Turn from: http://www.cnblogs.com/skynet/archive/2010/12/12/1903949.html has been censored1, how to communicate between processes in the network?The local interprocess communication (IPC) is available in a number of ways, but can be summarized in
Sockets are also commonly referred to as sockets, which are used to connect to the server client and are a handle to a communication chain, where an application usually makes a request to the network through a socket or answers a network
TCP and UDP communication flow
The basic steps for TCP communication are as follows:
Server: Socket---BIND---listen---while (1) {---accept---recv---send---close---}------close
Client:
Listen (Waiting for connection)Correlation function Socket,bind,accept,connectTable header file #include define function int Listen (int s,int backlog);The function Description Listen () is used to wait for the parameter s of the socket connection.
First, socketIn general, the socket has an alias called a socket.Sockets originate from UNIX and can be manipulated using "open open–> read-write write/read–> close" mode. Socket is an implementation of this pattern, the socket is a special kind of
The conversion of the IP of the string to the 32 IP说明 网络上的IP都是数字加点(192.168.0.1)构成struct in_addr结构使用32位的IP,如IP(C0A80001)是192.168.0.1int inet_aton(constcharstruct in_addr *inp)将a.b.c.d的IP转换为32位的IP,存储在 inp指针里面char *inet_ntoa(structin)
Linux Network Programming 4--Personal SummaryTCP and UDP communication flow
The basic steps for TCP communication are as follows:
Server: Socket---BIND---listen---while (1) {---accept---recv---send---close---}------close
Client:
We are familiar with the value of information exchange, how the process of communication between the network, such as we open the browser every day to browse the Web page, how the browser process with the Web server communication? When you chat with
Network Programming
1. TCP and UDP comparisons
TCP is connection-oriented, and each interaction process establishes a streaming socket, and the server waits for the client to submit a connection request to it. Once the client request is accepted,
1. How to communicate between processes in the network.
There are many ways in which native interprocess communication (IPC) but can be summed up in the following 4 categories: Message delivery (pipeline, FIFO, Message Queuing) synchronization
Socket programming, commonly used in C or C + +. Especially in Web application development, Perl is commonly used to implement sockets. In addition, using PHP for socket programming is also a choice. Can PHP be qualified? Of course. PHP is a
Server Design technology has many, according to the protocol used to divide the TCP server and UDP server. The loop server and the concurrent server are divided by processing mode.1 cyclic server and concurrent server modelIn the network program, in
First, socketIn general, the socket has an alias called a socket.Sockets originate from UNIX and can be manipulated using "open open–> read-write write/read–> close" mode. Socket is an implementation of this pattern, the socket is a special kind of
1, how to communicate between processes in the network?The local interprocess communication (IPC) is available in a number of ways, but can be summarized in the following 4 categories:Message delivery (pipeline, FIFO, Message Queuing)Synchronization
Server Design technology has many, according to the protocol used to divide the TCP server and UDP server. The loop server and the concurrent server are divided by processing mode.1 cyclic server and concurrent server modelIn the network program, in
Programming Author: Jo Long information/Zhang Xiaogang
Socket programming, commonly used in C or C + +. Especially in Web application development, Perl is commonly used to implement sockets. In addition, using PHP for socket programming is also a
Interaction between Linux User State and kernel state (1) -- Linux general technology-Linux programming and kernel information. The following is a detailed description.
ReferencesImplementation and Analysis of communication between Linux kernel
The design of the network module is a more important part of the large multiplayer online game. I put the network module to the front, because many developers face this piece of time is full of doubts, but also feel very mysterious and abstruse. The
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