Android-based Doraemon-connected full version of the game source code, android-connected games
This code is written by the main user, without copyright issues. There are also a few other games and application source code will be launched soon! Doraemon supports two game modes and 60 levels. You can easily add new levels by modifying the configuration file. Devel
This is a solution I used to upgrade the Ogre engine. I would like to share my experience with you.
Every programmer proficient in ogre will be disappointed with the Shadow solution that comes with ogre. Whether it is a template shadow or a projection shadow, it is a shadow of a fixed rendering pipeline, and the effect is not good.
Changyou "tianlong Babu" has been upgraded to 3, and uses the previous shadow solution, which indicates that it is really difficult to find an ideal solution to repl
In order to achieve a HTML5-based scene games, I use the HT for Web to implement, just 200 lines of code, I can implement the "first person" to operate the forward and backward back and forth, and achieve collision detection.Let's take a look at the effect of the implementation: Http://hightopo.com/guide/guide/core/3d/ht-3d-guide.html#ref_collisionor http://v.youku.com/v_show/id_XMzA5MzUzODc4NA==.html?spm=.
This example describes the C + + based on the console implementation of the greedy snake games. Share to everyone for your reference. The implementation method is as follows:
#include
The effect diagram looks like this:
I hope this article will help you with the C + + program design.
Basic
1: image memory size Summary
A: Images: Large Memory users, especially mobile game image resources. Computing the usage of image resources in memory has become a frequent task for developers of j2s games. CoCoMo explains how to calculate the usage of images in memory: memory usage = width * height * pixel bytes, the number of pixel bytes varies by model.For example, the memory usage of a 64*64 image on 7210 = 64*64*1.5 = 6144 (bytes) = 6 K. memo
The website version of The killbar and youlian are the two main online killer games. At work, I also developed a website version of the killer game according to the company's requirements. Although the project has been developed and all functions are basically available, there are still some performance problems. Although most of the data processing has been sent back to the Js of each client for extraction and analysis, the data interaction between t
Portal for the previous series of posts: http://www.cnblogs.com/lastpairs/p/6993237.htmlClient code GitHub address Https://github.com/xxyjskx1987/lastpairswebappServer-side code GitHub address Https://github.com/xxyjskx1987/lastpairsnodeserverProject Presentation AddressAxios, it is recommended to replace the development component of resource in vue2.0 to request resources.Installing AxiosInstall Axios-saveReference in CodeImport Axios from ' Axios 'true== ' http://127.0.0.1:3000 ';This only pre
The code is as follows: If you need source code packaging resources I have uploaded to the resources, you can downloadDownload finished if you feel good please give your praise Yo ProTo change the probability of a 4 occurrence, you can change the value of 0.35. function PRD () {var otable = document.getElementById ("Mytab");var myrows= otable.rows;var Rowno=math.floor (Math.random ());var cellno= math.floor (Math.random ());var itemnum=math.round (Math.random ()-0.35); 2048 web
Tags: word src interface Visual GUI log development package game imgOperation of the SQLite file databaseQT plug-in installation configuration1, VS2008 installation of the QT development packageUnzip 4.7.3.rar to C:\Qt\4.7.3\Qt for VS addin2. Install and configure Visual Assist XKey difficulty 1, connect SQLite file database and manipulateKey difficulties 2:QT Interface GUI programming operationCode too around, too miscellaneous, temporarily do not post!C++Word
Html5 and jquery-based basketball beating games: html5jquery beating
Today we will share with you a basketball beating game based on html5 and jquery. This instance is similar to the previously shared HTML5 gravity sensor ball collision animation. Drag the basketball ball with the mouse, and the basketball beat on the page. You can see the effect in the demonstra
Http://discussion.forum.nokia.com/forum/showthread.php? S = db67f2a788859f04447a0e9bfd9f05e9 threadid = 33852 perpage = 15 pagenumber = 2
Frame Rate Test for tile-based games
Hi, all.
Recently there were pretty much discussions on which method is faster and more efficientFor using in tile-based games.I was also interested in the issue, of course
I spent some
2048 Web games are based on HTML + CSS + JavaScript, 2048css
The Code is as follows: if you need to package Resources in the source code, I have uploaded them to the resource. You can download them.
If the download is completePlease give praise
To change the probability of occurrence of 4, you can change the value to 0.35.
Function prd (){
Var oTable = document. getElementById ("mytab ");
Var myrows =
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