This is one of my thoughts on recruiting and training game programmers over the years. I always wanted to summarize it. The main purpose is to better train the new C ++ programmers of the company, and establish a complete set of systems such as game programmer training, development, and success to become the core backbone, management, and option beneficiary. For MMO game production, solving the C ++ technical team is one of the foundations for ensurin
internal promotion of Erlang did not have this information, but I think it is very meaningful:
An Erlang-based MMO engine: http://sunweaver.blogspot.com/
Writing an Erlang-based MMO server: http://www.devmaster.net/articles/mmo-scalable-server/
An Erlang-based MMO architecture: http://www.next-gen.cc/
A discussion fro
the generation method of the Department, the limits on resources and creativity, the selection of development languages, and the people to be recruited later. It determines too many things, therefore, it is necessary to think about it. I have always had this idea that game development is in the right direction. Even if it is slower at the beginning, it will get faster and faster, and it will avoid detours and dead ends.
In early 2012, the mmo rpg Gam
Chapter 3: elastic architecture design 3.1
1.Discuss MMO(Massively Multiplayer Online Games) and virtual worldArchitecture: more scalability required
2.Principles and features: Function diversity, conceptual integrity, growth adaptability;Structure: Dependency and data access 3.2 background
1. The system architecture must adapt to the environment, including applications using the architecture.ProgramAnd the programmers who use this architecture, a
Hellgate shooting experience
Hellgate, as an ambitious, standalone-MMO, action-shooting-RPG best-to-eat game,I'm afraid the shooting is too difficult. The shooting experience is not good enough. Fail to grasp the essence of the shooting game. Many details of firearms are not shown. For example, camera vibration, back-seat animation during gun shooting, and so on. Unfortunately. But the action RPG experience is great! Let's look at how
http://1024monkeys.wordpress.com/2014/04/01/game-servers-udp-vs-tcp/When writing online games, the question of whether to use UDP or TCP will have to be faced sooner or later.In general, you will hear people say, "Unless you're writing an action game, you're going to use TCP," or "You can use TCP in MMO games, because World of Warcraft tcp! ”Unfortunately, these views do not reflect the complexity of the problem.BackgroundFirst, let me explain that I
extension can also see what you get to edit the GUI, isn't it more convenient? This is definitely a correct development idea.
2. New GUI system after Unity4.6
Today, I tried a new GUI system. It seems like it is not very bad, but it is not very bright. In addition, the degree of completion is not very high. We hope that version 4.6 can be improved after the release.
It is said that this new GUI system was developed by NGUI authors. It seems that the core idea is similar to NGUI, and the proces
Chapter 2 flexible Architecture Design3.1 Introduction
Interactive behavior makes scaling of such system infrastructure more complex. The Darkstar Project is a challenge to the needs of these game and virtual world creators. This project will be undertaken by a research team at Sun labs and will be continuously explored in the field of architecture scalability.3.2 background
This kind of application needs to start from a very small system, and then increase processing capability as the numbe
all types of tests. You can write test cases for ui/activities. Functional testing or Black box UI testing does not require testers to understand the implementation details of the application, but only the user's perspective on how to perform a particular action or what the output will be if a particular content is entered. This approach allows developers and testers to work independently in your organization.
Robotium: This is an Android automated testing framework that supports both nativ
can be displayed
To roam in the scene with a third person, you need to add the first personal controller to the scene
Inspector Static checkbox:checking This box tells Unity, a particular object in your scene would not be moving Duri Ng the game, and as such can be lightmapped.?
Supports RPC, integrates raknet, supports peer-to-peer, and provides room servers and NAT traversal servers, as well as proxy servers. Open room Entertainment game without writing server logi
correct use of Mecanim in the MMO I know now:1, do not manually edit the. controller file, whether it is loading animation or wiring, in the MMO animation volume is quite large, manual editing these are absolutely unacceptable.2, Mecanim has certain advantages, such as redirection, now almost all MMO is used by the old animation system. But I think that my metho
Last year, from the traditional software company resigned, determined to turn the Internet, because of the love of the game, went to a game company, spent nearly 10 months, participated in the development of an action card player tour, the game finally online. Recently took time to write about the past on the game back to some of the feelings of it. Recently went to another game company to participate in the development of an MMO hand tour. Ready to s
the architecture does not meet the quality concerns.
When designing a system architecture, ensure that the system is resilient when it is scaled. The overall architecture must be a distributed system that can add machines as the request grows, removing the machine when the request drops.
The general rule of thumb in an enterprise is that 90% of data access is read-only, and most tasks read large amounts of data before overwriting a small amount of data. In an
The Momo hegemony project was not named at the beginning. In 2013, it was just a test project our company used to test mobile games.
The goal was very clear at the very beginning. COC was the first online game to impress me on the mobile platform. It showed me a different design direction for online games than traditional MMO. I think we only need to strip out the core of the game. Soon we can make a simple but different from the previous
Xu Lei 16:09:39Main process ..Coffee in the afternoon 16:09:52Yes, the main process is enough.Game headhunting Xu Lei 16:10:03Thank you .. This type of person is hard to find ..Coffee in the afternoon 16:10:30Normal,Game headhunting Xu Lei 16:10:55Oh .. Thank you .. I have to look for it ..Coffee in the afternoon 16:11:23Generally, developers have three years of experience, either lack of talent or a certain level.It is not suitable for game server development if you have no talent.Coffee in th
650) this.width=650; "src=" Http://img.mp.itc.cn/upload/20160716/ceb79ed72f984ed1b1dd1b7895d31842_th.jpg "style=" border:0px;margin:0px;padding:0px;font-size:0px; "/>An app that was born as an April Fool's joke has become a world-class phenomenon. The players took the cell phone, went out of the room, came to the street, rushed to capture and train Pokémon, fighting various Pokémon.Pokémon go in the U.S., Australia and New Zealand just released seven days, the user volume almost exceeded the Twi
Many people ask the game AI what to do? With the variety of game types, non-MMO or card game more and more, the demand for AI is also more and more strong. And on the market on the book of AI, the article found on the Internet, also flow in a few words of understanding, theoretical routines, and some simple DEMO, from the real project gap is far away, can not be linked to a line, but can not really fall into the code.China has really done game ai less
Introduction to MMOs (1)
-- Starting from begin () end (), the interface is abstract and the function is modular.
Zephyr 201303
When I was a beginner at DirectX,
It was a bit confusing to call the begin and end functions at the beginning and end of the rendering frame,
Why? How? At that time,
I am not very concerned about this problem later.
A binary export tool for localized data was written several days ago,
At first, because I used the data of the continuous memory address,
. After all, the screen effect, whether the game makes money, and the development progress are all related to the team level, and have little to do with the engine. It doesn't mean that the development is slow, the screen is scum, or the optimization is poor, but the engine is poor, but its own level.U3D is wonderful, but some details or procedures are really disgusting. In either case, you may consider dropping U3D. One is the R D engine of a large company. It doesn't make much sense to start
abstracted to make data management work independent. Even if you want to sacrifice some of the features to improve performance, you can also choose a variety of NOSQL databases that have become popular in recent years.
In the MMO game server field, things have changed a little bit.
Data is closely related to business logic and changes are very frequent. The MMO server must respond to user requests continuo
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