this feature.3. SGI STL
Reference Site: http://www.roguewave.com/'> http://www.roguewave.com/
SGI's c ++ standard template library.4. stlport
Reference Site: http://www.stlport.org/'> http://www.stlport.org/
The cross-platform portable version of the sgi stl library.
Quasi-standard library-boost
The boost library is a C ++ library that has been tested, transplanted, and provided with source code. As a back
How to project a texture
Source: SGI OpenGL tutorialTranslation: Xin LAN Pan Li Liang. Email: Xheartblue@etang.comPreface:Shadow has two classic implementation methods: Shadow volume. The second is Shadow Mapping. How can we use light mapping to implement projection shadows? This requires project texture. projection texture: a texture is projected into the scene like a slide. Assume that a movie machine is playing the movie, and the film will
This article has been migrated to: http://cpp.winxgui.com/cn:dive-into-memory-pool
Overview
Mempool technology is highly respected. I searched by Google and did not find a detailed article on principles. Therefore, I would like to add one. In addition, boost: The difference between the pool component and the classic mempool is added. The Application of mempool in SGI-STL/stlport is also described.
Classic memory pool technology classic memory pool te
of its simple implementation, it is still unsatisfactory. Therefore, sgi stl uses this algorithm when processing two-way iterator containers.
However, looking at the STL source code, we can find that sgi stl adopts another algorithm when processing strings stored in containers with random access capabilities, the principle of this algorithm is ignored by hjj in STL source code analysis, so I will simply s
modeling type,Or they are accessed through a traits class.* Invariants are run-time characteristics of the objects that must always be true, that is, the functions involving the objects must preserve these characteristics. the invariants often take the form of pre-conditions and post-conditions.* Complexity guarantees are maximum limits on how long the execution of one of the valid expressions will take, or how much of various resources its computation will use.The concepts used in the C ++ sta
/****************************************** **************************************** ***** Basic description of the hash_set hash set container:**************************************** **************************************** ****** Hash_set hash collection container: an associated container with efficient data retrieval using the hashtable Data Structure** Reverse iterators are not provided. Only the iterator and const_iterator of the forward iterator are provided.* Repeated element key values
1 Introduction
In Python memory management, there is a block concept. It is more similar to the SGI sub-space Configurator.First, apply a large space (4KB) and cut it into a small portion (8, 161 until 512).When there is a request for memory, the simple process is to find the block according to the size, and then give it a copy on the Freeblock.
2 questions
The whole process is a more natural way of slab distribution. But when I read this piece of co
First, install the STLportSTLport is to move SGI STL kuping to each platform. The SGI Library is characterized by its very high efficiency. Boost running on this library is more efficient than the VS self-brought STL library. So we prefer to install STLport.
Download stlport:http://sourceforge.net/projects/stlport/The latest version is 5.2.1
Put it under the C packing directory and unzip it. Go
. Similarly, if you are confident about the motherboard, select n. Backward-compatible/proc/PCI> (config_pci_old_proc) [Y/n/?] The previous kernel uses/proc/PCI, and the new kernel uses/proc/bus/PCI. To maintain compatibility, select y. MCA support (config_mca) [N/y/?] View help. SGI visual workstation support (config_visws) [N/y/?] Is your machine SGI? Select y If yes. System v ipc (config_sysvipc) [Y/n/?]
, the STL iterator defines a total of five features. In order to make the User-Defined iterator suitable for STL algorithms, STL makes a convention to write a base classstd::teratorAs long as the custom iterator inheritsstd::iterator,iterator_traitsWe can extract all the features of the iterator correctly, so that the custom iterator can be integrated into the STL family and use a variety of generic algorithms seamlessly:
Template
The above iterators involve four other features, which are limi
tutorial. Now I want to write shader and do some 3D effects.
Find this book Shaders. for. Game. Programmers. and. Artists, which is available online.What is the difference between OpenGL 21 and Shader Moder 41? Is it true that all graphics cards support both of these technologies?
The shader model 4.1 refers to the 4.1 version of the shadow. Only the graphics card that supports Microsoft's graphic interface DirectX10.1 supports the 4.1 version of the player. The HD3000 and 4000 Series of ATI ar
facilities for C ++ programs. Although the C ++ standard library has been tossing around with the c ++ standard for many years and has not been finalized until the standard is introduced, it is very gratifying to see a variety of implementations in the implementation of the standard library, it has been proven to be an industrial-level masterpiece.
1. dinkumware C ++ Library
Reference Site: http://www.dinkumware.com/
High quality standard library written by p.j. plauger. Dr. P. J. plauger is th
, SunOS 4 and Solaris 2 belong to two schools, and the difference is quite large.
Sun's Solaris is mainly developed for its processor, or for the Intel Platform, Solaris x86. Compared with Solaris running on workstation, Solaris x86 has poor performance. The latest Solaris version is 2.7, or Solaris 7.0. This kind of trick to use the OS version is just a commercial hype. However, sun's efforts in the Unix field have become the most dynamic UNIX commercial manufacturer, and Solaris is also the mo
There are too many good resources and you know too little about them. Now we are starting from scratch !! Fighting ......
Some OpenGL resource links
This is a few simple links prepared by myself a few days ago.By the way, some of the tutorials on this http://www.spacesimulator.net website are charged, if you know where you can see the free to inform me, thank you!If you have any questions about how to use OpenGL to create a game engine, let me know. Thank you again!
1. OpenGL and DX tutorial lin
Whether the iterator is a custom class template or a native pointer (T*,const T*),struct iterator_traitsCan extract the correct value typeSTL iterator
Value Type is only a feature of the iterator (traits). In practice, the STL iterator defines a total of five features. In order to make the User-Defined iterator suitable for STL algorithms, STL makes a convention to write a base classstd::teratorAs long as the custom iterator inheritsstd::iterator,iterator_traitsWe can extract all the features
interrupt is stored, and each 8 digits is counted as one
0x800-0x81C
Gicd_itargetsrn
RO[H]
-
Interrupt Processor Targets Registers[i]Which processor the interrupt should be destined for processing
0x820-0x9FC
RW
0x00000000
0xC00
Gicd_icfgrn
Ro
SGIs:0xAAAAAAAA
Interrupt Configuration Registers, GICD_ICFGRNWhether the configuration interrupt is a low-level trigger or a falling edge trigger
0x
Basic Concepts >>The STL (Standard Template Library) is the most important part of the C + + standard library, and STL is not only a reusable component library, but also a software framework that encompasses both algorithms and data structures.Version Introduction >>The original version of-alexander Stepanov, Meng Lee completed the original version in HP Labs, and in the spirit of open source, they declared that they allowed anyone to use, copy, modify, distribute, and trade the code without cha
a project in the department I had just taken over-the development team did not put the user first, but only knew about some seemingly "cool" technologies-and decided to terminate the project. At the time, a staff member asked me, "How can you be sure that your choice is right?" Products like Windows have been in the market for about 10 years before they get their footing. What makes you think this project will not surprise you in the future? ”In fact, I was able to make a quick decision, mostly
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