Fedora Linux Desktop Environment default font rendering engine FreeType and font Configuration tool Fontconfig is not optimized for compiling and setting, font rendering effect is poor. The desktop font rendering of some Linux distributions looks good, even to the effect of Apple's Mac OS X system, in effect making changes to the FreeType font
First, precompilation has no relationship to the front backend, and precompilation can be used for back-end rendering.Look at the following test time, unit: MSTemplate string:var s = ' {{#datas}}{{name}} ABCDEFG {{type}} {{Date}}{{/datas}} ';Data object: Put 100000 rows of datavar stack = [];for (var i = 0; i back-End rendering: generating HTMLvar start = Date.now (); Require (' Hogan '). Compile (s). Render (datas); var end = Date.now (); Console.log
From: http://blog.csdn.net/liu_lin_xm/article/details/4850609Excerpt from "GPU programming and Cg language primer 1rd edition" Chinese name "GPU programming and Cg language principle of ray casting Algorithm
The ray projection method is a direct rendering algorithm based on the image sequence. Transmits a ray in a fixed direction (usually in the line of sight) from each pixel of the image, and the light passes through the entire image sequence. In thi
moving)
Shadow Generation Technology , currently commonly used in three kinds: Planar Shadow, Shadow Mapping and Shadow Volume, the former similar to the projection, the simplest calculation, the disadvantage can only be plotted on the plane of the shadow; Shadow Mapping use the station in the light source to see the generated depth map along the source normal to detect whether the scene of the body pixels in the shadow, the disadvantage is that the light source and object position is relativel
Page rendering reflux test notes, rendering reflux
Page re-painting (repaints), reflow (reflow), there have been a lot of introduction on the internet, also just look at the past, did not carefully understand, so now leave some notes
Some useful connections
Http://www.zhangxinxu.com/wordpress/2009/10/attention-reflow-to-make-web-faster/
Http://www.zhangxinxu.com/wordpress/2010/01/%E5%9B%9E%E6%B5%81%E4%B8%8E
CSS about text rendering properties text-rendering tells the rendering engine how to optimize the display text, attribute text-rendering is an SVG attribute, there is no CSS standard to define it, this article is accompanied by examples, interested friends can refer to the
Summary: css about text
Unity5 internal rendering optimization 2: cleaning, unity5 Rendering
Translated from the aras blog, there are three articles in total to describe the process of unity5 optimizing its own RendererLearn from debugging and optimization experience and understand the optimization methods of the unity5 internal Renderer.
Previous Article: Unity5 internal rendering opti
Before the human skin rendering relatedPrevious 1:Unity3d Human skin real time rendering real analog rugged renderingPrevious 2:unity3d Human skin real time rendering plus real analog rugged render plusSss:unity3d Shader subsurface scattering (subsurface scattering)PBR:Unity3d based on physical rendering physically-bas
[Unity Shaders] Transparency-uses a rendering queue for deep sorting and unity Rendering
This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official
Unity5 's render path, the difference from 4 is the use of the new deferred rendering, the previous 4 of deferred rendering (actually light prepass) was also preserved.Legacy Deferred Lighting Rendering Path (light prepass)The old deferred Rendering Path uses light prepass renderin
Unity5 's render path, the difference from 4 is the use of the new deferred rendering, the previous 4 of deferred rendering (actually light prepass) was also preserved.Legacy Deferred Lighting Rendering Path (light prepass)The old deferred Rendering Path uses light prepass renderin
I. OverviewIdeal text refers to shapes that are depicted using vector graphics.Rasterization (rasterization) refers to converting vectors to pixels.Three rendering strategies (Rendering strategies)First generation: Black and white rendering (black-and-white rendering)Second generation: Grayscale
Rendering and model (implicit animation), rendering Model AnimationPresentation and Model
CALayerIn fact, it is not normal because changing the attribute of a layer does not take effect immediately. Instead, it is updated gradually over a period of time. How is this done?
When you change the attribute of a layer, the attribute value is indeed updated immediately (if you read its data, you will find that its
Recently saw an article on the understanding of cloud rendering (HTTPS://ZHUANLAN.ZHIHU.COM/P/34836881?UTM_MEDIUM=SOCIALUTM_SOURCE=QQ)The original text simply describes the method of noise generating cloud body, and a light model.After looking very interested in, plus undergraduate bi set to do is the body rendering, so intend in unity in the cottage one out.The original source (the article referenced in th
Application Color Rendering. First, we need to introduce several important classes about color rendering in the Android Api:Shader, BitmapShader, ComposeShader, LinearGradient, RadialGradient, and SweepGradient:Public class Shader extends ObjectThis class is used as the base class to return the horizontal span of the color during painting. Its subclass can be used with Piant. Use piant. setShader (Shader sh
1. The difference between a fixed rendering pipeline and a programmable rendering pipeline:1), fixed rendering pipeline--this is the standard Geometry Illumination (TAMP;L) pipeline, the function is fixed, it controls the world, vision, projection transformation and fixed lighting control and texture blending. Tl pipelines can be rendered with state control, mat
This article tells you a new technology directcomposition, after Win7 (actually Vista), Microsoft is considering a new rendering mechanismA service was introduced in Windows Vista, the Desktop Window manager, the Windows Manager, although it is not a good way to see the DWM from the C + + developer blog, but better than before.At the time of Win8, Microsoft proposed directcomposition, which is a new method.In software
What have you experienced from the input URI to the browser rendering, and the uri browser rendering experience?
This article is divided into two parts. In the first part, I will give a general introduction to the entire process from url input to browser rendering. The second part will introduce the detailed functions of each part.
1. The entire process from url
[Switch] Introduction to rendering principles of browsers and introduction to rendering principles
How Browsers Work this article detailed a lot of browser details, but also has a Chinese translation version. Now, the reposted article is written by Chen Hao for the purpose of being on the way to Work, or you can read it in the restroom and learn something that can be used at work.
Browser Workflow
First lo
Qt 3D Research (10): Stroke rendering (contour rendering) and silhouette ShaderBefore writing two articles, introduced me in the edge detection above research, actually uses the GPU to carry on the edge detection to the rendering image, the premise is needs to carry on the two times render, the previous time renders the result as the input texture of the next pas
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