eXtreme Programming-Embracing Change (the most important one is at the top ):
-All tests passed;
-Reflect all intentions;
-Avoid repetition;
-The minimum number of classes or methods.
It is easy to say. Knowing these standards does not mean that we have followed them. Developers do not like to be confused. The spirit of the experts makes them regard complexity as tigers, but at the same time they understand that the pursuit of simplicity often means a hundred times the effort of
will add new features and prepare to deliver the second version. This project gave me a new experience in using C ++, that is, "practical, simple, expensive, easy to use is King ".
C ++ is a (MOST) complex programming language. Although the language is complex, it does not mean that it must be used in a complex way.. For a financial transaction system, correctness is the first priority. If the price, quantity, or delivery date is incorrect, the syste
My point of view-agile development pursuing simple design
1. What is simple design?
Introduction: There is a famous lazy principle in extreme programming, called the KISS Principle. KISS is the abbreviation of Keep it simple and stupid. To put it simply, the
on issues. Design patterns provide a common benchmark in the analysis and design phases of a project.3. Improve the observation height--The pattern also provides us with a higher level of view of the problem of observation, design process and object-oriented, which frees us from the shackles of "premature handling of details".4. Most
pop %ebp first executed code of the next scheduled processTo the My_process function, each cycle 10000000 thereafter, first Judge My_need_sched, if the previous My_timer_handler will my_need_schedule 1 (every 1000 clock interrupt), then enter My_ Schedule and put my_need_sched 0;Now is the time to dispatch the My_schedule function:If Next process executes for the first time (state = =-1), the process in the Else branch is pressed:Into the stack ebp, save the current ESP to PREV->THREAD.SP, EIP
Windows also has sketch to use! Two days ago, Adobe family Bucket just joined a new product called Adobe Experience design CC, today @ Asphyxiation Red Leon brings everyone to experience the preview version of the various features.
Last year Adobe released an introduction and video of Adobe Project Comet on its web site, which is now available for download to the Preview version of the trial, with the current version renaming the
introduce the service for Squarespace Logo,squarespace itself is a web development, production of online services (through registration, pay can be online quickly set up a website), Logo Design is one of the business, whether or not their users are free to use, Free download of the resulting low resolution LOGO.
High-quality artwork must be paid to buy, inexpensive, as long as the $ $ can get a very textured des
The design pattern is divided into 3 categories: creation mode, behavioral mode and structure pattern.The creation pattern (creational pattern) abstracts the instantiation of a class, allowing the creation of objects in the software module to be separated from the use of objects. In order to make the structure of the software more clear, the outside world only ne
The simple use of web search engine is always a good example in the design of Web products. It cleverly uses large white, a search box entrance, link arrangement form and brand logo to match each other, in a page to provide users with an excellent user experience. Powerful product features also make it a necessary tool to surf the Internet, helping users to explore the unknown network world.
With the rapid
ways that domain-driven design differs from traditional software development. These ideas seem simple, but real practice, the transformation of thinking is still a certain degree of difficulty. Every colleague I've met in my career has been able to show that I'm good at discussing problems, some of them are more clear-minded, others are more specific, and talkin
Design Patterns (simple factory model), designpatterns
The article is very long and wonderful. If you are a beginner, please watch it patiently. (Please detour !)
Simple factory mode:
1. Create Mode
2. Overview of simple factory models
3. Structure and Implementation of the simple
definition of simple factory pattern
The simple factory pattern is a very basic design pattern. Java.text.DateFormat in the Java API the getdateinstance that obtains a specific subclass instantiation is the application of a simple factory; SAX1 in the library. Javax.xml.parsers.DocumentBuilderFactory and Javax.xml.par
grade structure of the product class will not be reflected in the factory class toCons: First, this factory class contains all the product creation logic, forming an omniscient universal class, when this class problem, the client and the entire product chain is disconnected;Second, when we want to add a product, we have to modify the factory class, the function of the development of more trouble, do not meet our design program "open-closed" principle
columnName, Name, and width.
2. Abstract Product: an abstract method is written here, and a datatable is returned (these are all nonsense)
3. Specific product (ConcreteProduct): Here I am an array to save a column attribute and then add it to the able.
(No sample code is available if the Code cannot be obtained)
Personal summary:
1. Low code coupling is implemented in actual projects. each subclass method implements its own functions to facilitate debugging.2. clarify their respective responsib
concrete implementations", because the concrete is variable and the abstraction is constant. So we are in the process of code design, how to abstract, how to change easily into the same is very important. At the same time, remember that the "least known principle", if the client knows more, that code more constraints, the ability to face change is weaker.Reference documents23 different design modesFactory
I recently started to learn the big talk Design Model of instructor Cheng Jie. First, I want to study basic object-oriented knowledge, such as classes, encapsulation, inheritance, polymorphism, interfaces, and events; then I began to learn the first design model-simple factory model. Starting learning is caused by the failure of the food interview. The entire cha
animal name (so that the factory knows which animal you want to produce based on the name ). In this way, an animal instance can be generated based on the input animal name. CreateInstance implementation: switch (animal name) case BULL: return new ox (); case goat: return new goat (); case horse: return new horse (); case dog: return new dog ();C # What is the difference between an abstract factory and a simple factory? Master
System.Collections; Public class systemtimecontrol:monobehaviour{ void Update () { if (Input.getkeydown (keycode.escape)) { = ! mygamecontrollor.isstopgame; }}}Well, about the time of the architecture design is introduced to this, the scheme is simple and practical, perhaps there is a better way to welcome the exchange. Make an advertisement: Junior
1, what is the design mode:Quoted Baidu: Design pattern is a set of repeated use, most people know, through the classification purposes, code design experience Summary. Design patterns are used in order to reuse code, make code easier for others to understand, and ensure code reliability. There is no doubt that
I have written some socket programs, with the gradual complexity of the program, directly with the socket programming seems to have some trouble. According to the idea that the software should be modularized, the socket communication part of the software should be made into a "middleware" in relative independence. I used C + + wrote a simple "remote Call middlewa
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