"Designing QT-style C ++ APIs" by Matthias ettrich
Http://doc.trolltech.com/qq/qq13-apis.html
The purpose of translating this article is not to let people understand QT, but to try to learn some soft skills in C ++ programming. I have learned some style experiences from the original article and hope you can gain some experience)
We have done a lot of research in trolltech to improve the QT development exp
"Designing QT-style C ++ APIs" by Matthias ettrich
Http://doc.trolltech.com/qq/qq13-apis.html
The purpose of translating this article is not to let people understand QT, but to try to learn some soft skills in C ++ programming. I have learned some style experiences from the original article and hope you can gain some experience)
We have done a lot of research in trolltech to improve the QT development expe
being called an object-oriented language. At a high level, C ++ can write groups.But it is quite troublesome to make it a good component language. At the underlying layer, C ++ is almost fully compatible with C. Now that the dog is on the wall, I can go back and write C code. Others may have different opinions, noPeop
Design patterns are the embodiment of design principles. In the world, the legend is martial arts cheats, summed up some of the fixed routines, programming the "Sunflower Treasure Book." personal opinion, the design principle is followed in the programming process, and the design
Related Concepts
Definition: An event is a type member that notifies other objects of the occurrence of a particular event in this object.
Description: The event is. NET type member is relatively difficult to understand and practice, because the definition of the event is not inherited from the underlying data type, but rather the encapsulation of the delegate (delegate). So before you know the event, you need to know a little about the delegate.
Scenario: Events are widely used, and the most c
Copyright notice: If no source note, techie bright blog article are original. Reprint please indicate the title and address of this article in the form of link:This article title: C + + design mode This article address: http://techieliang.com/2017/12/764/Article Directory
1. Six major design principles
1.1
Preface: The code that has been building the project structure before, a bit off our topic (DDD), this article we continue to talk about another important point of knowledge in DDD: Domain Services. About the use of Domain Services, the book is also more obscure, in this regard according to the blogger's own understanding of the use of this knowledge point.A preliminary study of DDD Domain-driven Design series articles:
Before this series began today, I felt a little scared. After all, the experts in the garden talked about the classic design patterns.ArticleThere are a lot of articles, especially those by Dr. Li huijun and Lu Zhenyu. Their text is like a breeze, and examples are lively and vivid. Fortunately, they all use C # To describe and do not provide necessary source code downloads. Therefore, I use
Head First Design Patterns Reading Notes and C ++ code (1): Observer (Observer) Mode
Su WeiminHttp://www.gisdev.cn/Http://blog.csdn.net/suen/Date:
2008-9-18
All copyrights reserved. If you need to reprint the information, contact the author and indicate the source in a conspicuous position.
Head First Design Patterns is a classic book on
Recently a colleague quit, part of the software handover to me, basically are c++buider2010 environment development, but I still do not use C++buider, remember yesterday he said there is a software do not know how he daoteng can not see the design interface, he temporarily has no way, so in his leave a day after today , I am determined to solve this problem, the
C and C + + 's respective characteristicsC is a structured language that focuses on algorithms and data structures. The design of C program is the first consideration is how to pass the process, the input processing to get output. For C + +, first of all, consider how to bui
base, but a member in the base is of the derived type. Is there a chicken first or an egg first? This program can be compiled and executed normally and print the result 10. 4. are large bottles or small bottles?
Another example:
Using
System;
Class
Client
{ Public Static Void Main () {A=NewA ();B=NewB ();A. B=B;B.=A;} }
Class
A
{PublicB;}
Class
B
{PublicA;}
The above Code seems to describe the relationship between "A contains B and B contains a
1: Game Requirements1. Randomly display a name with several photos (such as 3 photos), select the correct photo.2. Record the teacher's awareness of each student's probability p, and according to the probability of cognition, determine the frequency of the "guess" game in the middle school students.Recognition probability P = exact number of recognition/(exact number of recognition + number of errors identified)A) Principle 1: Students with high probability of cognition are relatively low in gue
I 've been writing this book review for a long time, but I 've been writing it in several different ways. I don't feel good about it. I finally gave up after several drafts, I just made an excerpt at the beginning of my blog. It may be because the idea of the father of C ++ is too deep and I cannot understand it at all. Finally, I just want to give a rough description of what I have learned. But it doesn't mean this book is not good. On the contrary,
classicanfly:iflyable { Public voidFly () {Console.WriteLine ("I Can fly"); } }First, a base class was designed for ducks, and this base class is an abstract class, and all the other ducks will inherit from here. What is important is that the ducks are called and fly these two behaviors are pulled out, made an interface, because not all ducks will fly, and not all ducks will be called. In this way, when defining a duck subclass, we can program the characteristics of the duck. It also imp
? V.. Net nature
For the program "chicken or eggs first", after the system runs, the memory structure is as follows:
It can be seen from the figure that there is no problem of chicken and eggs, but the problem of type and value and pointer reference.
The memory structure after the system is running is as follows:
Because it is a pointer reference, it does not matter whether a large bottle or a small bottle.
For more information, see. Net Article 1st: Public Language Runtime Library.
Summary of C ++ technical issues-14th common design patterns and application scenarios
Design Patterns are specific to design principles. In the word of jianghu, it is the secret of martial arts. Some of the fixed routines summarized in the programming world are the sunflowe
can I consider using the observer mode?
When an object depends on the data of another object, or the main thread is notified after the asynchronous operation of the sub-thread is completed, the observer mode can be considered.
Specific C # implementation
The code for the design pattern (C #) is all put on git: https://github.com/MGKING3/DesignPatternsUseCSha
1. the design philosophy of the Proteus
The ARM Kernel adopts the hierarchical architecture. A design concept is the design concept. It aims to design a set of simple and effective instruction sets that can be executed at a high clock frequency in a single cycle. The focus of his
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