sixaxis joystick

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Codeforces 651A (water problem)

Friends is going to play console. They has joysticks and only one charger for them. Initially first joystick is charged at a1 percent and second one was charged at a2 Percen T. You can connect charger to a joystick only on the beginning of each minute. In one minute joystick either discharges by 2 percent (if not connected to a charger) or charges by 1 percent

[Unity3d] easytouch usage

For RPG games on mobile platforms, we often use virtual joystick to control the walk and behavior of character roles. I believe we are no stranger to it. We tried easytouch2.5 before, it is found that the latest version of 3.1 is not easy to use. The version 2.5 does not do well in self-adaptation, and the latest version has solved this problem. Of course, unity also comes with the joystick, which is easy t

Solutions to overwrite other components due to transparent surfaceview settings

Previously, we used surfaceview to draw a joystick disc in the project and set surfaceview transparency. However, this would cause surfaceview components to overwrite other components, which is generally irrelevant, in other cases, the pull-up and drop-down functions are similar. The layout to be pulled is located at the top to overwrite other components. The following figure shows the transparent usage of surfaceview: Setzorderontop (true); mholder.

Devon's Linux kernel feature: 03 Driver "Go"

device refers to an input/output device. such as modems and network cards, they send and receive data. The monitor is an output device-only information comes out. The keyboard, mouse, and joystick are data entry systems. Storage devices are used to store data, such as SD cards, hard disks, CDs, memory cards, and so on. The CPU (processor) is the computer's "brain" or "heart", and without it, the computer will not function. The motherboard is a printe

Dotween Study Notes (ii) Ugui combination (for some simple effects)

relative to the anchor point. When the plate is writing a joystick UI, the joystick is only in the lower left corner, so the joystick is set to the bottom left, and I assign values to the joystick based on the location of the user tapping the screen input.mouseposition.x and INPUT.MOUSEPOSITION.Y anchoredposition So t

Basic tutorial 9 (Ogre startup sequence)

commented out the mouse and joystick objects, because we do not use them here, but they are created in this way. Inputmanager: The second parameter of createinputobject indicates whether to use a buffer input (introduced in previous tutorials ). Set the second parameter to false and create an input object without buffering. We will use this here. Create frame listener Whether or not you use a buffered input, you must call the capture method of the ke

Create a character--03 state machine

,0.25f,time.deltatime);Next put Input.getaxis () and animator. SetFloat () These two interfaces combine to create a script named "Playermanager" that is added to the Player game objectusingUnityengine;usingSystem.Collections; Public classPlayermanager_1:monobehaviour {PrivateAnimator Animator; voidAwake () {animator= getcomponent(); } voidUpdate () {//get the value of joystick horizontal axial input floatH = Input.getaxis ("Horizontal"); //P

Dotween Study Notes (ii) Ugui combined use

relative to the anchor point. When the plate is writing a joystick UI, the joystick is only in the lower left corner, so the joystick is set to the bottom left, and I assign values to the joystick based on the location of the user tapping the screen input.mouseposition.x and INPUT.MOUSEPOSITION.Y anchoredposition So t

Unity 3d-easy Touch 3 Tutorial Turn

Easy Touch TutorialsTransferred from: http://www.unitymanual.com/thread-31332-1-1.html1.import "Easy Touch 3" Resource pack2. Create a character model3. Create a terrain4. Add an instance of Joystick: Hedgehog team->easy touch->extensions->add a new Joystick. Then we can see it coming out in the lower left corner.5. Set the relevant parameters of the joystick, se

Unity Auto-Generate Component Index class tool

Unity Auto-generated Component Index class tool requirements originWe need to get the components in the presets when we write the UI classjoystick = transform.Find("joystick");background = transform.Find("joystick/background");stick = transform.Find("joystick/stick");direction = transform.Find("joystick/direction");

What's the sound card?

, or an I/O address. Each device must use a unique I/O address, and the sound card usually has a default I/O address at the factory with an address range of 220h~260h. 2 IRQ (Interrupt request) number Each external device has a unique interrupt number. The default IRQ number for the sound card sound Blaster is 7, and sound Blaster Pro defaults to 5. 3) DMA Channel When a sound card records or plays a digital audio, the DMA channel is used to transfer audio data between itself and RAM without

Robot Operating System Ros Tutorial (ix) control of Operation Lever

For mobile robots, keyboard control is often not enough to meet our needs, before watching a lot of movies inside are using a joystick to control the robot, is really handsome, just I have a joystick here, then to try to feel. Operation Lever (joystick) control will be more operational, many of ROS in the robot also with the operation of the bar code, only a sim

Thoughts and records on hacking PS3 rsx

perform some operations on the command buffer, such as passing in the pre-compiled command queue. What is most uncomfortable is not the lack of graphic APIs. Since hardware commands are not made public, we need to use nouveau's project resources and some dump to analyze nv40 series commands. Some can be used normally, others are not (for example, in VP add and FP movr, the color of float4 cannot be correctly output ). Even if you have mastered these hardware commands, writing shader will b

Python-based Pygame implementation method for responding to in-game events (source code)

pos, Button Joyaxismotion Game handle (Joystick or pad) move Joy, axis, value joyballmotion game ball (joy balls)? Move Joy, Axis, value joyhatmotion gamepad (Joystick)? Move Joy, axis, value joybuttondown gamepad Press Joy, Button Joybuttonup game handle let go of joy, button videoresize pygame window Scalin

Unity Script--13 Input control--02 Custom input

yo u related button pressed, regression 0 speed, units/secDead: Analog dead-zone size, set range all analog devices have a value of 0Sensitivity: Sensitivity, unit/sec, for digital devices onlySnap: If enabled, the axis value is reset to 0 when the button in the opposite direction is pressedInvert: If used, the negative button will provide a positive value and vice versaType: Input device types for control axesAxis: The axis of the connecting device will control this axisJoy Num: Connecting the

Programming the game pole with vc5.0

Programming the game pole with vc5.0 Liu litian Bu gehong There is a joystickproperties control panel in Windows95/98. You can enjoy the powerful functions provided by joystick as long as you have a sound card that supports the joystick connection and a game player. How to Use Visual c ++ is used to program the game rod, hoping to help you. I Capture and release players How to Use How does visual c ++ 5.0

OpenGL callback function

. //************************************** ******************************* Void gluspecialupfunc (void (* func) (INT key, int X, int y )); Register the callback function for releasing special buttons Parameters:FUNC: such as void func (INT key, int X, int y );Key: Special Key IdentifierGlu_key_f1: F1 function keyGlu_key_f2: F2 function keyGlu_key_f3: F3 function keyGlu_key_f4: F4 function keyGlu_key_f5: F5 function keyGlu_key_f6: F6 function keyGlu_key_f7: F7 function keyGlu_key_f8: F8 function

Quick-cocos2d-x Virtual Handle Implementation Example

Put the code of the handle class first Local Rockerlayer = Class ("Rockerlayer", function () return display.newnode (); end)--defines the nine states of the joystick tagdirection = {Rock Er_stay = 0, rocker_right = 1, rocker_up = 2, Rocker_left = 3, Rocker_down = 4, rocker_left_up = 5, Rocker_left_down = 6, rocker_right_up = 7, Rocker_right_down = 8} function Rockerlayer:ctor () self:initrocker () End Function Rocke Rlayer:initrocker ()--add back

ZigBee protocol and development-Preliminary Analysis of zstack protocol stack structure

();}Else{// Blink LEDs and wait for external input to config and restartHalledblink (hal_led_2, 0, 50,500 );} Return (events ^ zb_entry_event );} // This must be the last event to be processedIf (events (zb_user_events )){// User events are passed to the application# If (sapi_cb_func)Zb_handleosalevent (events );# Endif // Do not return here, return 0 later} // Discard unknown eventsReturn 0;} In the above Code, only those marked with black are uploaded to application-layer APL for processing,

The Linux USB input subsystem, Part I

(such as serial ports, PS/2 ports, Apple desktop bus and the Universal Serial Bus ), which are protected and managed by the kernel. the kernel then exposes the user input in a consistent, device-independent way to user space through a range of defined APIs.How we got here The Linux input subsystem is primarily the work of vojtech Pavlik, who saw the need for a flexible input system from his early work on joystick support for Linux and his later work

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