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OSG Collision Detection

Http://bbs.vrchina.net/viewthread.php? Tid = 5196 extra = Page % 3d1OSG Collision DetectionCollision Detection involves various aspects of virtual simulation. Here I mainly introduce two applications:1. Determine whether the camera is in conflict with the previous object.The basic principles are as follows:First, determine the old and new positions of the camera (the new position here is a new position where no obstacle is traveling in front), and th

The Nineth chapter of Flash Theory course collision Detection Ⅱ

Back to "flash Basic Theory Class-Catalog" Distance Collision Detection At the beginning of this section, we get rid of the built-in HitTest method, but the collision detection in our own hands. This is to use the distance between two objects to determine the collision occurred. For example, if your car is 100 meters away from my car, we know the two cars are

HashMap source Reading (2)-Collision (conflict) and capacity expansion

Last time in HashMap source reading (1)-initial value, data structure, hash calculation article describes the initial size of HashMap, the underlying storage structure, as well as the hash value calculation and index calculation, this article will continue to understand the problem of hash collision and expansion in HashMap1) Hash collisionTalk about hash, have to mention of course is the problem of hash collision

Detailed description of Drag and Drop actions and collision actions in the Flash AS tutorial

the moving constraint of a rectangular area on the drag object!}On (release ){This. stopDrag ();} The final effect of script writing is as follows: 7. You can't wait to check your results? Okay, press Ctrl + enter to test it! Now, let's take a look at the drag-and-drop instructions. Next we will learn how to combine the drag-and-drop action to detect collision between objects! Don't go away :)Iii. Explanation of

Dream come true XNA (7)-Collision Detection

[Index page][Download source code] Dream come true XNA (7)-Collision Detection Author: webabcd IntroductionXNA: Collision Detection Collision Detection Algorithm Using AABB (Axis Aligned Bounding Box) Use the Rectangle class to implement the Collision Detection Algorithm Example1. AABB algorithm Demo (press the N k

Collision handling of EdgeShape in Box2D

Sometimes two bodies need to be precise to an edge during collision. Therefore, when creating a body, you need to create multiFixture, that is, a combination of multiple fixture. In earlier Box2D versions, PolygonShape has the setAsEdge method to set the fixture of each edge. After v2.2.1, only the setAsBox method is available. Method 1: You can add an Edg to the position of each edge. Sometimes two bodies need to be precise to an edge during

Sharing the pixel-level Collision Detection Algorithm and detailed explanation of an irregular object written by a foreign Daniel

Recently, a small game about shooting requires pixel-level collision detection. The hittestobject provided by as3 obviously cannot meet the needs. I searched the internet and dug two good articles at 9ria: Sharing an ultra-efficient collision detection class for Irregular Objects ~~ [LII] ultra-efficient Collision Detection of Irregular Objects The first article

Collision Avoidance algorithm (I) velocity Obstacle

Collision avoidance is a basic topic in robot navigation, game AI, and other fields. Many algorithms have been proposed for decades. Note that this mainly refers to the local Collision Avoidance algorithm. Although it is closely related to the Global Path Planning Algorithm (A * algorithm, however, there are still some differences (partial collision avoidance alg

Unity3D Summary: Ray collision

Method 1: Physics. Raycast Light Projection 1. static functionRaycast(Origin: Vector3,Direction: Vector3,Distance: Float = Mathf. Infinity,LayerMask: Int = kDefaultRaycastLayers): boolA static radiation emission method cast a ray in the scene that can collide with all the colliding devices. Parameter description: origin: Ray start point direction: Ray direction distance: Ray length layerMask: select only the collision generator in the Layermask layer,

Analysis of basic collision detection algorithm in J2ME

In the game, often need to carry out collision detection, such as to determine whether the previous obstacles and whether the bullets hit the aircraft, are to detect whether two objects collide, and then according to the results of the test to make a different treatment. Collision detection of the object may be some shape and complexity, these need to be combined collis

Control of object movement and collision detection

Using unityengine;using System.collections;public class Move:monobehaviour {gameobject go;//use this for initialization void Start () {go= gameobject.find ("C4"); Cubego.renderer.material.color = color.red named C4; Set its material to red}//update is called once per framevoid update () {//To detect in real time in each frame whether the keyboard is pressed and to control the direction of C4 movement via W, S, A, D keys if (Input.getkey (K EYCODE.W)) {go.transform.Translate (

[Unity3d] using a collision body as a trigger for simple automatic door opening

A classic tutorial Translated From DT: Introduction to unity. Trigger usage in game production is very convenient and practical. This document briefly introduces how to use a simple trigger to automatically open and close the door. First, make sure that you have set the animation for the door. The specific process is as follows. Choose WINDOW> animation to open the animation window. Select the animation door to be added and click the red button to create a new animation. After selecting

Article 3-about Collision Detection

Rigidbody's motion or rotation, if necessary) + custom control script Movementwhen using charactercontroller, movement is accomplished by calling the functions exposed by charactercontroller. interaction with other objects (platforms, crates, etc .) is accomplished by implementing the collision events exposed by charactercontroller and applying forces to the objects the character collides with, or moving the character in response to the movement

Cocos2dx tiledmap Collision Detection

(float dt){ if(hero!=NULL) { CCTMXLayer* collionLayer=map->layerNamed("collionLayer"); CCPoint tilePos=positionToTid(hero->getPosition()); if(collionLayer->tileGIDAt(tilePos)) { CCLOG("collion"); collionLayer->removeTileAt(tilePos); } } }CCPoint HelloWorld::positionToTid(CCPoint position){ int x = position.x /map->getTileSize().width; int y = (map->getMapSize().height*map->getTileSize().height - position.y) /map->

The collision of Educational Philosophy

education philosophy collide. Collision comes from different causes. Here we need to talk about my understanding of the philosophy of education for the African, Asian, and white people: the philosophy of education for the African people focuses on the process. If the process is unhappy, the result would be best. In this case, the mother of Akira always does not agree to participate in the spelling contest. Her reason is: the fact that Akira is not su

HDU 4793 collision + HDU 4798 skycity simple ry

HDU 4793 Link: http://acm.hdu.edu.cn/showproblem.php? PID = 1, 4793 For a circular area with the center radius of () as R, A () disc with the center radius of RM is placed in the center, in the coordinates (x, y) place a coin with a radius of R outside (strictly outside the circular area), and the movement direction and speed are (VX, Vy). When the disc is in motion, will rebound according to the collision problem (the disc is fixed ), ask how long th

Html5 maze game (collision detection) instance 1

Comments: Drag and drop a wall on the canvas, and use the arrow keys to control the movement of the top, bottom, and left polygon. When a wall is encountered, the following describes the problems to be solved and the specific implementation code, interested friends can learn to play gamesDrag and Drop the canvas to add a wall and use the arrow keys to control the movement of the polygon between top, bottom, and left. When a wall is displayed, the polygon cannot move forward.Problems to be Solved

Simple geometry (intersection of lines and circles) ZOJ collision 3728

Topic PortalTest instructions: There are two a big small concentric circle, the center of the origin, a small circle outside the circle, its center has a speed (VX, VY), if the small circle will rebound, ask the circle in the large circle of time to moveAnalysis: The small circle outside the circle as a point, judging the intersection of the line and the concentric circle, according to the number of intersections to calculate the time. Using the definition of a line, the definition of a circle,

Solving the problem of hash collision--open chain Method (Zipper method)

functionHashTable () { This. Table =NewArray (137);//137--Official better set the value of the array size This. Buildchains =Buildchains; This. Simplehash =Simplehash; This. Showdistro =Showdistro; This. put =put; //This.get=get; } functionBuildchains () {//Core Approach for(vari = 0; I This. table.length; ++i) { This. table[i] =NewArray (); } } functionSimplehash (data) {varTotal = 0; for(vari = 0; i i) { total+=data.charcodeat (i); } returnTotal% This. T

A simple method of MD5 and salt encryption (to prevent rainbow table collision)

); var hash = md5provider.computehash (bytes); for (int i = 1; i   The simple thing is to put the salt in the cipher. MD5 hash is completed after a 16-length byte and byte can save 0~255 integer, so in the example, the random salt is 0~255 numberThen MD5 (clear text + salt) and then save the salt to the byte[0] positionSo each hash after the ciphertext are different but still can be directly ciphertext comparison, here is a point, think 255 not enough can add aOf course, it c

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