due to the introduction of AMD's RX 480 in the performance of eye-catching, much attention to the players. Nvidia has also been forced to launch the GTX 1060 graphics card, the two new graphics cards are based on the new architecture, and are added to the VR feature, but also the positioning of high-end.
First, let's look at the comparison of GTX1060 and RX480 graphics cards to see what the difference is between the two new graphics cards.
RX
Article Description: Touch screen mobile phone website design.
With the boom in smartphones and Android, a touchscreen mobile Web site based on safari and Chrome is Website.Touch Screen mobile Web site in China is still the beginning stage, from the industry's current situation, its experience is uneven, the author will be from the equipment, systems, browsers, networks, four dimensions to explore the touch screen mobile phone website design:
First, equipment
• Resolution and scre
Baidu Mobile Input Method skin Strong, I can not give a comprehensive tutorial! In that case, you can write a book ... But want to be a friend of skin, I will sincerely help you.
Each input method has its own different colors and styles of skin choice, that place the official skin, we are also able to make their own mobile phone input method of skin it? below for you to introduce Baidu mobile phone input Method skin production methods, like DIY friends can try.
First download Baidu Mobile Inpu
iPhone screen size and resolution of some small posture 20160303
IPhone devices now have multiple resolutions , as listed in the following table,
Equipment
Screen Size
Resolution (PT)
Reader
Resolution (PX)
after rendering
PPI (DPI)
IPhone 3GS
3.5 inch
480 x
@1x
480 x
Empty
163
IPhone 4/4s
3.5 inch
Org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean (abstractbeanfactory.java:299) at Org.springframework.beans.factory.support.AbstractBeanFactory.getBean (abstractbeanfactory.java:194) at Org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons ( defaultlistablebeanfactory.java:755) at Org.sPringframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization ( abstractapplicationcontext.java:757) at Org.springframew
Android under screen adaptation:Fit: The current app shows the same effect on different phones. Before the adaptation needs to first determine the current cell phone pixel density type (such as: xhdpi, hdpi, MDPI, etc.),The following is an example of Huawei G700, Simulator, to calculate its pixel density.Case one:Phone Model: G700Cell Phone Resolution: 1280*720 (Note: Mobile phone two right-angled side of the 1280 and 720 pixels respectively placed)Cell phone Size: 5 inches (Phone diagonal lengt
resolution
Description
Vga
480*640
Standard Video Interface resolution
QVGA
240*320
Only One-fourth of VGA
HVGA
480*320
Only One-second of VGA, use less, development use
WVGA
480*800
taking a closer look at the contents of the file.The foldersThese contain PNG images named in numbers, starting from something like 0000.jpg or 00001.jpg and proceeding with Incremen TS of 1. There have to be at least one folder, and there are no known upper limit to the number of folders.The Desc.txt fileThis file defines how the images in the folder (s) is displayed during the boot animation, in the following format:Width Height Frame-rateP Loop Pause Folder1P Loop Pause Folder2An example of
, HVGA, and QVGA, and do not rely on pixels. The corresponding formula for dip and specific pixel values is the dip value = device density/160* pixel value, which can be seen on devices with a dpi (pixel density) of 160dpi 1px=1dip
sp (scaledpixels magnified pixels)
is primarily used for font display (best for TEXTSIZE). According to Google's suggestion, TextView's font size is best to use SP to do units, and view the source of TextView know that Android by default
Apache is still relatively cool, with its own Rotatelog program, edit the Apache master configuration file, the following changes:Comment out the following two linesErrorlog Logs/error_logCustomlog Logs/access_log CommonThen add the following two linesErrorlog "|bin/rotatelogs logs/errorlog.%y-%m-%d-%h_%m_%s 2M +480″Customlog "|bin/rotatelogs logs/accesslog.%y-%m-%d-%h_%m_%s 2M +480″commonThe meanings are a
Adaptation principle: proportional scaling.Because only the width and height are scaled in proportion to1 picture does not deform2 The proportions of the long and wide coordinates that are logically formed are consistent. For example, the width 2pt represents 4 pixels, the height 2pt represents 4 pixels, does not appear the same logical length actually represents the pixel length is different.Like what:The adaptation is primarily for background images and UI elements.11 Background picture width
Next, let's take a look at the log configuration commands in linux and windows.Linux system configuration method:Change it The code is as follows:Copy code ErrorLog "|/usr/local/apache/bin/rotatelogs/home/logs/www/% Y _ % m _ % d_error_log 86400 480 Prime;CustomLog "|/usr/local/apache/bin/rotatelogs/home/logs/www/% Y _ % m _ % d_access_log 86400 480 Prime; common # This is the log code
(1) drawable-hdpi contains high-resolution images, such as WVGA (480x800), FWVGA (480x854)(2) drawable-mdpi contains medium-resolution images, such as HVGA (320x480)(3) drawable-ldpi contains low-resolution images, such as QVGA (240x320)ldpi:240x320mdpi:320x480hdpi:480x800, 480x854xhdpi: at least 960*720xxhdpi:1280x7201 common resolutions for Android phones today1.1 Common resolutions for mobile phones:4:3VGA 640*480 (Video Graphics Array)QVGA 320*240
model ChangesCoordinates: Indicates the physical size of the screen, the coordinates become larger, indicating that the machine screen size has become larger;Pixels: Indicates the size of the screen picture, with a correspondence between coordinates, such as 1:1 or 1:2, etc.;PPI: A scale value representing the physical size of the screen to the size of the picture, and the scale of the coordinates and pixels will not change if the PPI is not changed; iphone 4 iphone, iphone3/3g models do
PX: is the pixel of the screen in: inches MM: millimeter PT: LB, 1/72 inch DP: A density-based abstract unit, 1dp = 1px dip: equivalent to dp SP: it is similar to DP, but it also scales according to the user's font size preference. SP is recommended as the unit of text, and dip is recommended for others
The following is an overview of the relationship between DIP and PX:Qvga screen density = 120; qvga (240*320)
Hvga screen density = 160; hvga (320*
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