Simple Analysis of ffplay. c function structure (drawing), simple ffplay. c structureRecently I reviewed the source code of FFplay. FFplay is an example of a player provided by the FFmpeg project. Although FFplay is just a simple player example, it has a lot of source code. The code is mainly focused on a "point" for research, but not on the overall structure. This article intends to make up for the shortcomings of previous studies, analyze the FFplay source code from the overall structure, and
of the FFmpeg libraryFrom the http://ffmpeg.zeranoe.com/builds/website1. Download the dev version, which contains the FFmpeg xxx.h header file and the Xxx.lib library file.2. Download the shared version, which contains the ffmpeg DLL file.3. Copy these two parts of the file to the VC project.Note: Problems may occur, see: FFMPEG Library porting to VC required stepsIf you don't want to configure yourself manually, you can download a project that's already configured: The simplest FFMPEG+
Label: SDL direct3d OpenGL texture The previous article analyzed the sdl_createrenderer () function used to create a Renderer in SDL (). This article continues to analyze the source code of SDL. This document analyzes the SDL texture (sdl_texture ).
The code process for playing a video by using
://ffmpeg.zeranoe.com/builds/website
1. Download the dev version, which contains the XXX. h header file of FFMPEG and the XXX. Lib library file.
2. Download the shared version, which contains the ffmpeg dll file.
3. Copy these two files to the VC project.
Note: problems may occur. For details, refer to the steps required to port FFMPEG library to VC.
If you do not want to manually configure it, you can download the configured project: the simplest Video Player Based on FFMPEG +
Transferred from: http://www.cnblogs.com/dwdxdy/p/3625766.htmlSince FFmpeg is an open source project based on Linux, the source code is incompatible with the C + + compiler provided by the most common Visual Studio under Windows, so it cannot be compiled with msvc++ and requires a Linux-like build environment under Windows. This article mainly records the process of FFmpeg compilation under Windows.1. Resource PreparationPrepare the software tools and source code required for the compilation pro
We know that the current 3G protocol standards include TD-SCDMA, CDMA 2000 and WCDMA. Here, we will not summarize the features and differences of the three protocols, but mainly discuss some advantages of the 3G protocol standard. Let's take a look at the specific applications and functions it contains.
1.3G protocol standard
TD-SCDMA and UMTS/IMT-2000 systems will be widely used in the next few years. The following formal languages are part of the 3GPP method and are widely used in standards:
source code./configure is the configuration of the source code to be compiled. This will detect some system environments, for example, Ffplay's compilation requires SDL (Simple DirectMedia Layer), which is a set of open-source, cross-platform multimedia development libraries written in C. If you do not have SDL, you cannot compile the ffplay. I also encountered the problem of not having
Player
This chapter describes how to use the FFMPEG library for development.
2.1 FFMPEG library Configuration
From http://ffmpeg.zeranoe.com/builds/website
1. Download the dev version, which contains the XXX. h header file of FFMPEG and the XXX. Lib library file.
2. Download the shared version, which contains the ffmpeg dll file.
3. Copy these two files to the VC project.
Note: problems may occur. For details, refer to the steps required to port FFMPEG library to VC.
If you do not want to manua
. Download the dev version, which contains the XXX. h header file of FFMPEG and the XXX. Lib library file.
2. Download the shared version, which contains the ffmpeg dll file.
3. Copy these two files to the VC project.
Note: problems may occur. For details, refer to the steps required to port FFMPEG library to VC.
If you do not want to manually configure it, you can download the configured project: the simplest Video Player Based on FFMPEG + SDL
2.2 si
FFmpeg compilation can produce ffplay normally. I thought it was the cause of SDL, And it was ineffective to reinstall SDL. After testing the SDL test program, some images are displayed, indicating that the system and SDL are not the cause. Then I doubt whether the FFMPEG version is correct. After downloading the lates
2d:
Allegro. CC-Main
Http://www.allegro.cc/
Old brand, and SDL at the same time is very classic two eg development components, recently seems to be in combination with Py?
Clanlib-clanlib game SDK
Http://www.clanlib.org/
Clanlib is the most complex and rich SDK you have ever heard.
Http://www.clanlib.org/docs/clanlib-0.8.0/Reference/html/modules.html
I feel like SDL and Allegro are at the same level, but I
After searching for a long time, I finally found something I could use and shared it with you.The pygame.org website is blocked by GFW and cannot be directly downloaded from mainland China. Pygame relies on other libraries such as SDL, which may cause some trouble for installation. However, compared to platform-independent powerful game development using the Python language, this is nothing.
1. Introduction
Pygame is based on Python encapsulation of t
SDL2 source code analysis 4: texture (SDL_Texture), sdl2sdl_textureThe previous article analyzed the SDL_CreateRenderer () function used to create a Renderer in SDL (). This article continues to analyze the source code of SDL. This document analyzes the SDL texture (SDL_Texture ).The code process for playing a video by using
1. Call the COM component:
Type type = type. gettypefromprogid ("visualphd. Data" );Dynamic PHD = activator. createinstance (type );PhD. hostname = "192.168.53.186 ";2. Reflection call DOTNET class Type type = type. GetType ("leleapplication1.test "); Dynamic T = activator. createinstance (type ); T. Print ("Hello! "); 3. Using pinvoke is simpler Download open source component http://code.google.com/p/dynamicdllimport/ You can use the following to call an unmanaged DLL, including a
The solution to VBOXSDL incompatibility with 64-bit operating systems is currently playing Virtual Box, and it feels very good. However, when vboxsdl.exe is used to start a virtual machine, the following Error occurs: www.2cto.com SDL Error: 'directinputdevice: SetDataFormat: Invalid parameters 'in windows7 x64, I suspect it is SDL. dll, So I downloaded the source code of
These two days began with the radio and television project sophomore Summer school curriculum design. This primary course covers the production of video players based on FFmpeg + SDL, which focuses on the basics of AV development. As the content of the course is more suitable for beginners who do not have audio-visual basis, they also recorded part of the content and uploaded it to the Internet for beginners to learn ffmpeg development.This is my firs
Many people use the default graph library of TC in the initial stage of graph development. I followed the same path, but then, naturally, I noticed allegro. The reason is very simple, his functions are sufficiently complete and sufficient, and his encapsulation provides the Console
Program Programming mode. That is to say, you can easily work in the graphic mode in main in C language. Of course there are many other graphics libraries worth using, but I still recommend Allegro.
It would be a was
Today in VS2013 Debugging in Socket Code , a little bit of a problem is encountered:The problem code is:Inet_ntoa (ADDRCLIENT.SIN_ADDR);The generated error message is:Error C4996: ' Inet_ntoa ': Use Inet_ntop () or inetntop () instead or define _winsock_deprecated_no_warnings to disable Depre cated API warnings1> C:\Program Files (x86) \ Windows Kits\8.1\include\um\winsock2.h (1868): See Declarations for "Inet_ntoa"It was a little bit confusing to see the news before VS2010 in the good,
FFmpeg and SDL's learning process:First, version information:ffmpeg-3.0.2.tar.bz2Sdl2-2.0.4.tar.gzSecond, the compilation process:1, Ffmgeg of the compilation:./configure--enable-shared--disable-yasm--prefix=/usr/local/ffmpegMakeMake install2, SDL's compilation:./configure--prefix=/usr/local/sdlMakeMake install3, the System environment configuration:View/etc/ld.so.conf, known as "System shared Library Path"Method One: The compiled SDL Dynamic library,
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