Cocos2d-x ios game development (9) sound effects, particle system and storage, cocos2d-xios
We know that a game is indispensable for sound, and some nice sounds will bring you up your interest in the game. Of course, sound is not what we want to learn, our goal is to put the sound
First, Brief introductionIn simple terms, audio can be divided into 2 types(1) Sound effectsAlso known as "short audio", usually plays in the program for 1-2 secondsEnhance the overall user experience with embellishment in the app(2) MusicFor example, the "background music" in the game, the general playing time is longerFrame: Play audio needs to use avfoundation.framework frameSecond, the sound
1. This issue occurs when the COCOS2DX 3.13/3.14 version (other versions have not been tested) plays the sound effects in Android7 using the play2d function of Audioengine.The following prompt appears when debugging:2. Discussion posts in the Forum address: http://forum.cocos.com/t/android7/441193. Workaround:Change Getsystemapilevel () COCOS2DX Audioengine playing soun
(SeekBar seekBar) {// method stub automatically generated by TODO }}Main. xml:
Play audio using SoundPool: In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such: high resource usage, long latency, and simultaneous playback of multiple audios are not supported. These disadvantages determine that MediaPlayer is not ideal in some scenarios, for
Play game music and sound effects
09:30:55 | category:Game world| Tag:| Font sizeSubscription
Play game music and sound effects
In the Win32 environment, there are too many ways to play music sound
[IOS development-118] AVFoundation framework: AudioServices... sound effects, AVAudioPlayer music, AVAudioRecord recording,
(1) sound playback: the Core code mainly creates a player and then plays the video.
# Import "WPSound. h "# import
(2) music playback and core code. Note that the created player must be a global variable.
# Import "MusicTool. h "@ imple
Today, let's learn aboutMusicAndSound EffectsWhy do you like watching silent movies? (Narrator: I like playing with my voice closed). Let's leave it alone. She's a madman.
Old Rules: Prepare resources:
A piece of
Well, by the way, let's take a look at the differences between music and sound effects:
Music is generally a song, used as the background sound, the
In the previous article, we learned how to play music in a specified sdcard, but how to implement the sound effects in the game?
The game must be packaged and released with the program. Such music is not stored in sdcard, and is usually stored in "Res/raw" under the application directory. How can we play music?
Actually, it is very simple. I just changed the setdatasource () method to the CREATE () method t
This article describes the JS to the Web page plus background music and choose the sound effects method. Share to everyone for your reference. The implementation methods are as follows:
Copy Code code as follows:
I hope this article will help you with your JavaScript programming.
cause Analysis: Due to misoperation or other software settings
Realtek
high-definition audio changes in sound management.
Workaround: Re-select
Realtek
high-Definition audio manager in the sound effects can be, the specific methods are as follows:
1. Click "Control Panel" and select "
Realtek
High Definition Audio manager ".
Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.You can add audio effects to a group, such as adding reverb to the filter frequency rangeAn audio Mixer group can add a lot of audio Effect, and their order is very important, representing the order in which the effect is applied to the original audio, the same set of sounds arranged in a different order, and perhaps the final effect i
added by default on the main camera, Component→audio→audio source 5, add sound effects, add to specific things.This is added to the ground, triggering the sound each time the sphere launches. Using Scripting to control Public classInit:monobehaviour {PrivateGameobject Goplane; //Use this for initialization voidStart () {Goplane= Gameobject.find ("Plane"); f
Comments: This article describes how to add audio effects to your html5 webpage. For more information, see
Adding proper sound effects for interactions often improves user experience. In windows that we are familiar with, clearing the broken paper in the recycle bin is a good example.The following is a small component that uses HTML5 and Jquery to add
first, add and intercept audio
After adding the video, click the "Add Audio" button in the "Audio" panel, and in the pop-up Drop-down box, select "Add Sound" or "Add background music" options to your needs. Then, in the pop-up File selection box, select the audio file you want to add, go to the Preview/Intercept dialog box, intercept the audio clips, and in the "above audio will be inserted by default:" section, select the options you want. Then clic
(fileName) read files; Replace with InputStream is = FileTool.class.getResourceAsStream ("/... Here is the file path filename "); This way.To put it bluntly, the file inside the jar operation can only use the relative path of the root directory, and the relative path of the root directory is located by Class! In addition, the jar open the file inside, to use getresource get the URL or getresourceasstream get InputStream!Give some code examples:imgbg= New ImageIcon (Test.class.getResource ("/ima
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.