caller providing a Chan object to send the subscribed content. The Subscriptions processed by feed{} are of type generalization, and each feed{} object, within its lifecycle, can handle only one type of subscription, that is, the value sent to the Chan object. The Feed.subscribe () method returns the implementation body of the
the wallet-keystore of software implementation
Software implementation Wallet mainly through the local storage of files to manage the account address. At the same time,
(account{} types) to be looked up; map[address]unlocked{} members in the form unlocked , because the unlocked{} structure simply encapsulates the key{} object (key{} explicitly contains a digitally signed public key pair), the address variable can be used to find the original public key and the key corresponding to the addresses in map[.
In addition, keystore{}
with all the substantive data and operations related to account. There are two members within the keystore{} for data caching: Accountcache type member cache, a collection of all address information (account{} types) to be looked up; map[address]unlocked{} members in the form unlocked , because the unlocked{} structure simply encapsulates the key{} object (key{}
be found; map[address]unlocked{} member Unlocked , because the unlocked{} struct simply encapsulates the key{} object (which explicitly contains a digital signature public key pair in key{}), the address variable can be used to find the original public key and the key corresponding to it in map[].
In addition, keystore{} has a member of the
update lock. Scroll locks These cursor concurrency options can generate scroll locks based on the lock hints specified in the SELECT statement defined by the cursor. The scroll lock is fetched on each line at fetch and remains until the next fetch or the cursor closes, whichever occurs first. The next time the fetch occurs, the server acquires a scroll lock for the row in the new fetch and releases the last scroll lock to fetch rows. A scroll lock is independent of the transaction lock and can
concurrency options can generate scroll locks based on the lock hints specified in the SELECT statement defined by the cursor. The scroll lock is fetched on each line at fetch and remains until the next fetch or the cursor closes, whichever occurs first. The next time the fetch occurs, the server acquires a scroll lock for the row in the new fetch and releases the last scroll lock to fetch rows. A scroll lock is independent of the transaction lock and can be persisted after a commit or rollback
fetch or the cursor closes, whichever occurs first. The next time the fetch occurs, the server acquires a scroll lock for the row in the new fetch and releases the last scroll lock to fetch rows. A scroll lock is independent of the transaction lock and can be persisted after a commit or rollback operation. If the option to close the cursor at commit is off, the commit statement does not close any open cursors, and the scroll lock is persisted to the commit to maintain isolation of the extracted
players on the same device.
At the beginning of the game, all game levels (except level 1) were locked. Each time a player completes a level, it unlocks all players on the device.LevelTrackerStruct uses static attributes and methods to monitor which level of the game has been unlocked. It also monitors the current level of each player.
struct LevelTracker { static var highestUnlockedLevel = 1 static func unlockLevel(level: Int) { if level > high
fetched on each line at fetch and remains until the next fetch or the cursor closes, whichever occurs first. The next time the fetch occurs, the server acquires a scroll lock for the row in the new fetch and releases the last scroll lock to fetch rows. A scroll lock is independent of the transaction lock and can be persisted after a commit or rollback operation. If the option to close the cursor at commit is off, the commit statement does not close any open cursors, and the scroll lock is persi
monitors the player's game development (different levels or stages of the game). This is a single player game, but it can also store game information for multiple players on the same device. At the beginning of the game, all game levels (except Level 1) are locked. Each time a player completes a level, this level unlocks all players on the device. The Leveltracker structure uses static properties and methods to monitor which level of the game has been unloc
entirely on the current status. Therefore, using a state machine is a good choice.
The game engine is one of the most successful applications of finite state machines. Because a well-designed state machine can be used to replace some artificial intelligence algorithms, therefore, each role or device in the game may be embedded with a state machine. Consider a simple object such as the gate in RPG games. It has four states: open, Closed, Locked, and Unloc
-designed state machine can be used to replace part of the AI algorithm, it is possible for each character or device in the game to embed a state machine. Consider a simple object such as a gate in the RPG game, which has four states of open (opened), Close (Closed), Lock (Locked), unlock (unlocked), and 1 shows. When the player arrives at a gate in the state locked, if at this time he has found the key to open the door, then he can use it to change t
reading rows unless the second task also requires a read with an update lock. The scroll lock is based on a cursor definedSELECTstatement, these cursor concurrency options can generate a scroll lock. The scroll lock is fetched on each line during extraction and is persisted to the next fetch or the cursor is closed, whichever occurs first. The next time the fetch is fetched, the server acquires a scroll lock for the row in the new fetch and releases the scroll lock from the last fetch of the ro
locks These cursor concurrency options can generate scroll locks based on the lock hints that are specified in the Select statement defined by the cursor. The scroll LOCK is fetched on each line at the time of extraction and remains until the next fetch or the cursor closes, whichever occurs first. The next time you extract, The server acquires a scroll lock for the rows in the new fetch and releases the last scroll lock that fetched the row. The scroll lock is independent of the transaction lo
, so it does not prevent other tasks from reading the row unless the second task also requires a read with an update lock. Scroll locks These cursor concurrency options can generate scroll locks based on the lock hints specified in the Select statement defined by the cursor. The scroll lock is fetched on each line at fetch and remains until the next fetch or the cursor closes, whichever occurs first. The next time the fetch occurs, the server acquires a scroll lock for the row in the new fetch a
for the row in the new fetch and releases the last scroll lock to fetch rows. A scroll lock is independent of the transaction lock and can be persisted after a commit or rollback operation. If the option to close the cursor at commit is off, the commit statement does not close any open cursors, and the scroll lock is persisted to the commit to maintain isolation of the extracted data. The type of scroll lock acquired depends on the cursor concurrency option and the lock hint in the cursor Selec
unless the second task also requires a read with an update lock. Scroll locks These cursor concurrency options can generate scroll locks based on the lock hints specified in the SELECT statement defined by the cursor. The scroll lock is fetched on each line at fetch and remains until the next fetch or the cursor closes, whichever occurs first. The next time the fetch occurs, the server acquires a scroll lock for the row in the new fetch and releases the last scroll lock to fetch rows. A scroll
lock, so it does not prevent other tasks from reading the row unless the second task also requires a read with an update lock. Scroll locks These cursor concurrency options can generate scroll locks based on the lock hints specified in the SELECT statement defined by the cursor. The scroll lock is fetched on each line at fetch and remains until the next fetch or the cursor closes, whichever occurs first. The next time the fetch occurs, the server acquires a scroll lock for the row in the new fe
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