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The project will occasionally use screenshots to share, so there is the following screenshot of the method ~The following SaveImage () method is to save the screen of all the contents of the current activity.private void SaveImage () {SD Card Save pathString Savepath = environment.getexternalstoragedirectory () + "/temp.png";ShowProgress ("Please Wait", "saving picture ...");Savemybitmap (Getbitmapfromrootv
Suppose the SD card folder is in/mnt/sdcard when Google comes with a simulator or a real machine debug. This is a belief that we all know.but today when debugging with Genymotion. found that the/mnt/sdcard not open the folder, at that time did not pay attention to other information. Think it is the ADB, eclipse what the problem, after restarting them still can't open, after a struggle, found an important cl
This example mainly implements Android to get the data in the Assets folder and write it to the SD card, which is mainly to read the database in the Assets folder and write it to the SD memory card.
The complete sample code is as follows:
Import Java.io.File;
Import Ja
Recently the company framework has just been transplanted, because the framework program to call subroutines, each subroutine is a so file, there are hundreds of, all so and apk packaging unrealistic, timely upgrade maintenance is also very troublesome. So you need to put the SD card. Consider two different ways1The/data/app-lib/package name/so file that is placed on the device (and a default path is not re
We were stitching the XML file manually in the previous section, but there was a problem with that in the previous section, such as:Insert the contents of the message sbuffer.append ("I added a So in this section we use the XML serializer to stitch up the text message content.The following code is how to stitch a file with an XML serializer:public class Mainactivity extends Activity {listAs you can see, I intentionally added a body to the content of the text message.Export to query the backup fi
How to determine files? You can use Cursor to traverse the database and compare the value of the INTERNAL_CONTENT_URI field. This is a Uri, which stores the complete path of the multimedia file on the Android mobile phone SD card.
[Java]
Copy codeThe Code is as follows: Uri originalUri = MediaStore. Images. Media. EXTERNAL_CONTENT_URI;
// If it is a Video, it is
When the Android system is started, it will automatically detect the SD card files and collect music files to generate a database file. We only need to access the information in the database table to obtain the required File Code as follows:
Obtain the cursor object to access the media resources in the cursor.
If (cursor. moveToFirst () {do {String title = curso
This article describes how to save the image resources of android Assets to the SD card. If you are interested, refer to the following:Copy codeThe Code is as follows:
Public class ReadBitmap {Public void readByte (Context c, String name, int indexInt ){Byte [] B = null;Int [] intArrat = c. getResources (). getIntArray (indexInt );Try {AssetManager am = null;Am =
The Android program function Copies files in the assets folder to the SD card (including subfolders) of the mobile phone and androidassets.
Recently, the function is to copy all files (including sub-files) in the asset folder to the specified directory. The method used is nothing more than AssetManager. However, the problem here is that both subfolders and subfol
This article for everyone in detail under the Android Read assets picture resources to save the specific implementation of SD card, interested members can refer to Ha, I hope to help you have
copy code code as follows:
public class Readbitmap { public void ReadByte (context C, String name, int indexint) { byte[] b = null; int[] Intarrat = C.getresources ().
Directly on the code:Package Com.example.callstatus;import Java.io.file;import Java.io.filewriter;import java.io.ioexception;import Java.io.printwriter;import Java.io.stringwriter;import Java.net.unknownhostexception;import Java.text.simpledateformat;import Java.util.date;import Android.annotation.suppresslint;import Android.os.environment;import android.util.log;/** * Android Development Debug Log Tool class [support save to
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