Login is one of the most important functions of a website and the portal for users to use the website functions. The more important the function is, the more you need to consider during the design. For example, how to arrange the user and password input so that users can enter the password more conveniently, how to Design the login button to make it easier for users to click, and where the password retrieval link is not commonly used by users. This article shares 36 exquisite login page design c
#'s cool B business on all platforms (such as the Unity3D C # compiler, such as a MMO cross-platform, you know too much .), SharpDX is a cool B class library for DirectX written in C. When everyone knows that these three are open-source, they will know why they are excited to repeat cool B.
MonoGame: http://monogame.codeplex.com/https://github.com/mono/MonoGameMonoDevelop: http://monodevelop.com/SharpDX: http://sharpdx.org/
In fact, MonoDevelop is no
Today, I have introduced a blog post to my questions every Monday.ArticleQuestion: Those in the game development industry-2. The Red Ocean changes to the Dead Sea
After reading this article, I was inspired to express my views and foresight as a developer who has been working hard in the gaming industry for 10 years:
Reference 1: "The rapid development, shanzhai, homogeneity, short-sightedness, profit-making, and skin-changing of many other small companies have basically no way to live ."
Qu
the scenario. This is a very important step, this step is usually performed during scenario preprocessing. An occluder list is generated based on the scenario and saved to the file.
Next we will discuss how to obtain occluder. In this scenario, occluder usually needs to be manually specified because developing an algorithm to automatically obtain occluder is very complicated, at the same time, the number of occluder in the same frame must be limited due to the OC operation efficiency problem. N
64 pixels in a meter... In this case, the only way to use global textures is to use detailed map. I think this is an ugly practice. For an MMO online game that focuses on outdoor scenes, terrain is the most impressive image element, and the uniform details are used to fool the effect, which is naturally bad.Use eight different textures
8 different textures are used for mixing, and two different paintors are required, plus 8 normal maps. A total of 18
(sm_cysizeframe );Int caph = getsystemmetrics (sm_cycaption );// Change the minimum size of the window to the previous value.PMM-> ptmintracksize. x = screenw + framew * 2;PMM-> ptmintracksize. Y = screenh + frameh * 2 + caph;// Change the maximum size of the window to the same value as the minimum size.PMM-> ptmaxtracksize. x = PMM-> ptmintracksize. X;PMM-> ptmaxtracksize. Y = PMM-> ptmintracksize. Y;}Else{Pminmaxinfo PMM = (pminmaxinfo) lparam;// Limit the minimum size that the window can be
Unity3d's Pit series: Dynamically loading DLLsI am now involved in the project is to do MMO hand tour, the target platform is Android and Ios,ios platform can not dynamically load DLL (what reason to find jobs to go), can be directly ignored, and on the Android platform can be dynamically loaded DLL, with this can implement code updates, but in fact, There are a lot of restrictions on how to load DLLs dynamically in unity (not knowing the words are pi
that we could easily enjoy it together.The author suspects that Zuckerberg knows all this, and that is why he has invested a lot of manpower and resources on Facebook spaces to realize the social experience in virtual reality. However, from the point of view of VR head sales, not to mention the convenience of using MMO and virtual worlds, socializing with cartoon avatars is not something most of us crave.AR Editor, the social attributes of the media
Unity3d's Pit series: Dynamically loading DLLsI. Limitation OF USENow participating in the project is to do MMO hand tour, the target platform is Android and Ios,ios platform can not dynamically load DLL (what reason to find jobs to go), can directly ignore, and on the Android platform can be dynamically loaded DLL, with this can implement code updates, but in fact, There are a lot of restrictions on how to load DLLs dynamically in unity (not knowing
Need to focus on Unity's new features,Every time you upgrade unity to the art resources to send again, it is very egg pain, MMO such a project of art resources you know, there is no confusion, if a team from head to tail also line, if the middle main program or the main art go, that can be happy.Unity is now out of the 4.6.1 version, the new 4.6 will be released by the end of the month, and then Unity 5.0 has already published the beta version, will t
= { RabbitFanoutConfigure.FANOUT_A, RabbitFanoutConfigure.FANOUT_B, RabbitFanoutConfigure.FANOUT_C})publicclass Receiver { @RabbitHandler publicvoidreceiveMessage(String message) { log.debug("Received ">"); }}Applicable scenarios- 大规模多用户在线(MMO)游戏可以使用它来处理排行榜更新等全局事件- 体育新闻网站可以用它来近乎实时地将比分更新分发给移动客户端- 分发系统使用它来广播各种状态和配置更新- 在群聊的时候,它被用来分发消息给参与群聊的用户TopicThis pattern is more complex, in short, that each queue has its own top
Here and you share those who do not know how to improve the efficiency of the PS operation, although some of the skills are more exotic, but if the small partner mastered, will be able to improve their operating efficiency of 50% (nonsense), and Photoshop harmonious coexistence, away from overtime, worry-free revision.
1. Custom shortcut keys
Playing PS is like playing an MMO game, and the people who are releasing their skills through the keyboard
security restrictions on D Emand.
Communities'll be able to run on a blockchain where users can spin up their own nodes and secure the network. These could are communities like Steemit, subreddits, forums, Facebook groups, Stackoverflow-type Qa sites-places Ere people talk about a common interest-as as MMO games where everyone has a interest in the game remaining. The moment there is a divergence from the community consensus, the users must being abl
room of the hot backup, and MySQL replication does not support the replication model, and not to provide users with services, in order to effectively control the cost, will consider a remote room to deploy a very good performance of the physical server, Even in the way of disk cabinets, multiple instances will be deployed for this purpose;
4, the traditional game industry MMO/MMORPG, as well as the Web Game, each suit is a database, and may have to
, here is not explained in detail. I was helpless at first, even reading foreign language. Find our previous operations, they also said that MONGO do not do too many settings, just a memory 25g+raid10 hard disk to deploy MONGO database specifically, SSD is too expensive to use. On the Internet Weibo collected some information also share to everyone, although not completely control, but also is a good way. 3: Control MONGO's memory1: Adjust the memory management mode of Linux kernel: shell> sysc
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