Author: Zhu Jincan
Source: http://www.cnblogs.com/clever101
Recently, I had to develop the game pole programming for the project, so I would like to make a special summary of the gains.
First, test and configure the game rod. In Windows, the control panel has a "game controller" function. You can click it to test and configure the game rod.
At the beginning, I searched online for programming materials for the game pole. The information on the internet is concentrated in multimedi
(subsystems ):
Video (image): image control and thread and event management ).
Audio: Sound Control
Joystick (joystick): Game Joystick Control
CD-ROM (disc drive): disc media control
Windows Management: integrated with windows program design
Event: event-driven processing
In Windows, the relationship between SDL and DirectX is as follows.
SDL
Dire
DIYA UAV Vision tracking system based on Raspberry Pi and PythonThe drone's image is stored and transmitted to the Earth station in real time, almost standard. If you want a bit more advanced-how do you do it directly on the drone and automate the shooting process? In fact, the visual tracking has been in some high-end consumer-class UAV has the application, but play ready-made never do their own hands;). Some time ago DIY a UAV three-axis gimbal Vision Tracking system, the removal of the gimbal
Python implements the method to respond to events in the game based on pygame (with the source code), pythonpygame
This example describes how python responds to events in the game based on pygame. We will share this with you for your reference. The details are as follows:
Let's take a look at the demo I have made:
When a player presses the upper, lower, left, right-click button on the keyboard, the background prints the number value of the player's keys, and the figure moves accordingly.
This i
DIYA UAV Vision tracking system based on Raspberry Pi and PythonThe drone's image is stored and transmitted to the ground station in real time, which is almost standard. Suppose you want something advanced--to process the captured image directly on the drone and implement your own active control. In fact, visual tracking has been in some high-end consumer-class UAV has the application, just play out of the box and never have their own hands-on;).Some time ago DIY a UAV three-axis gimbal Vision T
, the machine has been compiled and installed to complete the LIBUSB0X02 running the sample programcd examples/makeThen we see examples/ a few more executable programs in the directory:
Listdevs: List all current USB devices
hotplugtest: USB hot-swap test
dpfp_threaded: Operation u.are.u 4000b fingerprint capture device Demo
DPFP: Initialize u.are.u 4000b fingerprint capture device
Sam3u_benchmark: Demo to test the performance of the Atmel sam3u USB master Synchronous tr
, can be used for any of the same port.For CPUs like the joystick (or gamepad), it does not wait for the device to send interrupts. Because the joystick is used primarily for games, the movement of the joystick must be very fast, so it is desirable to use polling to detect whether the device requires CPU attention. The disadvantage of using polling is that the CP
This article describes a control bar control class file code in the Htcontrol control, which is completely self-contained and has no base class. Implemented directly by the WIN32 API. You can use it in sdk,mfc,wxwidget and so on. Control includes a vertical joystick control, which is used in exactly the same way as the horizontal one. The form must be created dynamically, with specific code snippets as follows:
M_htsliderr.create (130, M_hwnd,
electronic games representative host, I believe that many senior gamers also have a deep impression. The screen resolution for Atari 2600 is 210x160 pixels, and each pixel supports 128 color values. Game control includes a joystick (top, bottom, left, right, top left, top right, lower left, lower right 8 direction movement) and a joystick button (this button can be used alone, can also be combined with
First, in the U3d editor to delete the Fpscontroller game to the image of the camera;Second, in the U3d editor, the Cardboardmain game is added to the sub-object like Fpscontroller;Third, modify the script:1. Delete the Rotateview method call in Firstpersoncontroller script;2, in the Cardboardhead in the Updatehead, modify the Fpscontroller on the transform of the y-axis of the steering;Above, the head steering data can be completed using the cardboard trace to control the y-axis steering of the
environment configuration 2. cocostudio usage and UI control (I) 3. cocostudio usage and UI control (below) 4. XML file reading and bone animation 5. game framework 6. game battlefield (I) 7. game battlefield (medium) 8. game battlefield (ii) Super Mary project: 1. tile map (top) 2. tile map (medium) 3. tile map (bottom) 4. template programming and Singleton mode 5. game joystick and multi-touch (up) 6. game joys
is a problem with the installation, first look at the solution below.
3. Installation and update troubleshooting and installation conditions
A. Prepare necessary packages. Run the following command:
Wget http:// Frozenfox.freehostia.com/cappy/getlibs-all.debSudo dpkg-I getlibs-All.DebSudo getlibs-32Libesd.So.0Download the file lucid_libs.zip [http://forums.x-plane.org/index.php? App = core module = attach section = attach attach_id = 83542] and decompress the package to/usr/lib32/(will the d
animation5. Game Frame6. Game Battlefield (top)7. Game Battlefield (middle)8. Game Battlefield (bottom)Second, the Super Mary Project:1. Tile map (top)2. Tile map (middle)3. Tile map (bottom)4. Template programming and single-case mode5. Joystick and multi-touch (top)6. Joystick and multi-touch (middle)7. Joystick and multi-touch (bottom)8. Static objects in the
Core code: usingUnityengine;usingSystem.Collections;usingUnityengine.ui; Public Delegate voidjoystickmovedelegate (joystickdata data); Public classJoystick:monobehaviour { PublicGameobject Joystickui;//joystick Overall UI for easy active PublicRecttransform Joystickcenter;//Joystick center of gravity PublicRecttransform Joystickbackground;//Joystick Backg
and filtering of images
CSCI4229-master
3D Robot
Angrychipmunks-Master
Angry Birds throw an impact
JHBezierTest-master-1
Beiser curve motion chart
Spacepatrol-Master
Space car, opengle rendering endless dirt
Cocos2d-ext-master
Many examples of cocos2d extension and application
Cocosdistort
Cocos2d image distortion, rubber skin effect
Theraceapp-Master
Latitude and longitude running path record app
Waves
What should I do if the page cannot be rolled when Thinkpad uses the proud browser? The red joystick driver of Thinkpad configures common software so that it can use the red joystick to scroll the page;Maxthon3 is a new product, so it is not supported by default. Www.2cto.com solution: manually modify the settings so that it supports Page scrolling through the red joyst
First of all, this plug-in is a plug-in that implements the virtual joystick,
First, there is an easy button. Here we will talk about two of its events. The other methods like how to obtain components are similar to ngui and ugui. The easy button has two events, they are massage and event. Here we mainly talk about event. event is a delegate in C #. What is a delegate? You can read the C # book.
Here we write a script,
Using unityengine;
Using syst
Many people first contact with DirectX is through the game, as for installation, upgrade DirectX is nothing more than to meet the needs of game operation. Direct x is actually a library of Windows platform Multimedia API functions, which provides a standard interface to interact with graphics cards, sound cards, input devices, and so on. Without this set of standard API libraries, you would need to write different code for each video card, for each combination of sound cards, and for each type o
visual| Video Playback
Many people first contact with DirectX is through the game, as for installation, upgrade DirectX is nothing more than to meet the needs of game operation. Direct x is actually a library of Windows platform Multimedia API functions, which provides a standard interface to interact with graphics cards, sound cards, input devices, and so on. Without this set of standard API libraries, you would need to write different code for each video card, for each combination of sound car
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