sdl

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Install boost1.32.0, SDL, wxWidgets, and stlport in the mingw GCC Environment

commands:Cd d:Go to d PartitionLsList Files in the directory like dirCD/mingwGo to the mingw directory. refer to the previous configuration and go to the C:/mingwstudio/mingw directory.CMDStart the DOS shell of MS in XPCommandStart ms dos shell in 9x Library Compilation: SDL:Download sdl-devel-1.2.7-mingw32.tar.gz from the SDL main site http://www.libsdl.org/index.phpDecompress the package and create a loc

Display BMP, RGB, and YUV with SDL in MFC

# Include "SDL. H" # Ifdef test_vga16/* define this if you want to test VGA 16-color video modes */# Define num_colors 16# Else# Define num_colors 256# EndifSdl_surface * screen; Void display_bmp (){Sdl_surface * image;Char * file_name = "D: \ temp \ bao.bmp ";/* Load the BMP file into a surface */Image = sdl_loadbmp (file_name );If (image = NULL ){// Fprintf (stderr, "couldn't load % s: % s \ n", file_name, sdl_geterror ());Return;} /** Palettized sc

SDL game tutorial Lesson 5 Animation

Translation statement: This series of tutorials comes from Dev hub and all the right to interpretation belongs to the original author. I translated this series of tutorials only from my hobbies. Because I am also a beginner and have a limited level of English, it is inevitable to make mistakes. Address: http://www.sdltutorials.com/sdl-animation/ In the last lesson, we tried to complete a word game. I hope you can all run successfully. Otherwise, you

SDL displays Chinese (only one function)

In fact, it was very easy for SDL to display Chinese characters. I didn't know it at the beginning, and I had been worried for a long time, but I found it too simple.To display Chinese is a function. Use ttf_renderutf8_solid (font, "Hello !! ", Textcolor.You can try Below is a test code I wrote: # Include # Include # Include # Include "SDL/SDL. H"# Include "

How to compile the SDL program with g ++ in linux

Compile the SDL program using g ++ in linux-general Linux technology-Linux programming and kernel information. For more information, see the following. Li is absent for several days. Today, I have compiled several of my SDL programs under Fedora Core 3 (x86_64. Format: g ++-o temp. cpp 'sdl-config -- cflags -- libs' Note: The Case sensitivity of the header

How to successfully run the demo of SDL's officially available Android platform

How to successfully run the demo of SDL's officially available Android platformRain Date: 2014-4-30Write notes:SDL's official provided a anroid demo template sdlactivity, unable to run directly, according to the official document operation process will also encounter many problems, here I successfully compiled and run the process of recording down, I hope to be helpful! SDL Introduction:SDL is simple directmedia layer abbreviation, it is a set of open

SDL Commissioning Experience

Today in the project to use the SDL2.0 library for video display, in which there are many problems, here are recorded, and as a reference later.The same window handle after using Sdl_createwindowfrom and Sdl_destroywindow multiple times, found that the program is running normally, but the video does not show the problem.The first time you pass the HWND to Sdl_createwindowfrom, create a display window to SDL, and then, when not in use, call Sdl_destroy

Create a FFMPEG + SDL media player on Android

We want to develop our own media player on Android. The first thing we want to think of is to use FFMPEG for implementation. FFmpeg is a cross-platform failover function. We can call the APIS provided by FFMPEG to complete the process. In addition, FFMPEG provides a small program ffplay, which itself is a media player, so we plan to use ffplay as the program's basis. Below is the development environment I used this time: -Cygwin-Android ndk: android-ndk-r4b-windows-FFMPEG: 0.6.1-

SDL game tutorial Lesson 4 Jingzi game

Translation statement: This series of tutorials comes from Dev hub and all the right to interpretation belongs to the original author. I translated this series of tutorials only from my hobbies. Because I am also a beginner and have a limited level of English, it is inevitable to make mistakes. Address: http://www.sdltutorials.com/sdl-tutorial-tic-tac-toe/ At this time, we have laid a good foundation for developing a game. So far, we have established

UML and SDL (specification and Description Language)

UML is very powerful and is often used to express and record software designs. However, there may be no other descriptive tools for convenience in some aspects. For example, when designing a state machine, I sometimes Use SDL (specification and Description Language. The state machine diagram made by UML makes it easy for you to see which states are involved and which States are converted. But in fact, for state machines, there may be many things

1, VS2005+FFMPEG+SDL Environment configuration

The configuration environment is as follows:pc:windows XP SP3Ide:visual Studio 2005ffmpeg:git-c0f67e1 (2015-12-21)sdl:sdl2-2.0.31. Download ffmpeg (Shared Dev): http://ffmpeg.zeranoe.com/builds/2. Download sdl (Dev lib): http://www.libsdl.org/download-2.0.php3. New Win32 Console Application-"Empty Project"4. Source file-"Add Main.cpp5. Copy the Include and Lib folders under Dev FFmpeg to the Main.cpp sibling directory6. Copy the. dll file in the Bin

qt-do not call coinitialize-to implement SDL multithreaded operation

using the QT development program, refer to MFC's program in CoInitialize. As a result, the QT program cannot be called, resulting in SDL not synchronizing audio and video. At this point, the initialization of SDL is placed in the main program. the initialization of SDL is placed in the auxiliary thread, which is normal and does not require coinitialize. with

qt-do not call coinitialize-to implement SDL multithreaded operation

Using the QT development program, refer to MFC's program in CoInitialize. As a result, the QT program cannot be called, resulting in SDL not synchronizing audio and video. At this point, the initialization of SDL is placed in the main program.The initialization of SDL is placed in the auxiliary thread, which is normal and does not require coinitialize.With

SDL drawing in a specified window

SDL automatically creates a drawing window by default, allowing it to draw in the specified window by setting environment variables. The code is as follows:Char sdl_var[64]; sprintf (Sdl_var, "sdl_windowid=%d", M_screen. GetSafeHwnd ()); //main window handle sdl_putenv (Sdl_var);Note: Environment settings must be in Sdl_init (...) Done before, otherwise it doesn't workOf course, it is also possible to write:CString FFP;Ffp. Format ("%d", hWnd);Setenv

One of SDL Study Notes

1. initialize SDL: sdl_init (mode ); Mode: Sdl_init_timer Sdl_init_audio Sdl_init_video Sdl_init_cdrom Sdl_init_joystick Sdl_init_noparachute Sdl_init_eventthread Sdl_init_everything 2. Get the error expression:Sdl_geterror (); 3. Exit the program and clear the system: sdl_quit ();Atexit (sdl_quit ); 4. In SDL, everything is visible! Sdl_surface * screen;Screen = sdl_setvideomode (800,600, 32, sdl_hwsurfac

Cross-Compilation of SDL-based agar1.3.3 GUI.

Sdl1.2.13 cross-Compilation of agar1.3.3 GUI.Step 1:./Configure -- prefix =/opt/sdl_agar -- without-gl -- With-docsStep 2:Modify makefile. include header files in the config file (mainly standard header files, SDL header files, JPEG header files) and Lib (mainly Standard C libraries, SDL and JPEG libraries) PATH is the path of your cross compiler.Note: I have compiled S

An SDL example (1)

I have read a lot of SDL-related information and have been quite impressed. However, if you want to do a good job, you should first look at how others are doing well. There are many open-source examples on the SDL main site. Here I will select one. Pig is a relatively simple and displays sdl_video functions. It is a good example.: Http://olofson.net/examples.htmlIn addition, pig requires support for

An SDL example (II)-everything starts from main

Since pig uses C code, we can analyze it from Main. The basic steps of the SDL call process are as follows:1. initialize SDL through sdl_init2. Build the main surface through sdl_setvideomode3. Get the keyboard status array through sdl_getkeystate4. Start message loop5. Get the message through sdl_pollevent and process it until it is completed. The following are the main functions. /*-----------------------

Linux-based SDL Graphics Library Memory flop games

the same as the current image, if it is the same, do not flip the two images back to the back. Otherwise, the two images are flipped back to the back. How can we determine whether two images are the same, the solution is to determine whether the two images are the same based on the first two-dimensional array PIC [4] [4. Until all the pictures are flipped and the game ends. Finally, the powerful feature of SDL is used to create an animated interface

Firebreath set up an SDL form to dock on a Web page

This is a description of the form that uses SDL in Firebreath.At the time, Firebreath used SDL to play video, the video form did not dock on the page, but rather a dialog box floating outside theLooking for a long time, found a related article:in the onwindowattached inside Call Set_sdl_window ();BOOL Yourplugin::onwindowattached (Fb::attachedevent *evt, FB::P luginwindow *win) { //the window is attache

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