computing server Verification

Online Game client computing server Verification For example, when two people compete, both parties calculate the process of attacking the blood and the two servers agree.If they are inconsistent, the server will re-calculate it and punish the attacker.If both are incorrect, but the results are the same, the server al

OTA Wireless game download Server configuration based on IIS [Everenter produced]

--> -->Preface: I am a Java rookie, out of the hobby of the game, drag to learn J2ME. To study the way wireless games operate, find some tutorials to configure the wireless game download server (on the Air).However, the current online masters play the majority of Apache, so find tutorials are based on Apache. Consulted a lot of experts, and finally in Apache ex

Open-Source Distributed game server engine kbengine

Open-Source Distributed game server engine kbengineHttp://www.kbengine.orgAn open-source server engine that supports concurrent online real-time multiplayer games. The client can interact with the server using simple protocol, using the kbengine plug-in can quickly combine with (unity3d, ogre, cocos2d, HTML5, etc.) tec

Game Server Development-Two

Application Server Design (top) The work of the application server is: 0 Synchronous broadcast player's behavior; 1 as a third party to the player's interaction between individual and player calculation, and the results are pushed to the data storage system; The npc;3 in the 2-drive game acts as a special player and interacts with the players. The most importa

Game Server Development-A

Data Storage Server The data in the game is roughly divided into static configuration data and dynamic player data. This discussion focuses on the solution for player data storage. Although the game applies more writes than reads, it is still necessary to add the cache layer. When more than one application server start

A good design for using servlet and Java annotations in the game server

SNS games are basically the use of HTTP short connection, using Java to develop the server can use the Servlet+tomcat very easy to start the service side of the architecture. Here is a good use of a servlet design, I have seen a lot of HTTP request-based game server using Struts, Spring, hibernate and so on, in fact, I feel for the

Game server logic module processing framework

When the game server starts, the server loads the dynamic link library of each game logic processing module based on the information in the configuration file, and then calls the dllcreate function of the module to initialize the module. The configuration file can be as follows: Modulecount = 30 Module1 = battlesys Mod

Reprint Open Source game server research

Summary stickers2013 Outstanding open Source engine and open source game projectHttp://mobile.51cto.com/aengine-431122.htmHttp://www.oschina.net/search?scope=projectq=%E6%89%8B%E6%B8%B8Current several open source game server Introductionhttp://www.oschina.net/question/1986738_224669User paste, after use to summarize the merits of each familyhttp://www.oschina.net

How to accurately synchronize player status between the game client and the server?

ensure the game effect, and the skill performance is the client-first in the end of the post-shake phase of skill a. The client determines that the forward shake of skill B can be ignored to directly enter the attack phase of skill B, and the server receives a message using skill B, at which point it is very likely that the post-roll phase of skill A has ended, causing the

Process-based game Server Architecture Design

The original name of the blog from Yunfeng: multi-process game server design Address: http://blog.codingnow.com/2006/10/multi_process_design.html#comments Currently, our game server group is designed in a multi-process manner. To emphasize multi-process, we want to add another point. Each process is single-threa

Autumn leaves a button Web game server + client (no need to install Java) source code

the one-click installation version of the service side (including the client), no need to install Java, directly start the server to enter the game!!!new open to add the first GM method:after registering your account and logging into the game create a role name, then enter the Gmgrade player role name in the server con

node. JS Server for Unity multiplayer game development

Sun Guangdong 2016.5.4How to use a dedicated server-driven node. js Create our own multiplayer game. This will build on WebSocket's real-time response to multiplayer games. Write your own logic. First, Search the Assetstore for the Web Socket 0> See Unity 's official plugin 'https://www.assetstore.unity3d.com/cn/#!/content/38367 then introduce an Open Source Library Socket IOhttps://www.assetsto

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