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PS Production of abstract Light production Series

 Objective Abstract light production in advertising, posters, game scene design in particular, this kind of aesthetic lighting production is also the first to learn PS master difficulties. At the beginning, you can only take PS do photo beautification, you only use PS as Beauty Mito, and so you learned to pull the map, for the next step to advanced synthesis technology ready. The abstract light We are goin

[Unity] Chapter 1: illumination textures and light effects, Chapter 2 unity

[Unity] Chapter 1: illumination textures and light effects, Chapter 2 unity Classification: Unity, C #, VS2015 Date created: 1. Introduction In Unity 5, Lighting is a technology that enhances the illumination and shadow effects of scenarios. It can make static scenarios look more real, rich, and stereoscopic with a small amount of performance consumption, it can also process dynamic objects. In earlier versions, Unity 4 can only process "static" objec

A random talk on computational photography (II.): Using light field to realize "focus before taking pictures"

In the last visual understanding of the light field, the basic concept of the light field, the 3D property, the acquisition method in practical application and the method of seeking arbitrary light by interpolation are discussed in this paper. This article continues on the basis of the use of light field to achieve "fi

Brief Introduction to the next generation of game engine light and shade

I. Categories of game light and shadeIn actual game production, lighting in the narrow sense only refers to the vertex color and dynamic shadow affected by the lighting in real time. However, in actual application, the light and shade effects that affect the overall feeling of players are, that is, the effect of light and shade in a broad sense should be more ext

Basic OpenGL concepts 4-color, light, and material 3

4Specify a normal vector for the elementOpenGL must use the normal vector of the element to determine the brightness and shade of the element. Only when the objects in a scenario have different light and shade can the scenario be stereoscopic.It is quite simple to determine the normal vector of a plane. On a plane, two vectors that are not parallel to each other are randomly searched. Their outer product (cross product) is the normal of the plane.Form

Sort out the notes on the game development of the visual C++/directx 9.0c of the Light ink God

Still very good blog, just don't have a folder. So I made a cottage folder here. Easy to find at any time.The previous 31 period withheld."Visual C + +" game development note 32 A DirectX bigger picture cognitive article in the Light Ink DirectX accelerated:Click to open linkVisual C + + game development Note 33 The accelerated of the light ink DirectX is fantastic: DirectX initializes four steps:Click to o

Use a variety of light sources in the Three.js

Light sources provided by the 1.three.js LibraryThe Three.js library provides a number of column lights, and no light source has a specific behavior and purpose. These light sources include:Light Source Name/descriptionAmbientlight (ambient light)/This is an underlying light

Light with "left ear" won 51, but also pull the Qihoo 360 whole event?

Produced by Ray Pictures, Su first directed the youth film "left Ear", since the April 24 release, the box office performance is astonishing. The first weekend broke 200 million, 10 days broken 400 million, by Nien, Chen Turin and other leading meat corps is let "left ear" to become this year "51" the biggest black horse.May 10, "left ear" in the physical courtyard line still maintain nearly 10 million box office daily Growth, with "0 window period" Exclusive advance Landing 360 network, directo

"DirectX11" Nineth Light model--Highlights

Blinn-phong vs Phong Comparison of two kinds of high-gloss model calculations Summarize Reference links About LightsIn the real world, without light we will not see anything, the object you see or the light that reflects the light or itself can be self-luminous. In the process of computer rendering, you will simulate the interaction of

Three.js Source Note (44) light/directionallight.js

/** * * DirectionalLight method creates a parallel light source based on the color property of the set light, the strength attribute intensity. * The function function of the DirectionalLight object is implemented using the function prototype object that defines the construct. * Note:spotlight type lights are shaded, but need to use meshlambertmaterial or meshphongmaterial* example:* var

Unity3d Shader God Ray the light of the Lord

another post-process effect, God Ray, the light of God, is the needle-like glow of a circle around the sun when we look at the sun again.First put the group effect, the scene resources of this article are from the light ink God, the effect of this article shader effectadded the previous HDR and bloom effects: LinksThe code of this article is from a great God in the unity Holy Scriptures, the blogger made a

Product Design: The process experience on the front light back weight

I make products, like the first light after heavy. This is my favorite principle, if it can count as a principle. It is a fairly universal principle, and it is meaningful to understand it from all angles. Front light back weight on process experience Before light weight most let the user perceive, is the process experience on the front

Photoshop Simulates Jesus Light

Every time I see Jesus light (that is, the beam from the clouds), can not help but press the shutter, because this is nature's wonderful, the canvas of the sky is often converted, in which the scale cloud, Jesus light and so are relatively few, so cherish the opportunity to see them. Nature and weather can not be asked, artists can rely on clever hands to paint the lig

Five web design tips for better use of light and shade

Original Author: Rob MorrisOriginal link: 5 simple Tricks to Bring Light and Shadow into Your DesignsTranslator: Woole Original: 5 simple Tricks to Bring Light and Shadow into Your Designs There is no time in real life where there is no light or shadow. Everything you see is shaped by the reflection of light and shad

Construction scheme of Wireless campus network in Dalian Institute of Light Industry

application of teaching, it is their current stage of the task of urgent need to be solved. In this regard, one of the oldest colleges in northeastern China, Dalian Institute of Light Industry, through the use of Ruijie Network wireless solutions and related equipment, to create an "efficient, safe, reliable" wireless campus network, the Wireless campus network to make full use of the Dalian Institute of Light

Dark Horse programmer: Traffic Light Management System

---------- Android training, Java training, and hope to communicate with you!----------Business Requirements The traffic light management system logic at the intersection is simulated. The specific requirements are as follows: Asynchronously and randomly generate vehicles traveling along each route. For example: Vehicles from south to north-direct vehicles Vehicles going from West to south-turn right Vehicles from the east to the south-turn vehicles .

Dark Horse programmer traffic light Management System

----------- Android training, Java training, Java learning technology blog, we look forward to communicating with you! ------------ According to the needs of the traffic light Management System: design a road class to express the route. A road object represents the route, with a total of 12 routes. A new vehicle is randomly added to each route and saved in a collection. Every second, each route checks whether the lights that control the current ro

Photoshop adds light to improve photo texture processing tutorial

To the users of Photoshop software for detailed analysis of the use of adding light to enhance the image texture processing tutorial. Tutorial Sharing: Often listen to friends around CuO sigh pictures of their own plain, no texture, not beat eyes. And many of my own photos have this problem, after repeated practice and try to figure out, this aspect has a great promotion, some of their own experience to share with you. This article is only a summary o

OpenGL tutorial (20) Point Light Source

Original post address: http://ogldev.atspace.co.uk/www/tutorial20/tutorial20.html In the previous tutorial, we studied the basic illumination model (Environment light, diffuse reflection light, and high light) on the premise of the direction light ). Direction light has no s

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of Light introduction lights

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of Light introduction lightsAfter sharing a Chinese subtitle video camera Introduction cameras, this chapter share a 2nd completed videos, namely "Beginner Graphics–lessons series of Light introduction Lights". Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illeg

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