the integration of multiple applications. To address these problems, Cisco's next-generation stackable switch ipvst3750 introduces an innovative technology-intelligent stack StackWise. It provides an innovative stack architecture that provides a 32 Gbps stack interconnection, up to 9 switches can be stacked and managed and planned from physical stack to logical data flow. This integrated and optimized device allows customers to deploy voice, video, a
The 3750 stack, unlike the 3550 stack, is a real stack. The Catalyst 3750 series uses StackWise technology and is an innovative stack architecture that provides a 32 Gbps stack interconnection, connect up to nine vswitches and integrate them into a unified, logical, and optimized device for integration, so that customers can deploy voice, video, and data applications with greater confidence, 3750 uses the backplane stack mode. The machine itself has a
port switch are basically fixed with the switch, and each switch port of the module chassis switch is inserted and modular, and can be added or subtracted according to the need. Usually, the former is mainly used in the low-end application of the network, the latter is mainly used in high-end applications. These two systems of products, will be in the speed, intelligent applications and coverage of the three major areas of development.
Fixed-port switches can extend the capacity by stacking to
and height of the View.
Now we can see the difference between dp and percentage, and the percentage can better solve our adaptation problem.
Some tips adaptation
Let's take a look at some matching tips.
In fact, the above three tip points are used in the final analysis. match_parent is equivalent to 100% reference parent control; weight is allocated proportionally; custom view is nothing more than because most of the size is calculated by percentage;
Through these tips, we can see that if we
First, let's talk about the environment: 2.6.33-rc4, arm9-running, 640*480
The basic idea is to delete the static ppm file from the kernel and put the generated array into the memory. The steps are as follows:
1. decompress the kernel and modify drivers/video/logo/Makefile.
Only obj-$ headers are reserved. obj-$ (CONFIG_LOGO) + = logo. o
The purpose is to remove the process of generating xxx_logo_xxx.c, because we do not need
2. The image disp
can get Android to support the concept of percent.3, the introduction of the percentage of 1, introducedIn fact, our solution is to have a folder for each of your resumes in the project for the resolution of the phone screen you need to adapt.Such as:Then we are based on a benchmark, which means:
For example, the resolution of 480*320 is the benchmark
Width is 320, the width of any resolution is divided into 320 parts, the val
Imagema to add a watermark to the image, the watermark image will change the reason: the color space of the picture does not correspond to the watermark is the original CMYK watermark (actually a composite picture) command: Convert e:\1.jpg e:\water.png-gravity Southeast-geometry +10+10-composite e:\1-1.jpg Original watermark Picture: The resultant composite Picture: Before always thought is the reason of the parameter, so tried the composite of ImageMagick a lot of parameters, Composite-compose
Rotatelogs truncate the log for configuration. However, after you save vhost.conf, the server httpd-k restart always fails to restart successfully.Log file:(2) No such file or Directory:AH00089:Couldn ' t start errorlog process ' ROTATELOGS/VAR/WWW/HTML/LOGS/ERROR/%Y/%M/%D_ERROR.L OG 86400 480 '. Ah00015:unable to open logs (2) No such file or Directory:AH00089:Couldn ' t start errorlog process ' rotatelogs/var/www/h Tml/logs/error/%y/%m/%d_error.log
//////////////////////////////////1. drawable -(
Hdpi, Mdpi, ldpi)
DPI is the abbreviation of "dot Per Inch". The number of dots per inch.
Four density classifications: ldpi (low), mdpi (medium ),Hdpi(High), and xhdpi (extra high)
Normal screen: ldpi is 120, mdpi is 160,HdpiIt is 240, and xhdpi is 320.
2. Differences between WVGA, hvga, and qvga
VGA is "video graphics array", and the display standard is 640*480.
WVGA (wide VGA) Resolution is
The screen sizes of Android devices are various, but they can be divided into two major parts during design: versions earlier than 3.0 and Versions later than 3.0. What problems will this cause? Let's use three assumptions to explain.1. Assume that you have two 4 inch devices on your hand. The resolution of device A is 800 × 480, and that of Device B is 1600 × 960. You have designed A 64*64 pixel icon on device A, and it seems to be in the right size,
While doing Facebook and WhatsApp sharing, sharing the Google short chain, Facebook gets no big picture, and the competition is not the same as the display, WhatsApp to share the short chain without pictures and description.WHATSAPP:Analysis of the ucnews, found that they share the WhatsApp link to the page, the meat tag to add the relevant attributes, and then add the relevant tags in their own station, problem resolution.Facebook:Through multiple tests, it was found that Facebook was based on
with the same width, for example, 3 inch, if the density is 1.0, the resolution is 3 inch dip * X or 1.5 PX. If the resolution is, if the density is, resolution is 480*1.5 = px * X or dip * X. (Here X indicates the screen height ). if it is the same as 240dip, the two machines will show half the length, thus ensuring the proportion. in this case, if the resolution is 480 or 720, you can use the same layout
Article 3. Pre-development knowledge supplement: length units and screen resolutions of Android, which are also reproduced ~~, Android screen resolutionThis article is a bit early, but it is very practical. For more information about the Unit, see the red part.
Screen Resolution Basics
1. terms and concepts
Terms
Description
Remarks
Screen size)
It refers to the actual physical size of the mobile phone, such as the commonly used 2.8 inch, 3.2 inch, 3.5 inch, 3.7 inch
noticed that for a screen with the same width, for example, 3 inch, if the density is 1.0, the resolution is 3 inch dip * X or 1.5 PX. If the resolution is, if the density is, the resolution is 480*1.5 = 720px * X or 480dip * X. (Here X represents the screen height ). if it is the same as 240dip, the two machines will show half the length, thus ensuring the proportion. in this case, if the resolution is 480
user experience is too poor, if placed in xdpi above the directory, then these pictures in the MDPI directory, there may be memory crashes. 2nd: Now the most screen resolution on the market is 480*800, so for this adaptation is good, the other re-repair adaptation. So 480*800 and hdpi What's the relationship? We can use math to calculate it. 480* 800 repr
build mode so that we can easily come to a default configured Imageloaderconfiguration object /** * Create a default Imageloader configuration parameter, which creates a default configuration scheme * @return */ private imageloaderconfiguration Getdefaultconfig () { imageloaderconfiguration config = Imageloaderconfiguration.createdefault( Getapplicationcontext ()); return config; } Of course, Imageloaderconfiguration has multiple options to configure. The follow
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