Original post address: http://ogldev.atspace.co.uk/www/tutorial17/tutorial17.html
In 3D Realistic Graphics, illumination is an important technology. Physically speaking, a beam is composed of many small particles, I .e., "photon", which are transmitted in the air, refraction and reflection on the surface of an object, and finally enters my visual system, it forms the real world we see in our eyes. In programming, we cannot simulate all the actions of photon. Therefore, it is an eternal topic in
The type of light we are discussing here has the same point, that is, we are considering a point on the light source, the effect on the surface of the object, that is to say, the three-dimensional angle is approaching zero.Here the light source is divided into two categories, one is directional light, assuming the
Effects
Among the many dazzling flash effects, the most fantastic and magical effect should be a light effect. Light effect is the final level in Flash-magic field, the common have glow, laser, cast rays, set beam, etc., these light effects bring great visual impact and dynamic enjoyment. Unfortunately, however, many people are still unable to master the design e
Three. js source code annotation (forty-four) Light/DirectionalLight. js
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I also just started learning. Sorry for the errors in many places.
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Three. js source code annotation (forty-three) Light/SpotLight. js
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I also just started learning. Sorry for the errors in many places.
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Diffuse Lighting (Diffuse reflection light)Different material surfaces reflect light in different ways. The reflection angle of the mirror glazing is equal to the angle of the entering body. When you see a strange light in the eyes of a cat, this is the reflection of light: this is because the eyes of the cat are refle
Three. js source code annotation (39) Light/HemisphereLight. js
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I also just started learning. Sorry for the errors in many places.
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In the previous article, the simplest shader is only the diffuse reflection under a single light source, but often there is not only one light source in the scenario, so how can the diffuse reflection intensity of the surface of our objects be combined when multiple light sources exist? What does the tag "lightmode" = "forwardbase" mentioned above mean?
The built
Interpretation of the Shader Series 8 Written by CG in Unity-Multi-light source diffuse reflection and unityshader
In the previous article, the simplest shader is only the diffuse reflection under a single light source, but often there is not only one light source in the scenario, so how can the diffuse reflection intensity of the surface of our objects be combin
The simulation realizes traffic light management system logic at intersection, the specific requirements are as follows: randomly generates vehicles that follow each route. For example,: Southbound vehicles----straight vehicles from West to south----right turn vehicles from east to south----left-turn vehicle ... Lights ignore the yellow light, only consider the red and green
Use fragmented time, first of all the knowledge points to be prepared in advance. Recently busy, preparing an article to bind C + + objects into Lua. But, do not want to easily start, hope to do enough preparation.This translation comes from lua-users.org, the original address.Light User DataLight UserData, like heavy UserData, was a form of UserData, which is one of the basic data types in Lua. Light UserData is characterized by the following propert
-- Java training, Android training, iOS training,. NET training , look forward to communicating with you! --1, traffic light management system principle and analysisFirst understand how it works, because just learn the car, probably understand how traffic lights operate, generally speaking the right turn is the default do not see the lights, you can directly turn right,But sometimes it's different when the traffic has arrows, so we don't think about t
reprinted from the Wind Yu Chong Unity3d Tutorial CollegeTo put it simply, the final color output of the illuminated shader is the material color * light color, wherematerial Color: Previously mentioned, fixed formatTex2d (_maintex, I.UV) light color: light color =Spontaneous Light+Ambient
This is what I talked about during the summer vacation. I handed in questions from the physics department.
Suppose a person is moving at a close speed of light. Then he looks back and asks what he sees?
For a long time, it cannot be solved. The only answer is:Colorful lightBut I don't know why.Is it a magic horse?In the end of the semester, I suddenly remembered it when I was studying for one day. I mentioned it to Zhang Zijun xiaopan.As a result, th
Today, I listened to Li Tao's PS lecture and talked about the color. It was quite good. It gave me a better understanding of the color.
We see a color, such as red, and the light that enters the eyes must be red. There are two possible sources: one is a light source that sends only red light; the other is a reflective object that absorbs only red
Game Light Source In 3D games, light sources are a distinctive game component. Used to improve the texture of the game. If no light source is added, the game scenario may become very dark. Three different types of light sources are provided in unity: Point Light Source, s
Three. js source code annotation (40) Light/PointLight. js
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I also just started learning. Sorry for the errors in many places.
The following code is a comment on the
Photoshop Technology advanced Required skills! If you've already pulled the map and skinned the photo, then it's time to challenge the tutorial! This is an essential skill of synthetic technology, because the scope of use is very wide, so the students are recommended to learn the most important yo!
@ Flying House Rui Uidesign: The production of abstract light in advertising, posters, game scene design in particular, this kind of aesthetic
6.4 Vertex lighting and unity the third Way to store light6.4.1 Unity Light source for vertex passis it hopeless? How can the world do without light? Of course not, the light is coming, unity put it inUnity_lightposition[4] Array. can simply tell you a result: within Lightmode = Vertex's pass, unity_lightposition[4] andUnity_lightcolor[4] is the most reliable fir
the structure of the surface light source first has the following information:1. Aluminum Structureappearance structure, and the main structure of the LED heat dissipation-usually using AL6063, aluminum extrusion die, the upfront cost of low investment, the appearance of beautiful treatment, heat dissipation, the previous days to see the exhibition also found that there are manufacturers to do die-casting structure, so the IP level can do a higher poi
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