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Introduction to VR principle explanation and development

This article is written by the author Obuil based on many years of experience for the VR developers who want to get started, supported by the 52VR website. 1. The principle of VR immersion and interaction:before, we watched a virtual creation content is through the flat screen display, 52VR last published an article "A picture let you know VR", in which you will

Introduction to VR, AR and MR Concepts _VR

In recent years, Vr/ar has been particularly hot, such as the previous E3 game exhibition, saw a clear trend: based on virtual reality or augmented reality of the new form of play, which is what we call the Vr/ar. What is the future of VR/AR/MR? In fact, the giants of Sony, Oculus, Microsoft, Google, Samsung and countless start-ups are developing virtual or augme

VR meets Ai's passion

Welcome to my Shenzhen VR speech (12/27)650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201612/632554-20161224222132714-218737285. PNG "width=" 338 "height=" 231 "style=" border:0px; "/> Download the ppt: VR technology meets Ai's passion ==> Welcome Name references Video (MP4) My speech at the Beijing VR Education

Rookie online teaches you to develop VR version of Hello World with Unity3d

Hello everyone, I am a rookie online small series. This short article will show you how to develop the VR version of Hello World with Unity3d.1 Turn on STEAMVR and connect the VIVE device(a) log in to the Steam client and click on the VR button in the upper right corner, which will pop up STEAMVR's small window(b) Connect all VR devices and the icons on the STEAM

"VR" Leap Motion website Document Unity Plugin Overview

Preface:Leap Motion's official website document has been a lot of enthusiastic netizens involved in the translation, but did not cover all the official website documents.To cater to the Unity VR craze and the learning needs of our people, this blog will launch the official document translation series for unity.This article outlines the unity plug-in and coordinate system for leap motion.English Original website: https://developer.leapmotion.com/docume

My VR boyfriend Yang Yang how to play

If Yang Yang is going to be your man's ticket, what do you want him to do to you? Feeding, wall, face? Bed play "? Hurry up on the phone Taobao buy a limited version of God's gift box, can be presented with VR glasses to experience the full Yang Yang, with him to the field of intimate love it!   My VR boyfriend Yang Yang how to play? Taobao for women's small partners launched a "boyfriend version", starri

Tenth session of International ICAN Innovation and Entrepreneurship competition and Red Valley Beach Cup vr/ar industry competition launched

July 21, 2016, jointly sponsored by Nanchang Government and the International Ican Union and other institutions 2016 tenth international Ican Innovation and Entrepreneurship competition vr/ar industry competition and the first Red Valley Beach Cup vr/ar innovation and entrepreneurship competition in Haidian District, Beijing Zhongguancun Venture Street officially announced. The contest together with well-kn

Six basic questions to be a VR developer

2016-05-31 Small CTO, future CTO I was often asked if I could offer more advice to help others get into the industry, or how to make money for VR developers. It's hard for me to answer specifically, because everyone's situation is very different. But there are some suggestions for people who want to enter the VR industry, and if you're thinking about becoming a VR

Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.

Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.This book referred to the Preface:Based on my current level, I learned three major credits for 3D graphics:A. Space ry mathematics: Space ry transformation, acceleration algorithm, Polygon technology, curves and surfaces, intersection testing, and collision testing.B. Illumination coloring system: illumination, texture, advanced pixel coloring, and a

VR industry and my < Sedan chair Discussion >

Share with you: VR industry and my generally speaking, the platform (Platform) are like a Sedan > . Sedan is not to do beautifully or not, but because it will not move. As long as the sedan chair, it will move, the Sparrow bird on the top of the car ( that is, the user ) will come. Conversely, without sedan chair, it will not move, The Sparrow flew away. Many people often mistakenly see the user as a sedan chair person. An enterprise, if c

3D Room Data Center visualization based on HTML5 's WebGL and VR technology

to the POINTB.4.V2.fromarray (Pointa)To create a vector from the origin to the Pointa.5.V1.fromarray (POINTB). Sub (V2.fromarray (pointa))That is, vector ob-oa at this point the vector is AB, at this time v1 into a vector ab.6.v2.copy (v1)V2 vector copy v1 vector, followed byv2.copy (v1). APPLYMATRIX4 (Mtrx)The rotation matrix is applied to the V2 vector, and then the vector v2 after the V1 vector revolves around the pointa.7. At this time byv2.sub (v1)It gets the starting point is POINTB, the

Learn Google Daydream VR development, Quick Start Development Basic Tutorial one: Android Development environment Configuration One

mode, as for UE4, I am involved in this platform is not deep and daydream support for it is limited, the number of API poor, here do not do too much discussion. Click Learn more to enter the Daydream Android Developer website: Https://developers.google.com/vr/android/, you can see here is the basic Google VR SDK Android platform Introduction, The main concerns are Android support and getting Started guides

MCU VR Class (07) records

MCU VR class --Time: 2016/7/27 21:00 ~ 22:00Gao Longoza Tang: I am thinking about the teaching of the MCU VR curriculum todayGao Longoza Tang: I went to Beijing Baidu company last week to lecture on VR technologyGao Longoza Tang: They have asked me to talk about "VR business model and strategy"Gao Longoza Hall: However

How to effectively improve the performance of Unity Gear VR game _VR

Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low. OK, so you decided to use Unity to do a VR game and selected the Samsung Gear

vr+ Advertising

650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160626162004563-1494445740. PNG "style=" border:0px; "/>PS. Recommendations refer to the following articles: 1. Pretend to be present: The four big questions of VR marketing are here! (2016/6/26) VR in marketing needs to be imaginative. It is a new form of content and a new medium, as well as a new way to p

Android enterprise-level mall source code, 360 & #176; Panorama VR source code, National live broadcast source code, etc. androidvr

Android enterprise-level mall source code, 360 ° panorama VR source code, National live broadcast source code, etc. androidvrAndroid featured source code [New Version] the essence of the Android technology blog is summarized and open-source: Lele music 5.0-Android music player android realizes simulation of water ripple effect source code 360 ° panorama VR, this is an APPandroid implementation that is worth

Use of Steam VR (ii)

= Lastpos + Horizontal Displacement + vertical displacement. I'm not going to go into the details of a later code with detailed comments.The focus is on the optimization of the point set, the optimization of the parabolic point two parts, one is how to calculate the collision point, and the second is the memory cost optimization. Considering that the general VR Project only moves on the horizontal plane, the collision is judged by judging the y-axis

"VR" Leap Motion Official document Confidencetransparency (deterministic transparent processing)

ObjectiveAs a result of the new partner's joining, the translation work is progressing much faster.This is the class for transparent processing in the Leap Motion tools model class in the Unity engine, which we hope will help.Link to original translation: http://blog.csdn.net/qq_18408937/article/details/47382423confidencetransparencyDeterministic transparent processingSets a hand ' s opacity based on it current confidence rating.Sets its transparency based on the current certainty of the hand.Th

"VR" Leap Motion Official document Magneticpinch (magnetic pinch)

the pick up of an object through contact). You can specify the range and the force to move the object to the hand. class Magneticpinch Magnetic Pinch-Pick classDetects pinches and grabs the closest rigidbody if it ' s within a given range.Attach This script to the physics hand object assinged to the Handcontroller in a scene.Detects the nearest rigid body in a given range to pinch and crawl it.Add this script to the physical hand object of the hand controller in the scene.Public Variablesfloat

---Oculus code analysis of the VR introductory series tutorial

Code profiling Original Author: Tony Parisi So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracking, let's take a concrete action. Locate the Ovrcamerarig object in the hierarchy panel, a

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