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Win10 video recording shortcut tool Win10 screen recording game video, recording win10

Win10 video recording shortcut tool Win10 screen recording game video, recording win10 Windows 10 official version has been released for some time. Many new features of win10 are recommended. One of them is how to use the game video recording tool that comes with Win10. The

【14 iOS-Cocos2d game development 】 audio/sound/video play (using Cocos2D-iPhone-Extensions embedded cocos2d video play !)

background music + (void) pausebgmusic {[[simpleaudioengine sharedengine] pausebackgroundmusic];} // continue playing background music + (void) resumebgmusic {[[simpleaudioengine sharedengine] resumebackgroundmusic];} // stop background music + (void) stopbgmusic {[[simpleaudioengine sharedengine] stopbackgroundmusic];} // ---------------- sound effects // load audio + (void) loadpolictmusic in advance {// [[simpleaudioengine sharedengine] preloadeffect: @ "himi. CAF "];} // specifies the playi

Unity3d game Development Combat Original video lecture Series 7 of the Elimination of music game development

Commentary FolderIntroduction to the first game and brief introduction of resourcesSecond, the setting of the background of the game sceneThe third talk about the production of the game special Effect precast bodyThe display of the game scene foregroundFifth Lecture Tile Background block Sixth lecture Elimination

(algorithm) Game win strategy

amount of chocolate%4), and then let the other side to take, and then take the number of their own, take the amount of (4-the number of the other), in turn.Strategy Induction:The two games have one thing in common: to find a point of balance.If the initial state is balanced, then the other person comes first, letting him break the balance, and then to maintain the balance himself.If the initial state is not balanced, then start by yourself, maintain the balance, then let the other person break,

Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development

2d cocos2d-x cocostudio UI Game DevelopmentZookeeper Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development Lecture 1 Introduction to game demos and tools... 1 2. Create a project... 2 Third lecture interface display... 3 Fourth, the gener

Unity3d game Development Combat Original video lecture Series 9 Tower defense game development first season

Commentary FolderTower Defense Game 0 Basic article ...First game demo and resource introduction ... The second game scene is finished ...The third is about the fabrication of precast bodies ...The four is about the random generation of the enemy and walking by the path ...The generation and design of tower defense tools ... The changes and fractions of enemy

Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development

Zookeeper Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development Lecture 1 Introduction to game demos and tools... 1 2. Create a project... 2 Third lecture interface display... 3 Fourth, the generation of Number 2... 7 V. Judgment of input operations... 9 6. input operation response.

Html5 Game Development Strategy (API)

What are the general effects of a complete game? First, we certainly need full screen, and 3D games also have the mouse lock function. A large part of these features are built in Html5, but some features, such as canvas yoy scaling, need to be implemented manually. Next, I will write them in detail to the audience. Fullscreen Api The API is divided into two parts: full screen access and full screen exit. This API can be used for a full screen element

[D3d (C ++)]-(Open Source) 3D instant strategy game: glest 3.12

Source: http://www.csinx.org/IBlog/article.asp? Id = 10 Example file: http://www.csinx.org/IGame/Glest3.12.exe Source code: Http://www.csinx.org/ISourceCode/Glest3.12_src.exe Glest is an open-source 3D instant strategy game with gorgeous effects and advanced AI that can run on operating systems on multiple platforms. you can use the game Configuration tool

Video sharing: The survival rule of the kicking Program (2)-strategy

What is a kick-off project?Do you know what it is? What! Don't know? Do you know about the IT project? IT projects, especiallySoftwareAll development projects belong to the category of "kicking" projects. Major features of the kick-off project:1.RequirementNot sure.2. technical uncertainty.3. The work period ends.4. Limited budgetTwo big uncertainties and two big limits, you don't think it's hard to "Beat!In order to prevent customers from playing, prevent bosses from playing, and prevent member

Ef-the latter tale has been released in Chinese! (Including Chinese patching, game ontology, and strategy)

://www.jsharer.com/file/1166225.htm Strategy: There are just a few options for this game .... PreviousEf-the first tale (including download and localization) MATERIALS: It was thundered by ef-the latter tale to Alibaba Ef-the latter tale. Comprehensive Discussion Ef-A fairy tale of the two plot and personal feelings (not playing games with caution) Ef-the latter tale all night to experience the comp

Division strategy-game secrets

1. Secret action Since it is a spy game, the secret action is the highest purpose of this game !! Although you can still face up to the enemy, it is the best strategy. It is not necessary to do so. If you want to keep running like the last battle, it is not applicable here if you can pass through continuous killing. Therefore, before you take action, remember t

Create an advantage strategy and force yourself to succeed (Game Theory tricks)

, he drove the road with a skew. On the fourth day, he drove to the company to report the problem. Today, he is the business director of the company. When you face a wall that is difficult to climb, you may wish to throw your hat over the wall first. Throwing a hat over the wall means you have no choice. In order to retrieve the hat, you have to go over the wall and have no way out! It is only in the face of this kind of no retreat that people will concentrate on moving forward. In a sense, it

Unity3d game Development Combat Original video lecture series 13 hat-trick game development (preview)

FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend

Unity3D game development practices original video Lecture Series 4-2D crazy competition shot game development

Zookeeper Tutorial directory: Lecture 1 game introduction includes resourcesLecture 2: Preparation of prefabricated bodies and preliminary map creationThird, improve Map ProductionFourth, we will discuss how to create and control player movements.Fifth, the realization of player AnimationSixth, continue to beautify the scenario7. Four-week alteration and handling of player deviation from the track8. Use of items and creation of player attributes9 sy

"Unity3d" uses the mouse keyboard to control camera view (Instant Strategy game view): Indent, pull away, rotate

} - //right mouse button for viewing angle rotation, similar to first person view - if(Input.getmousebutton (1)) - { - floatRotationX = Input.getaxis ("Mouse X") *Sensitivityx; - floatRotationY = Input.getaxis ("Mouse Y") *Sensitivityy; inTransform. Rotate (-rotationy, RotationX,0); - } to + //keyboard buttons ← and → achieve horizontal rotation of perspective - if(Input.getaxis ("Horizontal")!=0) the { *

Internet Café Video on-demand server erection Strategy

Microsoft's Windows Media Services 9 is a platform for transmitting audio and video content to clients over the Internet (Internet) or intranet. Clients can use the Windows Media Player player directly to access video, audio content on a Windows Media Services server. For Internet cafes, you can use the software to play pre-recorded stored content on the local server to the Internet Café users. It should b

BZOJ3924--FJOI2015 Fantasy Township Strategy game

; Cos[anc[x][i]]+=v* (DIS[X][I]+FX) +C; Scos[anc[x][i]]+=v* (dis[x][i-1]+FX) +C; }}ll Query (intVintd) {LL ans,go,s=0; for(intI=head[v];i;i=e[i].next)if(anc[e[i].to][d]vc[anc[e[i].to][d]]>s) s=vc[anc[e[i].to][d]],go=Anc[e[i].to][d]; if((s1) >All ) {LL T=vc[v]-vc[go],c=cos[v]-Scos[go]; Change (To[go],v,t,c,tdis[go]); Ans=query (go,d+1); Change (To[go],v,-t,-C,tdis[go]); returnans; } Else returncos[v];}intMain () {scanf ("%d%d",n,m); for(intA,b,c,i=1; i) {scanf ("%d%d%d",a,b,c); Ins

Bzoj 3924 Zjoi2015 Fantasy Township Strategy game dynamic Tree partition

Topic: Given a tree, each point has a point right, several times to change the point of the right, multiple queries with the right center of gravity to all points of the sum of the right distanceNo regrets in this life into the east, the afterlife is willing to birth fantasy TownshipFirst we consider how to calculate the sum of the weighted distances of a point to all points and support the modificationIt would be nice to divide it with a dynamic tree.Each point records the sum of the weighted d

Bzoj 3924: [Zjoi2015] Fantasy Township strategy game (Dynamic Point Division)

; PRE[U].PB (II (U,0)); for(intI=next[u];i;i=Edge[i].next) { if(Done[v=edge[i].to])Continue; Getdist (V,0, u,edge[i].dist); f[0]=size=S[v]; DFS (V,root=0); CH[U].PB (iii (ROOT,II (v,edge[i].dist))); Work (root); }}ll Cnt[maxn],sum[maxn];vectorSumdist[maxn];inlinevoidUpdateintx,ll y,ll z) { for(intI=0; I) { intu=pre[x][i].fi; Cnt[u]+=y;sum[u]+=z+y*pre[x][i].se; if(I!=pre[x].size ()-1) { intj=0; for(; J) if(ch[u][j].fi==pre[x][i+1].fi) sumdi

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