rust game server

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Gonet2 Game Server Framework Parsing GRPC Introduction (4)

. Calloption) (*res, error) {out: =New(Res) Err: = Grpc. Invoke (CTX,"/. Helloservice/hello ", in, out, c.cc, opts ...)ifErr! =Nil{return Nil, err}returnOutNil}Above is the generated go language code, inside I added a comment. I believe you have seen it and understand, do not understand the words are not good for me to express. Next look at how to use:// 先连接到服务器conn, err := grpc.Dial(*serverAddr)if err != nil { ...}defer conn.Close()// 通过工厂方法得到一个客户端对象client := test.NewHelloServiceClient(conn)

MMORPG Web game Chop Fairy Record full set of source (server + client)

Chop Fairy Record Full set of source (service side + client), "Chop Xian record" is a strong Chinese wind immortal MMORPG Web game, the background of the game from the Chinese magnificent variety of fairy tales and folk good biography, players can travel through time and different times of the famous characters meet, common deduction adapted from "Shan Hai Jing", "White Snake Biography" , "Qian female Ghost

1. Step-by-step development (use of the Erlang server for the game account database)

" :{ "R" :numberlong (156), "W" :numberlong (0 ) }, "Timeacquiringmicros" :{ "R" :numberlong (4), "W" : Numberlong (3) }}, "nreturned" :2, "ResponseLength" :86, " Millis ":0," ts ":isodate (" 2014-09-15t06:26:36.681z ")," client ":" 127.0.0.1 "," allUsers ":[]," user ":" "NBSP;} {" Op ":" Query "," ns ":" TEST.A "," Query ":{" Query "NBSP;:NBSP;{NBSP;NBSP;}, "by" :{ "a" :-11}}, "Ntoreturn" :0, " Ntoskip ":0,"Nscanned" :2, "Scanandorder" :true, "Keyupdates" :0, " Numyield ":0," Lockstats ":{" Ti

Netty Game Server II

, message); Break;case Typeprotocol.type_wizard: Wizarddispatch.getinstance (). Dispatch (CTX, message); Break;case TypeProtocol.TYPE_USER:UserDispatch.getInstance () . Dispatch (CTX, message); Break;case TypeProtocol.TYPE_BATTLE:BattleDispatch.getInstance (). Dispatch (CTX, message); Default:break;} /*I'm going to comment out the code here, not yet.*/} @Overridepublic void Exceptioncaught (Channelhandlercontext ctx, Throwable cause) throws exception{// Cause.printstacktrace ();}}After writing t

Open-source server engine (C #) of "Legend of the hot blood" allows you to smoothly perform the game (update compilation and deployment tutorial)

The legend of the hot blood... a popular online game that has been around for more than 10 years. This setCodeAfter I use the Code Conversion Tool and the modification, I can smoothly enter the game Changyou weight mainland. As a cainiao, it is not easy for me to independently complete and modify the bugs in the code... although I have already done so, I have not updated it for a long time. I just want

Debugging the game server with GDB

The importance of GDB is stated in the previous speechIn general, the mention of GDB is a command to debug. "Command", which is almost equivalent to a complex term for the user. Although this is true, the actual development debugging must be used by GDB. Today, most Linux systems are present in the server. When we want to operate these systems, we generally operate through terminal. This means that these Linux systems do not have a graphical interface

My game server class library -- randomly select one or n objects by weight

;}} Because not every class can implement the weighted interface or inherit weightedbase (such as the class in a third-party library ),WeightfunctionInterface to represent the weight calculation function,Apply ()The method calculates the weight of a given object: public interface WeightFunctionFinally, tool class WeightutilThe specific selection algorithm is implemented in this class. The method list of this class is as follows: public class WeightUtil { public static The most important

Game server path

, pymongo, markdown, pylint, tornado, xlrd, and xlwt, use Pip to install the python toolkit. Lua Language In game development, Lua uses a lot and learns the interaction between Lua and C ++. MongoDB Database MySQL database Network Programming Understand the concepts of synchronous, asynchronous, blocking, and non-blocking. Five I/O models in Linux: 1) block I/O (blocking I/O) 2) non-blocking I/O (nonblocki

Debugging a game server with GDB

GDB will break breakpoints in the dead loop where, perhaps not very clear, you can always enter N.Note the line number. You will find that this is where the cycle of death occurs.Then enter where to view the stack information, for example, as seen. watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvewl0b3voyw4=/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/southeast ">See this information, don't tell me there is no place to go wrong?Half-dead cycleHalf-life cycle (this is my own u

Debug the game server with gdb

The preface describes the importance of gdb. generally, commands are used to debug gdb. "Command", which is almost equivalent to complicated words for users. Despite the fact, gdb is required for actual development and debugging. Currently, most Linux systems exist on servers. We generally use Terminal to operate these systems. That is to say, these Linux systems do not have a graphical interface. Debugging is generally divided into two preface to explain the importance of gdb Generally speaking

Network game server design (2)

Address: http://dev.gameres.com/Program/Abstract/Thinking/online_g_3.htm Next, I want to talk about the NPC design and NPC intelligence on the server. First, we need to know what the NPC is and what the NPC needs to do. The full name of NPC is (non-player character). Obviously, it is a character but not a player. From this point, we can know that some NPC behaviors are similar to those of players, he can walk, fight, and breathe (This point is mention

Online-game server design (3)

Next, I want to talk about the NPC design and NPC intelligence on the server. First, we need to know what the NPC is and what the NPC needs to do. The full name of NPC is (non-player character). Obviously, it is a character but not a player. From this point, we can know that some NPC behaviors are similar to those of players, he can walk, fight, and breathe (This point is mentioned in the later NPC intelligence). What's different from the player's obj

Photon Server advanced & production of a new game (ii)

=Operationrequest.parameters}; Lock(syncRoot) {broadcastmessage ( This, @event, sendparameters); } varResponse =NewOperationresponse (Operationrequest.operationcode); This. Sendoperationresponse (response, sendparameters); } Private voidOnbroadcastmessage (Chatpeer peer, EventData @event, Sendparameters sendparameters) {if(Peer! = This) { This. Sendevent (@event, sendparameters); } } }}The first is an action d

MMORPG large game design and development (server AI logic settings and Status nodes)

in open source knowledge, if you are interested in Web applications or online games, if you are interested in the framework, you can join our QQ group (348477824).Welcome to the group to exchange learning with each other, but also welcome all friends to the framework for their own efforts.Plain Framework Business Edition core membership recruitmentPlease join the above Framework QQ group, the commercial core members of the recruitment eligibility and form will be published in the form of blogs

Game server uses various scripts

: NativeFunction: Check the system hard disk usage regularly, more than 70% send alarm maildiskused.sh#!/bin/bashpartitions=$ (Df-h|awk ' {print $} ' |grep-v ' use% ')[Email protected]I=0For partition in $partitionsDoi=$ ((i+1))percent=$ (Echo $partition |tr-d '% ')If [$percent-ge ' 70 '];Thenshowmenu=$ (df-h|sed-n "1p")showpartition=$ (df-h|grep-v ' use% ' |sed-n "${i}p")partitionname=$ (df-h|grep-v ' use% ' |awk ' {print $6} ' |sed-n "${i}p")Echo-e "attention! $HOSTNAME ' s $partitionname Disk

Meme Game server Development Diary (i) target

represent each entity with an ordinary object, to save all objects within the process, within the logical process, and there is no concept of "independent service".However, after studying the Skynet, I think the future will be a lot of reference skynet mature practices, and even copy a lot of C language layer code. After all, and the master of the understanding of the architecture, and C language experience, is really bad too much. Copyright NOTICE: This article for Bo Master original article,

Multi-threaded game server Development (2)-Writing network libraries

to a module as part of the real Is. * Network events are inserted into the message queue of the module as messages (message). */voidconnect (const std::string IP, const std::string port, module_id ModuleID)/*** send data to a link * @sockid connection identification * @data data */voidsend (socket_id sockid, const buffer_ptr data);/*** close a link * @so Ckid Connection Identification * @state set a status for the link indicating why it was closed (such as timeout, sending illegal data) */voidc

Meme Game server Development Diary (iv) scons compilation tools, C and C + + mixed use

}#endifmixed with C and CPP to write the reason is: with DLFCN library operation so, obviously C language will be more convenient, C language void* type, with a certain dynamic language characteristics, very easy to use, conversion is also basic will not be reported warning. The same code with g++ difficult to compile the past, to rewrite the law.Python's source code is also written in C, with C calls relatively easy.However, it is intended that the network library with Raknet,raknet is a large

Experience in private game server promotion

Experience in private game server Promotion (transfer) This article is a lecture on the [Heilongjiang] trump card group at Seo College (QQ group number: 27971958 ). I have a *** release site trump card 999 http://www.wp999.cn on hand. Domain names registered in January March are enabled in January May. The website started with a keyword related to the *** class. When it was launched in March, the webs

Meme Game server Development Diary (ii) bypass Gil start a multithreaded python environment

the script is actually running independently. However, if import time is used, it can cause a segment error.The reason is that in this way, later import of the various Python libraries, if it is a C language extension, then because of the repetition of the conflict.The workaround is to add--enable-time when compiling Python, and compile the time and Python libraries together to solve this problem.(another option is to find the time source code, add numbers after the name of the library, and als

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