sound of music soundtrack

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Cocos2d-x 3.0 Background Music & Sound Effects

Cocos2d-x 3.0 background music and sound beginner mciplayer class * *********************************** Please specify the source: bytes ******************************************** Statement: This article is compiled with vs2012, cocos2d-x version 3.0. I am also a newbie. If you have any mistakes, please point out and make progress together. Hmm ~ This time I learned how to use background

Android multimedia development music playing (with progress bar and time display added) and playing sound effects using SoundPool

low response latency. In addition, SoundPool also allows you to set parameters such as sound quality, volume, and playback ratio, and allows you to manage multiple audio streams by ID. As we know, SoundPool has some Design Bugs. Some bugs have not been fixed since the firmware version 1.0. We should be careful when using them. I believe Google will fix these problems in the future, but we 'd better list them as follows: 1. SoundPool can only apply fo

Cool Dog Music 2015 What is Viper sound?

Cool Dog Music 2015 What is Viper sound? To say goodbye to the equalizer's time of tuning sound, cool dog music pc side launched Viper Sound to create four sound artifacts (3D, hifi scene, overweight bass, pure voice), to achieve

Cocos2dx music and sound effects

// Pre-load music and sound effects Simpleaudioengine: sharedengine ()-> preloadbackgroundmusic (ccfileutils: sharedfileutils ()-> fullpathfromrelativefile ("fashu1.wav", "fashu1.wav ")); Simpleaudioengine: sharedengine ()-> preloadeffect (ccfileutils: sharedfileutils ()-> fullpathfromrelativefile ("fashu1.wav", "fashu1.wav ")); // Set the default volumeSimpleaudioengine: sharedengine ()-> setjavastsvolume

Cocos2d-x background music and sound effects using examples _c language

Music and sound in the game are essential, good music can leave us a deep impression also determines the quality of the game. Today we'll learn how to use music and sound effects in cocos2d-x. The functions used are simpler and are now directly on the code. The heade

005-unity3d Add background music, sound effects and Sky boxes

First, the basic knowledge1, the project needs to have Audiolistener, the player plays the sound is the Audiolistener component sits in the position hears the sound. The default audiolistener is placed on the main camera. There is no sound to be heard without audiolistener. Generally, the default is on the camera.2, drag the

A simple example of how to play sound and music functions in IOS app _ios

Play soundthe ability to play sound effects may be encountered during iOS developmentIn fact very simple, iOS has provided a framework for directly responsible for playing sound audiotoolbox.frameworkNew Project Testwechatsounds Import Audiotoolbox.framework to a new project After the import succeeds the following figure The project directory is as follows Next we add several CAF-formatted a

[Cocos2D-X] Getting a glimpse (9) playing music/sound effects

Cocos2D encapsulates music/sound effects. The following is an example: Define two files: [Cpp]# Define MUSIC_FILE "lolbgmusic.pdf"# Define EFFECT_FILE "Attack.wav" # Define MUSIC_FILE "lolbgmusic.pdf"# Define EFFECT_FILE "Attack.wav"Pre-load the music/sound file during initialization: [Cpp]// Pre-loadCocosDenshion: Sim

Win7 system play Music no sound?

Whether it is leisure or irritability, listening to a good music is very pleasant things, but there are some Windows7 32-bit flagship system user feedback, their own computer in the use of cool dog music no sound, but the system sound normal, this is how it? On this issue, The following small series to bring you Window

Cocos2d-x instance: Set the background music and sound-HelloWorld scene implementation,

Cocos2d-x instance: Set the background music and sound-HelloWorld scene implementation,HelloWorld is the main menu scenario in the game. The HelloWorld. h file code is as follows: # Define _ HELLOWORLD_SCENE_H __# include "cocos2d. h "# include" SimpleAudioEngine. h "① # include" SettingScene. h "class HelloWorld: public cocos2d: Layer {public: static cocos2d: Scene * createScene (); virtual bool init (); ②

How the cocos2d-x plays music and sound

As few code needs to be added here, let's talk more about sound engine here. The Cocos2d-x has encapsulated SimpleAudioEngine for cross-platform use. In our game, I can play background music and sound effects with only one line of code. This is very convenient. Of course, the supported audio formats vary by platform. For more information, see Http://www.cocos2d-x

Does the quality of the shrimp player's music sound good?

The quality of the problem you want to see what is the player and headphones or stereo. Generally more than 50 headphones + any independent sound card will be able to hear the difference, hehe. But be careful to tell. Of course, it is best to use better equipment, novice words, 200-300 of headphones, or about 1000 of the speakers can be, will feel the rendering, sound field is very good, than the general

How does jquery control the background music switch and automatic playing of the prompt sound?

This article mainly introduces jquery's method of controlling the background music switch and automatic playing of the prompt sound. The example analyzes the technique of the background music switch and the common usage of the automatic playing of the prompt sound, which is of great practical value, for more informatio

Solving computer antivirus sequelae: there is sound but no music can be played

Solving computer antivirus sequelae: there is sound but no music can be played EndurerOriginal2009-11-25 th1Version After clearing the virus on a colleague's computer, see: In the event of kav32.exe, scvhost.exe, nxd.exe, extext74296t.exe, etc. 1Http://blog.csdn.net/Purpleendurer/archive/2009/11/10/4793127.aspx Computer sequelae: sound, but

Win7 system computer when listening to music always emit current sound how to eliminate

Win7 System computer when listening to music always emit current sound how to eliminate The method is as follows: 1, check the "Audio line" interface is correct, through the "audio line" with the computer Green audio interface to connect, and the sound card panel in the pink interface is usually used to connect the microphone, if so the wrong stereo will also e

Study Notes on cocos2d-x (24)-music Sound Effects

Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man In the game, music is an indispensable part. Music is divided into two types: long-time background music and short sound effects, which can increase the effe

Cocos2d-x instance: Set background music and sound-helloworld scenario implementation

: cleanup () {layer: cleanup (); log ("helloworld cleanup"); // stop simpleaudioengine: getinstance ()-> stopbackgroundmusic ("sound/jazzaudio"); ⑥} The first line of the above code, using namespace cocosdenshion, uses the namespace cocosdenshion, which is required by the cocosdenshion engine. Lines ②, ③, and ④ simpleaudioengine: getinstance ()-> playeffect ("sound/blip.wav") Play the

RC410 Listen to music when the effect of sound effects and peacetime effect is not the same how to do

cause Analysis: Due to misoperation or other software settings Realtek high-definition audio changes in sound management. Workaround: Re-select Realtek high-Definition audio manager in the sound effects can be, the specific methods are as follows: 1. Click "Control Panel" and select " Realtek High Definition Audio manager ". 2. Enter the speaker, select the

Cocos2d-x instance: Set background music and sound effects-set scene implementation

Cocos2d-x instance: Set background music and sound effects-set scene implementationThe Setting. h file code is as follows: #ifndef __Setting_SCENE_H__#define __Setting_SCENE_H__#include cocos2d.h#include SimpleAudioEngine.hclass Setting : public cocos2d::Layer{bool isEffect;①public: static cocos2d::Scene* createScene(); virtual bool init(); virtual void onEnter();virtual void onEnterTransitionDidFini

NetEase Cloud Music Audition sound quality Modify debugging Tutorial

To the users of NetEase cloud music software to the detailed analysis to share a test to listen to the changes in the quality of the debugging tutorial. Tutorial Sharing: 1, open NetEase Cloud Music app, click on the Left menu button 2, click the bottom left corner "setting" 3, click on "Online playback quality" 4, choose your favorite sound quality, p

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