EasyTouch Rotating lens from the official example of Easytouch, its left rocker is not the control of the overall rotation of the lens, and left joystick control up and down rotation, right joystick control around rotation, very inconvenient. If you only use a rocker to achieve the left and right rotation of the lens, its own coordinate system will be crooked, that is, the lens will appear crooked situation
Support
This option is very important, except joystick (game remote joystick) is recommended to choose "M". Remember!
/21. Character devices
Character devices. This content is too much, first use the default settings, you need to modify yourself:
I2C SUPPORT:I2C is a low speed serial used in Philips's highly-driven micro-control application
Bus protocol. This is required if you want to select the video f
runtime will only download the relevant architecture from the "unity_nacl_files_3.x.x" folder (i686 or x86_64), and when the Web server is properly configured, the system will compress the data when it is transferred, and the actual data size to be transferred should be about ten MB ( Use physical stripping to reduce data size). The "unity_nacl_files_3.x.x" folder contains an Apache ". htaccess" file that can be set to compress data while it is being transmitted. If you are using a different We
Development steps:
1. Import charactor Controller resource package;
2. Import easy to touch 3.1.0 resource package;
3. Create a character model;
4. Create a new plane as floor.
5. Create a new joystick, add the steps as shown in the following illustration:
6. Set the related properties of the rocker rod:
Note: If the property must be set well, otherwise there will be no response to the rocker ...
7. The main corner (that is, the need for Easytouch r
fill. Set the color of the left color slider to #f30423, and the color slider color on the right is set to #970617 to get the oval image as shown in Figure 1.
Figure 1 Drawing an ellipse2. Here's to the oval shape, making it look like Santa Claus wears a hat. Here we use the Subselection tool to adjust to the shape of Figure 2 using the joystick first.
Figure 2 Adjusting the control lever3. To achieve the top of Santa's drooping hat, we need to add s
device before it can communicate with it. In the example provided by St, the descriptor is defined in the USB_DES.C file, and the joystick example below illustrates the USB description of the negative configuration.
1.1 Device descriptorsConst U8 JOYSTICK_DEVICEDESCRIPTOR[JOYSTICK_SIZ_DEVICE_DESC] ={0x12,/* This description length */Usb_device_descriptor_type,/* indicated as device Descriptor */0x000x020x000x000x000x40,/* Maximum packet size is 64 by
Two days ago, I found a wonderful thing in # jiushu's warehouse #. (In fact, many people have already said that jiushu's warehouse is a treasure chest .) It is called UMPC. Simply put, it is a computer with a small screen. The most amazing thing about a computer with a touch or Bluetooth or a wireless keyboard is fingerprint recognition. The price of such a wonderful thing is still very expensive. In fact, there are already many such solutions, such as super books. However, a few years ago, UMPC
Unity3d with a lot of people ... Originally wanted to write a 3d game to try. Amount: Looks like a lot of trouble .... Let's write a simple 2d game with unity.(ADSW return or touch screen virtual joystick)Development environment UNITY4.5.1F3 VS2013 Express win8.1The implementation method is as follows1. Create your own tank sprite2. Create enemy Tank Prefab3. Create a bullet prefab4. Add Virtual Joystick5. Collision DetectionSpecific implementation1.
Xiaomi 3 connects the Logitech F310 handle via the USB-OTG line, and in the miracast of the Xiaomi box, connect the projection screen to the TV with the Xiaomi 3 phone.Download Modern Warfare 4 (support handle), you can hold the handle to the TV playing game.About handlesDo not know the other handle support is not supported, anyway, my Logitech F310 more than 130, and the north of the 50-block handle is the same, when buying Logitech is for compatibility better.About the Miracast delay.Miracast
Review notesChapter 1AI is a branch of AI science and technology.Artificial Intelligence games are designed to apply Theories, Methods, and technologies of artificial intelligence to the development of intelligent games and improve the intelligence level of game roles, it mainly includes the theoretical methods and technologies of intelligent game role action, perception, response, emotion, memory, and learning.A role also acts as a role. It refers to the act of actors performing fictitious char
customer doesn't want you to touch the kernel that he spent n time porting.3. I spent some time writing a new product driver. It was a sense of accomplishment and the code quality was quite good. As you indulge in your code, the Customer Service keeps sending emails, "the customer needs a 2.6.5 kernel driver, the config file has been sent to you. "The customer needs the 2.6.18-SMP drive with dual-core." "The customer's platform is customized by 2.6.12-xxx." You wish to give the source code of t
order to find the source code at any time, the latest orx1.2 version is used here, And the SVN version is not used.
Orx Overall Structure
As an iarwain orx with the goal of a complete game engine, the composition of the module is still relatively complex.Physical Structure:
The orx source code directory can be basically distinguished:
Animation part
Base: the basic part, including some macros defined for cross-platform use. The macros and common constants, functions, and orx modules are require
"You are the controller ." (You are the controller.) If you are interested in Kinect, I believe you have heard of this powerful advertisement word. From Kinect Adventures! In the Zune play interface, the hands and feet and plugging the water holes, waved to change the song, the Kinect opened a more natural way of entertainment interaction. In this blog article, I will reveal the secrets behind this somatosensory system and how it allows developers to create a Kinect experience. Arjun Dayal, the
ptys in use (0-2048) (config_unix98_pty_count) [256] The default value is enough. Mouse support (not serial mice) (config_mouse) [Y/n/?] Select y for non-serial ports such as PS/2; otherwise, select n. 14) select your mouse type based on your mouse type. 15) video for Linux video is selected based on the audio/video capturing device in the system. 16) joystick support joystick choose 17 based on the player
Msg2133 touch screen (TP source code learning)
Note: The following devices refer to touch screens.
ABS: absolute value
1. Introduction to the input subsystem
Linux input devices include buttons, keyboards, touch screens, mouse, and joystick. They are character devices, and the Linux kernel abstracts the commonality of these devices, simplified driver development creates an input subsystem. Subsystems are divided into three layers, as shown in 1.
Fi
the note information display, in seconds;Q Raycast range:raycast can actually be seen as an invisible ray that starts with the position of the mouse or the touch on the screen, emits a ray in the direction of the current camera, which is used to detect collisions and other events, Some developers may want to specify the range that the ray can detect, which can be done by setting this property.Tip: Raycast Range Default Property value is-1, indicating no scope limit;Q Event Sources: This propert
, but I can show you the actual car, and when you see the real thing, all your doubts will vanish."This is the car that he modified.The control system inside is like this.He has access to the whole vehicle's internal control system from the commissioning interface of the car, controlling the whole car ....A radar was installed on the roof and a few cameras and sensors were mounted before and after the car.A joystick was placed in the shifting position
For example, if the same shortcut key is used, the same result should be triggered, and the same dialog box will pop up. Products in the same column should be as unified as possible.
For example
1. do not have the same shortcut key in the lobby and game room of a board game to trigger different functions.
2. In MMORPG, do not use the same button to trigger different functions. For example, if a friend is selected for private chat and a monster is selected for attack, you should set the select
Categories: Unity, C #, VS2015Date Created: 2016-04-21 I. INTRODUCTIONUnity provides a very easy-to-use and powerful class for handling input information: input, which can handle game peripherals such as mouse, keyboard, joystick/steering wheel/joystick, or touch input information for mobile devices such as Ios/androd.The programmer receives input information by writing a script and completes the interactio
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