Look at a person's PHP tutorial, he said there are more than 480 in the country with his framework, how he counted it? Is there a backdoor scan?
Reply to discussion (solution)
Can Google?
It's a big blow to the bull.
There is also a possibility: he logs a notepad when his frame is installed, who installs it and writes it to Notepad, and then about how many IPs have installed his frame.
There is also a possibility: he logs a notepad when his fr
DP Unit to ensure that the UI is correctly displayed on different screens.The relationship between mobile phone screen classification and pixel density is shown in table 1.Cell phone size distribution (http://developer.android.com/resources/dashboard/screens.html ),Currently, most mobile phone users have a resolution of 800*480 and 854*480.From the above screen size distribution, we can only consider mobil
Strictly speaking, as a reader, you should read this article from a critical perspective, this article is based on my reading and practice of the official Android development document Supporting Multiple Screens and the formation of communication with developers. It is a summary of my personal understanding of the current basin.
I. Multiple screens supported by Android
Traditionally, this is generally the case:
Ldpi: resolution 240x320
Mdpi: resolution 320 ×
. The design View pane in the form displays the preview effect of the xaml file in almost real time, while the XAML pane displays the markup language itself.
2. First, let's give the application a meaningful name, which will be displayed in the application title bar. Change the title attribute of the window label to Font viewer.
3. The default size of the form is too small. We can use the height and width attributes of the window label to change the size of the form. Set height to
In the previous part1, I explained the various stages that the 3D rendering command had taken before being actually processed by the GPU on the PC, and then dug a hole here with the instruction processor. OK. In this part, we will indeed encounter the instruction processor first, but you need to know that everything in the instruction buffer goes through the memory-whether it is the system memory or the Display memory. We use pipelines in order, so before entering the instruction processor, we n
TV system display formats. It can be divided into the following five types:
D1: 480i format (525i): 720 × 480 (horizontal 480 line, interlace scan), the same as NTSC analog TV definition, line frequency is 15.25 kHz, equivalent to what we call 4cif (720x576)
D2: 525 P format (720 p): 480 × 480 (horizontal 31.5 lines,
File: vgaspeed.txtName: test the speed of the vga12h ModeAuthor: zyl910Blog: http://blog.csdn.net/zyl910/Version: V1.0Updata: 2006-11-14
Download (note the modified extension)
Introduction~~~~I 've written a lot of screen writing code in DOS, but I never thought of a problem-there are multiple VGA operating speeds. Therefore, I wrote a small program to test the VGA speed.Graphics Mode: VGA 12 h, 640*480*16 colors.Three test items:1. Read test. The VGA
First, we need to understand several concepts:A. scanning line and resolutionThe scanning line can be understood as dividing the horizontal direction of the screen into lines, just like a horizontal line forming a plane. The screen definition basically depends on the smoothness of the scanning line. In other words, the scanning line determines the physical resolution of the screen. The physical resolution refers to the maximum number of pixels displayed on the screen. Physical resolution determi
during db2start:
Code:
Cutester-mymm> db2start04/20/2005 11:59:47 0 0 sql5043n support for one or more communications protocols failed to start successfully. However, core database manager functionality started successfully.Sql1063n db2start processing was successful.
Check sql5043 directly and you cannot determine the problem. If you check db2diag. Log, it is clear:
Code:
11.59.46.112.167 + 4
1. dip: Device Independent pixels (device independent pixel ). different devices have different display effects. This is related to the hardware of the device. We recommend that you use this function to support WVGA, hvga, and qvga without pixels.Note that the dip is related to the screen density, and the screen density is related to the specific hardware. Incorrect hardware settings may cause the dip to fail to be properly displayed. On a display with a screen density of 160, 1dip = 1px, someti
and yv12 are in the yuv420 format. They are also in plane mode. They package the Y, U, and V components and store them in sequence. The YUV data extraction of each pixel follows the yuv420 format, that is, four Y components share a set of Uvs. Note: In, y '00, y '01, y '10, and y '11 share cr00, cb00, and so on.
(5) nv12 and nv21 (yuv420)
Nv12 and nv21 are in the yuv420 format. They are in the Two-plane mode, that is, Y and UV are divided into two plane, but UV (cbcr) is a staggered storage, i
density into four general dimensions (low, medium, high, and extra high)
General screen: ldpi is 120 dpi, mdpi is 160 dpi, hdpi is 240 dpi, and xhdpi is 320 dpi
For the screen, the larger the dpi, the higher the fineness of the screen, the more clearly the screen looks
1.4 Density-independent pixels (Density-independent pixel -- dip)
Dip is a virtual pixel unit.
The corresponding formula of dip and specific pixel values is dip/pixel = dpi value/160, that is, px = dp * (dpi/160)
When you define
1. dip: device independent pixels (device independent pixel ).Different devices have different display effects, which are related to the hardware of the device. We recommend that you use this function to support WVGA, HVGA, and QVGA without pixels.
Note that the dip is related to the screen density, and the screen density is related to the specific hardware. Incorrect hardware settings may cause the dip to fail to be properly displayed. On a display with a screen density of 160, 1dip = 1px, som
undoubtedly possible, but it is not universal... The following is an example:
Let's first implement the process of setting the height of the ImageView to make the image display a normal proportion in this specific simulator:
The actual pixel size of the above image is: 828*314, the ratio of width to height is about 2.43, and the size of the simulator we use here is 480*800 (unit: px, that is, pixels), that is to say, the width of the pixel is
Before Android 4.0, you can use the following method to obtain the screen width and height:
DisplayMetrics dm = new DisplayMetrics ();
GetWindowManager (). getDefaultDisplay (). getMetrics (dm );
Int mScreenW = dm. widthPixels; // obtain the width.
Int mScreenH = dm. heightPixels; // get the height
In the above method, before 4.0, the total width and total height of the screen are obtained, including the height of the status bar and the height of the navigation bar, such as a
I believe most people have read many articles about getting screen pixels when reading this article. From other articles, we know that the screen pixels are obtained based on the DisplayMetrics class.The specific calculation method is width = widthPixels * density; height = heightPixels * density (ps: widthPixels and heightPixels, density are obtained from DisplayMetrics ).
Copy codeThe Code is as follows: DisplayMetrics dm = new DisplayMetrics ();
GetWindowManager (). getDefaultDisplay ().
first, some basic concepts1, Length (true length): inches, inch2. Resolution: density pixels per inch dpi (density)3, Pixels: px4, Dip formula: px/dip=dpi/160 so dip similar to inches, length (dp=dip,sp similar to dip) dip=160*inchdip= 160/dpi * pxWhen the dip is certain, the larger the DPI, the greater the PX5, generalized resolution = long px* width pxsecond, the common law1, usually we say that the resolution of the cell phone is 320*480, in fact,
Sdtv standard-Definition TV standard clear TV
Edtv enhenced-Definition TV enhanced clear TV
HDTV high-definition TV
Sdtv includes 480i 576i
Edtv contains 480 P 576 P
HDTV 720 p 1080i 1080 p
480 I: I indicates interlaced, 480 indicates that the vertical resolution of the frame is 720,704,480 rows, and the horizontal resolution is generally I, which corre
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