The collision of a weapon with a monsterAt present, there are three kinds of ideas, in fact, the first two kinds of variants:1, animation key frame callback + range detection. http://blog.csdn.net/u013700908/article/details/52888792This is in the asset store above an example of the above, in fact, before the end of the tour, it is almost done, that is, the movement of weapons to a certain frame, the calculation of the weapons in the center of the scop
Point and Rectangle collision/** * * @param x1 Point * @param y1 point * @param x2 rectangle View x * @param y2 rectangle View y * @param w Rectangle View Width * @param h Rectangle v Iew High * @return */public static boolean iscollsion (int x1, int y1, int x2, int y2, int w, int h) {if (X1 >= x2 am P X1 Rectangular collisions/** * Detects if two rectangles collide * @return */public boolean iscollsionwithrect (int x1, int y1, int w1, int h1, int
This paper illustrates the method of realizing the collision by JS. Share to everyone for your reference. Specifically as follows:
JS to determine the collision method:
Copy Code code as follows:
/** to determine whether a collision
* @param obj Original object
* @param dobj target Object
*/
function impact (obj, dobj) {
var o = {
X:getdefaultst
This paper illustrates the method of 10 random motion and collision of JavaScript. Share to everyone for your reference. Specifically as follows:
Learning JavaScript for a while, done a few cases, the most difficult is the 10 small ball random impact effect, this does not, put it up and share with you, I believe that many and I like the rookie in the beginning of programming will have a lot of confusion, I hope it can bring some people help.
Effect
Recently in the writing of some simple physics engine, in the writing of static collisions encountered a small problem, after the guidance of people finally understand, now write to share.The physics engine is mainly used to simulate the forces of nature. In my opinion, there are two main mechanisms of the physics engine:
Force Generator. is to simulate common Newton forces such as gravity, resistance, spring elasticity, and so on.
Collision
6. Computing contactsTo dynamically move a rigid body, we need to accurately calculate the contacts between two collision polygon. This is not complicated for 2D, but it will become very complicated in 3D scenarios. In 2D, you can consider the intersection of vertices and edges or the intersection of edges. This process requires almost no tutorials, but it is very suitable for a visual demonstration.
Here, I only consider overlap. This pri
Author: weiqubo
Link: http://software.intel.com/zh-cn/blogs/2012/02/14/400009793? Cid = Sw: prccsdn2160
Almost all 3D games are inseparable from collision detection-collision detection between objects or between objects and scenes. In the real world, you naturally cannot pass through the wall, so many people naturally ignore the existence of the collision detecti
There are still more collisions in the game, such as the collision of characters and characters, the collision of characters and walls, the collision of characters and monsters, etc., all needConduct a collision detection to trigger a certain eventRecently, when trying to make a small game, you need to use
In the game, collision detection is often required. For example, to determine whether there are obstacles in the front and whether a bullet hits the plane, it is to detect whether two objects collide, then, different processing is performed based on the detection results.
Collision detection objects may have some shapes and complexities. These require combined collision
Author: Chen yuefeng
From:Http://blog.csdn.net/mailbomb
In the game, collision detection is often required. For example, to determine whether there are obstacles in the front and whether a bullet hits the plane, it is to detect whether two objects collide, then, different processing is performed based on the detection results.
Collision detection objects may have some shapes and complexities. These
IntroductionThis article describes how to perform precise and efficient Collision Detection in 2D action games. Here, the collision is based on Polygon rather than on the genie. The two are designed differently. The collision detection based on the genie is completed by overlapping pixels between the elves. The polygon uses vector mathematics to accurately calcul
HTML5 Canvas color ball Collision Motion effect, html5canvas
Script IntroductionHTML5 Canvas color ball Collision Motion effect is a sports ball animation effect based on canvas and object-oriented production.
Effect display http://hovertree.com/texiao/html5/39/ is as follows:
The Code is as follows:
]; /* uicollisionbehavior */ _ground = [[Uicollisionbehavior alloc] initwithitems:@[apple]]; _ground.translatesreferenceboundsintoboundary = YES; [_animator Addbehavior:_ground];} Here, the code above creates a collision behavior. It defines the nature of one or more boundary interactions, which is not shown to add boundaries to each space, but implicitly invokes a Uicollisionbehavior attribute translatesreferenceboundsintoboundary
Given the radius of a circular medal and the radius of a circular area, and the radius of a coin, the desktop is smooth and the speed (size and direction, VX, Vy) of the coin is given) and coordinates (The Circle area and the circle medal are the same and the heart serves as the source point), ask how long the coin slides in the circle area (any part is in the circle area ), when a coin hits a circle, it will rebound, and the energy will not change (the speed will not change)
The first time I ma
Math in libgdx encapsulates the polygon class, which is described by Multiple Fixed Points. During collision between objects, the object contour is sometimes irregular, at this time, we can use a polygon to outline its approximate contour and simulate it.
The polygon function includes the point contains function. Through this function, we can determine whether two changeable rows collide, that is, whether each point of two polygon is in another polygo
Label: style Io color ar Div on cti ef
Function drag (OBJ ){
OBJ. onmousedown = function (EV ){VaR EV = EV | event;// The distance from the mouse position to the image's sidesVaR OL = eV. clientx-This. offsetleft;VaR ot = eV. clienty-This. offsettop;
// Use global capture to occupy the next event in non-standard IE, which is equivalent to blocking the default browser behaviorIf (obj. setcapture ){OBJ. setcapture ();}
Document. onmousemove = function (EV ){VaR EV = EV | event;// Place the
Drag + collision + gravity acceleration, Drag and Drop gravity Acceleration
Press the mouse at the title, drag it, and execute the collision + gravity acceleration event at the moment you put it down.
What is the relationship between gravity and acceleration?
Acceleration is the result of the second-second acceleration of 9.8, which is caused by the force of the earth's objects per kilogram being subj
The collision effect of the molecular motion ball implemented by jQuery, The jquery ball
This article describes the Collision Effect of the molecular motion ball implemented by jQuery. We will share this with you for your reference. The details are as follows:
Let's take a look. Because the ball is in motion, it's not good. Here we will draw a general line to show the general meaning. If you want to see the
Collision is a very important part. Let me briefly introduce it. Circleactivity Code ; Package yy. circle; import android. app. activity; import android. OS. bundle; import android. view. view; import android. view. window; import android. view. windowmanager; public class circleactivity extends activity {/** called when the activity is first created. * // @ override public void oncreate (bundle savedinstancestate) {super. oncreate (savedinstancestate
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