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Cocos2d-x instance: Set background music and sound effects-set scene implementation

Cocos2d-x instance: Set background music and sound effects-set scene implementationThe Setting. h file code is as follows: #ifndef __Setting_SCENE_H__#define __Setting_SCENE_H__#include cocos2d.h#include SimpleAudioEngine.hclass Setting : public cocos2d::Layer{bool isEffect;①public: static cocos2d::Scene* createScene(); virtual bool init(); virtual void onEnter();virtual void onEnterTransitionDidFini

Android uses SoundPool to play sound effects, and androidsoundpool

Android uses SoundPool to play sound effects, and androidsoundpool In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such as high resource usage, long latency, and not support simultaneous playback of multiple audios. These disadvantages determine that MediaPlayer is not ideal in some scenarios, for example, in game development with relatively

Android game programming (second edition) Chapter 1 music and sound effects

Chapter 2 music and sound effects The advertisement says "there is no sound, no sound, no matter how good it is". Let's add the sound effect to the program. In general, the game sounds are divided into two parts: music and sound.

cocos2d-x Example: Setting background music and sound effects-appdelegate implementation

to learn more about background music and sound effects, let's introduce you through an example. For example, there are two scenarios that you can see: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu to switch to the setting scene, in the setting scene can set whether to play background music and sound

Andengine play music and sound effects

Games that lack background music and sound effects are incomplete. First, two variables are defined, one for playing background music and the other for playing sound effects. Private music mmusic; private sound msound; The playing

Android SoundPool playback sound effects

Disadvantages of MediaPlayer: High resource occupation and long latency Multiple sound effects cannot be played simultaneously. SoundPoolIt is mainly used to play a few short audio clips, with low CPU resource usage and low response latency. It also supports setting parameters such as sound quality, volume, and playback ratio by color, do not use SoundPool to pla

cocos2d-x Example: Setting background music and sound effects-appdelegate implementation

to learn more about background music and sound effects, let's introduce you through an example. There are two scenarios as shown: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu can switch to the setting scene, in the setting scene can set whether to play the background music and sound effect

Silverlight Q & A Game 14th sound effects

In the previous chapter, we made a lot of dynamic effects. As a game, apart from visual effects, we also needed music effects. This article will add some sound effects to the game. For example, music prompts will be sent when an item is found, and background music will be ge

Layabox How to add background music and sound effects

First, we want to put the sound and background music required for the project in the Res directory under the project.Then to preload this music at the beginning of the project //Pre-load main game page picture resource array varRes:array[{URL:"Res/atlas/ui.json", Type:Laya.Loader.ATLAS}, {URL:"Res/atlas/ui.png", Type:Laya.Loader.IMAGE}, {URL:"Res/atlas/bg.mp3", Type:Laya.Loader.SOUND},//pre-load background music{URL: "Res/atlas/hit.wav",

Tickeys-liunx software for keyboards with sound effects

:* sudo apt-get install xdotool * sudo apt-get install libsdl1.2-dev* sudo apt-get install libsdl-mixer1.2* sudo apt-get install libsdl-ttf2.0How to usesudo tickeysOpen Tickeys by ( sudo tickeys -c Open CLI version)Tickeys can adjust the volume, tone and four sound effects, the shortcut key to turn on the Settings page is QAZ123.Software interfaceCli:GUI (old):GUI (New):Development-related Coding s

How js adds background music to webpages and selects sound effects

How js adds background music to webpages and selects sound effects This article mainly introduces how to add background music and select sound effects to the webpage by js. It involves the javascript audio operation technique and has some reference value. If you need it, you can refer to it. This article describes ho

Let the Windows 7 system manage the program's sound effects for you.

Let the Windows 7 system manage the program's sound effects for you: In the lower right corner of the Windows 7 desktop to find the control of the sound of the small horn icon, the right mouse click on the icon, volume synthesizer, here, Windows7 will be all the current sound output of the application all assembled he

Cocos2d-js in-game background music and sound effects

The processing of audio in the game is also very important, it is divided into background music playback and sound effects. Background music is played for a long time, it takes up a lot of memory, the background music can not be played more than one time. The sound is short, it takes up less memory, and the sound perfo

Cocos2d uses SimpleAudioEngine to load music and sound effects

Game music and sound effects Using SimpleAudioEngine in cocos2d can easily play background music and sound effects. By default, the background music is played cyclically, and the sound effect is played once by default. In general, the so

The WIN8 system uses the method of sound and Shadow 8 software to add rain effects to the video

The specific methods are as follows: 1, Open will sound will shadow 8 in the video track click the right mouse button; 2, click Insert Video; 3. Select the video you will add to the rain effects; 4, after the selection, click Open; 5, open, we click on the video preview window to the right side of the FX icon; 6, in the FX to find rain;

Play music and sound effects on iOS

1. Play Sound1.1 First get to audio file path1 nsstring *path = [[NSBundle mainbundle] Pathforresource:soundfilename Oftype:nil];1.2 Convert the sound file path to NsurlNsurl *url = [Nsurl Fileurlwithpath:path];1.3 Load the audio file and return to Systemsoundid (for playing this sound)systemsoundid soundid; // The following way is the C language framework, is the audio file processing after the return

Cocos2d-x elementary school (15)-> background music and sound effects

Reprinted! Please indicate the source when reprint: http://write.blog.csdn.net/postedit/8140083 First of all, I am sorry to everyone here. I have prepared the action editor for this lecture, but there is really no good action editor on the Internet. spritex can barely join in, however, I only have the Java parsing version. If I have time, I will parse it and share it with you ~ A game with no sound will make the game less attractive. For some classic

COCOS2DX Audioengine playing sound effects on Android7 processing

1. This issue occurs when the COCOS2DX 3.13/3.14 version (other versions have not been tested) plays the sound effects in Android7 using the play2d function of Audioengine.The following prompt appears when debugging:2. Discussion posts in the Forum address: http://forum.cocos.com/t/android7/441193. Workaround:Change Getsystemapilevel () COCOS2DX Audioengine playing soun

Cocos2d-x using userdefault data persistence instance: Save background music and sound effects settings

Cocos2d cocos2d-x game developers iOS 8Userdefault can store data, but it cannot be used in a flood. In general, it will not be used to store a large amount of data, and it is not as flexible as SQL statements. In addition to saving game settings, userdefault can also maintain the status of Game Genie and other objects for a long time. An example is provided to illustrate how to use userdefault in game projects ., In the setting scenario, you can set whether to play background music and

Cocos2d-x ios game development (9) sound effects, particle system and storage, cocos2d-xios

Cocos2d-x ios game development (9) sound effects, particle system and storage, cocos2d-xios We know that a game is indispensable for sound, and some nice sounds will bring you up your interest in the game. Of course, sound is not what we want to learn, our goal is to put the sound

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