The procedure is as follows:
1.Enable 2D Texture first. If it is not enabled, the texture area is black.
Glable (gl_texture_2d)
2.Generate texture
Glgentextures (1, m_ntextureid)
Glbindtexture (1, m_ntextureid)
Glteximage2d (gl_texture_2d, 0, gl_rgba, m_nwidth, m_nheight, 0, gl_rgba, gl_unsigned_byte, m_pdata );
M_pdata pixel data
You can also enable the foll
This tutorial describes how to use PS to create a cool and realistic metallic texture symbol method. the effect produced by this tutorial is really great and difficult, my favorite friends can follow the tutorial to learn about it. I hope it will help you. this tutorial is intended to introduce my friends at the foot home to use PS to create a cool and realistic metal texture symbol method, the results prod
This article mainly teaches you how to use Photoshop software to design and make a bird ICON with a super metallic texture. the icons drawn in this tutorial are very beautiful and difficult to draw, the overall texture is completed through the layer style. if you like it, let's learn it together. This article mainly teaches you how to use Photoshop software to design and create a bird ICON with a super meta
Texture is an important part in terrain rendering. If the accuracy is too low, the terrain looks fake. If you do a high-precision texture, it is costly and inflexible. Therefore, using Procedural texture allows computers to help you complete this task, which is easy and flexible.
Let's take a look at the effect of generating a
UV Atlas operations are useful in some scenarios, such as lightmap baking in common scenarios. In this case, we need to generate light map uv for the ry element in the entire scenario, that is, to project it to a texture, all ry elements are required to correspond to the unique light map UV (that is, there is no overlap in this texture to get the correct baking information ). UV Atlas is actually a traditio
Texture resources are one of the most widely used resources in the development of Unity3d games, and are referenced in such aspects as interface UI, mesh model, particle effects, etc. There are also special Texture resources, such as: Movie Texture: Video resource, Render Texture: Render map.Texture Type: Map typesAlph
How to set the background of a text box object in a Word document as a texture effect, as follows!
As shown in the following figure, suppose there is a text box object like this, let's set its texture effect below.
As shown in figure two below, right-click any of the four border lines of the text box to pop up the menu and choose Format Text box.
In this way, the following image will pop up
To you photoshop software users to detailed analysis to share a quick to create beautiful texture watercolor noodles production tutorials.
Tutorial Sharing:
First start Photoshop, open we need to make a watercolor effect of the picture material, here I chose a foreign beauty, I hope you like. As shown in Figure 1.
Figure 1
Copy the photo background layer one layer, select the new layer to manipulate it, and
Yes, today we are going to talk about water, the most uncertain substance in the world.
In fact, the texture of the simulation water needs some prerequisite, today to talk about the water texture, it should be similar to water and so on the surface, but also the effect of side view, which is because of different perspectives, different environments under the water textu
This example from a foreign customer's real case, very cool, the focus is to help students learn to draw this kind of effect when the idea, want to learn the specific operation of the students can directly right poke >>>
First, the construction sketch
First of all, we draw a sketch of the login box, the image below is the other side has been painted, the customer said want this shape. If the client doesn't specify it, it's going to draw it yourself.
Two, solid color filling
The text in the effect picture includes a metallic texture, texture, and some edge complements, so it's hard to do with a layer style. The best way is to copy several layers of text, one layer corresponding to an effect, and then the fill to 0, you can get the desired effect.
Final effect
1, a new 800 * 600 pixel file, background filled with black, the following figure.
2, sel
The three-dimensional text of the tutorial is unique, metal surface texture is the use of filters and style to make, the operation is relatively simple, with lens halo to make texture, and then use a simple layer style to strengthen the texture. The three-dimensional part of the author used the action, the effect is more realistic.
The final effect of the Photos
A control is not complete the "player" interface, called it the player is just an excuse, perhaps more emphasis on the visual skills of practice. This article allows us to analyze how a complex graphic is from scratch, hoping to help visual designers, but also rich in some "eccentric" works.
At the beginning of the production, the mind repeatedly lists some of the most complex graphics, glittering, collected transformers material:
Sketch this version feel good, distinctive features
PS from the 3D tool can make very good stereo words, but the texture part of the processing is still not natural, especially the corner of the texture transition is not natural. The manual method can be used to solve this texture, especially the texture part can be arbitrarily deformed according to the curvature of the
To the users of Photoshop software to elaborate on the beautiful dot metal texture word of the production tutorial.
Tutorial Sharing:
1, a new 1000 * 650 pixels, resolution of 72 of the canvas, background filled with black. Use PS to open the following text material,
Drag in with the Move tool, lock the pixel area and fill it with white, as shown below.
2, double-click the Layers panel, text
1, 2d game the most memory is undoubtedly the picture resources.2, Cocos2d-x different platform to read the texture of different mechanisms. Under iOS using Cgimage,android and Windows is directly calling the PNG library. I tested, using the PNG library directly read PNG will save about 1MB more memory than cgimage (image occupies 4mb of memory) but the speed is one times slower than Cgimage. How time and space can be a choice depends on the actual si
Original: HTTP://WWW.JIANSHU.COM/P/F7C3741F22AFThe Unity3d engine handles textures intelligently: Whether you put in png,psd or TGA, they are automatically converted into Unity's own texture2d format .In the texture2d settings option, you can set different compression formats for different platforms, such as iOS set to Pvrtc4,android platform set to RGBA16, etc.Well, it's very smart.However, in some advanced use, some situations are difficult to meet.For example, we ngui the atlas
Use depth textures:Depth information can be rendered to a texture, some effects of the production will require scene depth information, at this time depth texture can come in handy.Depth texture have different implementations on different platforms, and native support is not the same.Unitycg.cginc defines some of the help macros defined using depth texture:Unity_
Render path" supported by the graphics card. The video card automatically chooses a subshader that best suits its performance.In a subshader we can define multiple passes, and pass differs from Subshader, and each pass you write is executed in the order. We're going to write a specific shader code in the pass, and one more thing to mention, It is not possible to write a pass in Unity's surface shader, because in Unity's lighting model He will automatically define some passes, so you will no lon
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