Sdl and video are used to display media images on the screen. SDL is short for SimpleDirectLayer and is an excellent multi-media library. It is applicable to the Cross-compilation platform and has been used in multiple projects. You can download the source code from its official website or directly download the development kit to your operating system if possible. For this guide, you need
I was eager to learn game programming for a while, so I started my research on SDL. The first article "SDL Study Notes: pictures and font display" was written in March July, so far, it stops.
I have been enthusiastic about the recent period of time, pick up the previous code, and continue to study! I did not find a Chinese display method when I wrote the text "SDL
SDL usage, Part 1: Graphic Design"Pirates ho! "Story development and graphic design
Sam lantinga and Lauren macdonellLoki Entertainment SoftwareApril 2000
Content:
Story importance
Story Development
Inspiration
Image
References
About the author
Sam lantinga and Lauren macdonell are currently "Pirates ho! "Development stories and graphic design are the original
SDL is a free cross-platform multimedia development kit applicable to games, game sdks, demo software, simulators, MPEG players, and other applications.
You can go to the terminal.
1. Configure the path of the SDL header file and the Link Library in VC.
In the menu tools/options/Directores, set include files and library files to contain the corresponding SDL d
SDL usage, Part 1: Lex and YACCBuild a syntax analyzer for script and GUI Design
Sam lantinga and Lauren mconellLoki Entertainment SoftwareSkillednursing.comMay 2000
Content:
Another section: bison
Starting from basics
Provide input
Use Lex and YACC with C ++
Analyze strings
Use multiple syntax analyzers
Script Language
Gui example
C
Link to SDL compilation in vs2005
After you download the SDL for Win32 compilation environment, create a Win32 console to compile the demo-loopave. C program in SDL. the following link erro is available:
1> compiling...1> loopwave. c1> linking...1> msvcrtd. Lib (crtexe. OBJ): Error lnk2019: unresolved external symbol _ main referenced in function ___ tmaincrtstar
In fact, android support is added in Versions later than 1.3. After the source code is downloaded, create a jni directory under the SDL directory, then copy the files and folders under the original SDL directory to the jni directory. In the jni directory, we will see an android. mk file. This is the compilation file officially compiled for us. Because mobile phones basically use arm compilers, I added LOCAL
The complete process of compiling ffmpeg on Windows, including compiling x264, SDL, FAAC. Compile ffmpeg on Windows need to use Mingw+msys, this topic is used to record the compilation process encountered various problems and solutions, reproduced please specify the source:First, download preparation
Prepare the necessary tools and source code for the compilation process.
(1). MinGW Http://sourceforge.net/projects/mingw/files/MS
SDL (Simple DirectMedia Layer) is a program that enables the original release. It mainly provides a number of devices required to develop multi-media applications, such as voice control, image control, mouse control, and so on. The most irreplaceable region is the cross-platform. Currently, many platforms are supported, for Linux, windows, Windows CE, Mac OSX, And FreeBSD platforms, you don't need to talk about them. Platforms like symbianos are also
SDL usage, Part 1: "Pirates ho! "Interface Design PrinciplesSimplicity, consistency, and attraction
Sam lantingaLoki entertainment software, chief programmerAnd Lauren macdonellTechnical writerAugust 2000
Content:
What is a user interface?
Interaction
Information
Entertainment
What is a "good" User Interface?
Simplicity
Consistency
Fascinating
In my own opinion, many of these are misunderstandings. Here's my point of view, based on my use of SDL under Windows.As a cross-platform library, SDL has a unique place in terms of character. That is, its runtime supports a character encoding of UTF8, rather than a variety of native character encodings common in Windows. For example, the Chinese version of Windows using the codepage 936, also known as GBK,
The previous article mainly on the YV12 streaming data rendering, but sometimes we show the video also requires some information, such as Avatar, nickname and so on. The general idea is to be responsible for making a small control over the render window;But unfortunately, you will find that your control is completely obscured by the SDL rendering, the principle of rendering is not in the refresh of this window, but another layer of responsibility, whi
After having browsed a bunch of emscripten demos, I thought I 'd try porting a game and try to use this technology.
First, I tried onescripter, because there is a fatestaynight that can be compiled and run in hand.
Add the new platform: emscripten in the project configuration, and select compile as executable HTML
The compilation prompts that bzlib. H is missing and the libbz2 Project (Open Source) is added. Note that this requires compiling the. BC Library (equivalent to. Lib)
Compile the
The most common subsystem in SDL is the video subsystem. The video here refers not to movies we normally play, but to things that are displayed on the screen. If you need to show pictures and texts on the screen, you must use the video subsystem, otherwise, nothing can be seen. The video subsystem supports: Setting the video mode or creating a video window; supporting direct image frame buffering; supporting Alpha pixel mixing; supporting Blit bit Blo
SDL Development Library: http://www.libsdl.org/
SDL development Tutorial: http://tjumyk.github.io/sdl-tutorial-cn/index.html
English SDL development Tutorial: http://www.lazyfoo.net/SDL_tutorials/
Appendix: The above tutorials can be developed in eclipse, but the SDL li
In cerl2 Series 5: SDL and my thoughts on network protocols, although I have introduced the ins and outs of SDL, I found that very important content is missing. My friends may ask, isn't SDL a common IDL (Interface Description Language)? Why not simply stick to a ready-made standard?
Many times, similar things seem like God or not. It is because I think IDL does
SDL and video
To show on the screen, we'll use SDL.SDL to be the abbreviation for simple Direct layer. It is an excellent multimedia library that is suitable for multiple platforms and is used in many projects. You can get the source code for the library from its official website http://www.libsdl.org/or, if possible, download the development package directly to your operating system. Following this instruction, you will need to compile this library.
How to successfully run the demo of SDL's officially available Android platformRain Date: 2014-4-30Write notes:SDL's official provided a anroid demo template sdlactivity, unable to run directly, according to the official document operation process will also encounter many problems, here I successfully compiled and run the process of recording down, I hope to be helpful! SDL Introduction:SDL is simple directmedia layer abbreviation, it is a set of open
Today in the project to use the SDL2.0 library for video display, in which there are many problems, here are recorded, and as a reference later.The same window handle after using Sdl_createwindowfrom and Sdl_destroywindow multiple times, found that the program is running normally, but the video does not show the problem.The first time you pass the HWND to Sdl_createwindowfrom, create a display window to SDL, and then, when not in use, call Sdl_destroy
We want to develop our own media player on Android. The first thing we want to think of is to use FFMPEG for implementation. FFmpeg is a cross-platform failover function. We can call the APIS provided by FFMPEG to complete the process. In addition, FFMPEG provides a small program ffplay, which itself is a media player, so we plan to use ffplay as the program's basis.
Below is the development environment I used this time:
-Cygwin-Android ndk: android-ndk-r4b-windows-FFMPEG: 0.6.1-
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.