sixaxis joystick

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How to exchange and move items in a backpack Lattice

Background ~ Someone mentioned this in the QQ group, and I needed another one. So I wrote this article. -- Main. Lua Require " Main_box " -- It is best to write a backpack lattice as a class -- -------------------------- -- Main_box.lua Box = {} -- Initialize a grid of 6*4 data records For N = 1 , 6 Do For I = 1 , 4 Do Box [N] [m] = {ID = 0 -- Item ID Boxline = 70 , -- I use a square lattice with a side length of 70 XP. Light = False -- Highligh

Linux input subsystem: input device programming guide-input-programming.txt

is used for keyboards and buttons. It is reported to the input subsystem through the following functions: Input_report_key (struct input_dev * Dev, int code, int value) Linux/input. h defines available values and code for this type (from 0 to key_max ). Value is interpreted as a false value, that is, any non-0 value means that the key is pressed, and 0 means that the key is released. The code of the input subsystem generates an event only when the value and the previous value are diff

(ros/navigation) How to build a map using logged data to create maps with records

download the test package,wget http://pr.willowgarage.com/data/gmapping/basic_localization_stage.bagCreate your own package1 Start the robot, release laser scanning and conversion data, joystick manipulation enabled (different robot details are different);2 start recording scanning and conversion (note that the scan topic may vary depending on the robot):The file will be written in the current directory with the name ' Mylaserdata_3 Drive the robot o

"Unity" 7.4 Game Peripheral input

Categories: Unity, C #, VS2015Date Created: 2016-04-21 I. INTRODUCTIONUnity can handle the input of standard game peripherals such as sticks, gamepad, and steering wheel, using the following method: The virtual keys need to be configured in the input manager to map the input messages of the peripherals to the virtual keys or input axes, which can be used in the script.Unity defaults to a number of virtual keys that have been mapped to the joystick but

Yield coroutine and message transmission that can't be said in Unity 3D

used to write scripts at the beginning. It is very troublesome to save all object references. I need to get players, UIS, and all monster objects, then, call the corresponding pause function. As the program grows, adding, modifying, and deleting operations are a huge workload. In addition, many objects reference each other, and the coupling is very high, which is troublesome to use. The second method is the messages message mechanism provided by unity 3D. However, this method has many drawbacks

Android native C Development 4: SDL porting notes

/*. c/Src/Audio/*. c/Src/CDROM/*. c/Src/cpuinfo/*. c/Src/events/*. c/Src/file/*. c/Src/Joystick/*. c/Src/stdlib/*. c/Src/thread/*. c/Src/Timer/*. c/Src/Video/*. c/Src/Audio/DSP/*. C/Src/Audio/DMA/*. C/Src/Video/Fbcon/*. C/Src/Joystick/dummy/*. c/Src/CDROM/dummy/*. c/Src/thread/Pthread/*. C/Src/Timer/UNIX/*. C/Src/loadso/Dlopen/*. C/Objects = $ (shell echo $ (sources) | sed-E's,/. C,/. O, G ')ALL: $ (target)

Path Finding Algorithm in C ++ game development sixteen games (2): Maze & A * algorithm Basics

the joystick is used to control the movement. The fog center transplanted the game to Android, so you will surely feel it hurts, so how can you control the small screen! In fact, Wuyang doesn't want to do this either. Isn't it good to directly click which character to go? But it involves a problem: finding the path! There are obstacles on the map. After clicking a place, the character must go over in the shortest path. This is the first android game

The simplest example of FFmpeg-based mobile terminal attachment: SDL Android HelloWorld, ffmpegsdl

:= $(LOCAL_PATH)/includeLOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)LOCAL_SRC_FILES := \$(subst $(LOCAL_PATH)/,, \$(wildcard $(LOCAL_PATH)/src/*.c) \$(wildcard $(LOCAL_PATH)/src/audio/*.c) \$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \$(LOCAL_PATH)/src/atomic/SDL_atomic.c \$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \$(wildcard $(LOCAL_PATH)/src/dynapi/

Unity3d plugin] simple usage of EasyTouch

Unity3d plugin] simple usage of EasyTouchEasyTouchDirectory [-]I,Ii. Procedure1. Steps in the official documentation2. Translate the above steps3. Make Remote Sensing Control for your own characters according to the official prompts.For RPG games on mobile platforms, we often use virtual joystick to control the walk and behavior of character roles. I believe we are no stranger to it. We tried EasyTouch2.5 before, it is found that the latest version of

Emulating navigation keys

Emulating navigation keys The cepc keyboard and simulator keyboard are upgraded to support debugging and testing of mobile devices using the extended keyboard. Two different types of navigation keys need to be mapped to the development workstation by copying the keys of a mobile device. One type uses the upper/lower joystick to copy the navigation keys of a mobile device; another type is used to copy the direction keys of the extended keyboard. The

Cocos2d-x map with the genie unlimited rolling and edge detection ---- game development "Zhao cloud to fight", Edge Detection

How can I use the custom map class above? Add the header file # include "Map. h" to HelloWorldScene. h" Define a member variable at the same time Private: Map * mymap; // MapThen you can use it directly. In the init () function: Originally I used: (I wrote it at the beginning of article 1-virtual joystick) // Modify the background image CCSprite * pSprite = CCSprite: create ("background_1.jpg"); pSprite-> setPosition (ccp (visibleSize. width/2 + o

Ouya Game Development Quick Start Tutorial 1.2OUYA hardware specifications

Ouya Game Development Quick Start Tutorial 1.2OUYA hardware specificationsbought back from the official website OUYA products, including game console, game joystick, manual, power cord, HDMI Cords , power cords, and batteries, 1-2 is shown. This section provides a brief introduction to the hardware specifications of the game console and the game joystick. This article is selected from the Ouya game Developm

Practice: run Windows 95 on PSP

There is no error. What we see now is that foreign netizens successfully run Windows 95 and Linux on PSP. With the help of the open-source x86 emulator bochs (bochs is an open-source x86 Virtual Machine Software Based on lgpl ). Windows 95 is still running well, but you cannot require it to run very fast, just like a computer. It takes about 10 minutes to start, but the running effect is not good after startup, and the availability is high. The netizen did some work such as opening "

Ngui uicamera controls touch and mouse events

click event! Axes and keys: Specifies the direction key/Joystick, which is bound to the keyboard. (For the setting of a string such as horizontal, If you accidentally modify it, you cannot find the corresponding variable value based on the string. We recommend that you change it to the enumeration type) (2) monitoring and distribution In update (), process touch/click, text input, keyboard/Joystick input,

Autohotkey version 1.0.47.06

Autohotkey is a free, open-source utility for Windows. With it, you can: Automate almost anything by sending keystrokes and mouse clicks. You can write a mouse or keyboard macro by hand or use the macro recorder. Create hotkeys for keyboard, joystick, and mouse. shareally any key, button, or combination can become a hotkey. Expand abbreviations as you type them. For example, typing "BTW" can automatically produce "by the way ". Create

Chinese comments of LED program for netbee Lighting

If you read this code in conjunction with the document I translated earlier, the effect would be better. I hope you can give more advice on the incorrect comments. /*************************************** **************************************** * *** For a detailed explanation of the wireless lighting experiment code, refer to the experiment on wireless lighting in ZigBee practice: step 1: Find the following content, comment out applight ();, and download it to the launch module. Appswitch ();

Human-Computer Interaction Review

display screen, which allows users to click on the screen to determine the city to display. Three touch screens are provided as high-efficiency devices for this application. A: The touch screen is a direct control pointing device. This touch screen is an effective device because: (1) the use method is simple, the use is difficult, and the general availability is possible (2) no movable parts and good durability in High-use environments (3) good user experience, can take care of some users with

Common plug-ins for "Unity notes"

Record some common plugins and add them at any time.a star-seeking road Dijstra DijkstraItween Animation PluginPrinciple: Interpolation method, gives the initial value and the end value, automatically calculates the middle value.DotweenTween Animationplaymaker $45Playmaker was developed by a third-party software vendor Hutong games. Its logo is a Chinese "play" word, unique, creative. is both a visual scripting tool and a hierarchical logical framework. Designers, programmers using playmaker can

Introduction to Linux Source code

algorithms (such as AES, SHA, etc.), there are some compression and CRC check algorithmDocumentation text file for general explanations and comments about the various parts of the kernelDrivers: A device driver that consumes a subdirectory for each different driver.Block blocks device drivers◇paride support for accessing IDE devices from the same portSCSI SCSI device driversChar character device driver◇joystick J

The structure of the Linux kernel source code

Microsoft's Windows file System (VFAT) NBSP;NBSP;NBSP;NBSP;NBSP;NLS native language support ntfs Microsoft's Windows NT file system smbfs Microsoft Windows Server Message Block (SMB) file system umsdos Umsdos file system minix Minix File System NBSP;NBSP;NBSP;NBSP;NBSP;HPFS IBM OS/2 file System sysv SystemV, SCO, Xenix, coherent and Version7 file systems NBSP;NBSP;NBSP;NBSP;NBSP;NCPFS Novell Core Protocol for NetWare (Ncp0ufs Unixbsd, SunOs, FreeBSD, NetBSD, OpenBSD, and NeXTSTEP file systems

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