Look at the effect chart first.
In fact, to achieve this effect is very simple, as long as drawable drawablev21 two folders is good.
Selector in ordinary circumstances:
The selector in V21:
Here ripple is the color pressed water ripple color, add one inside item , this item will become the background.
note that do not add transparent to item do the background, one is meani
The central Bank of the Netherlands (De Nederlandsche Bank) has listed Ripple as one of the "tangible solutions" and block chain innovation projects that can improve the efficiency of the payment system. In the use of ripple for infrastructure layout, the Dutch central bank wants to increase the speed and convenience of real-time payments while reducing costs.
It is reported that the Dutch Cooperative Bank
PHP + jQuery ripple drawing is implemented by jquery. PHP + jQuery board drawing function implementation, jquery drawing by the board drawing implementation process: the front-end page provides 6 blocks, with numbers 1-6 represent 6 different blocks in turn, when the lottery winner clicks 6 PHP + jQuery board drawing functions, jquery uses
The implementation process of the lottery: the front-end page provides 6 blocks, which are represented by number
1, Html+js:2. CSS:ul{width:300px;border:red;}UL Li{width:300px;height:70px;line-height:70px;background: #fff; text-align:center;cursor:pointer;overflow:hidden ;}UL Li a{font-weight:900;}UL Li:hover a{Color: #2196f3!important;/*animation:circle-opacity 0.5s linear 0s 1;*//*-webkit-animation-fill-mode:forwards; Let the animation stop at the end of this property, *//*animation-fill-mode:forwards;*/}UL Li A{position:relative;left: -50px;color: #333; top: -30px;}. circle{background:transparent;border
Android TileMode effect water ripple effect ring gradient, androidtilemode
TileMode is an enumeration class located in the android. graphics. Shader class.Android source code
public enum TileMode { /** * replicate the edge color if the shader draws outside of its * original bounds */ CLAMP (0), /** * repeat the shader's image horizontally and vertically */ REPEAT (1), /
Here the picture is very characteristic, below has the demonstration picture styleDOCTYPE HTML Public "-//W3C//DTD XHTML 1.0 transitional//en" "http://www.w3.org/TR/xhtml1/DTD/ Xhtml1-transitional.dtd ">HTMLxmlns= "http://www.w3.org/1999/xhtml">Head> Metahttp-equiv= "Content-type"content= "text/html; charset=utf-8" /> title>title> styletype= "Text/css">Body{background:#EF7148; }. Icon{width:185px;Height:185px;background:url (' img/html5icon.png ') Center Center no-repeat;margin:100px
This issue is a bug in the Unity 4.5 version where the water in the imported "water" shows no dynamic effects such as waves.Workaround:One: Import the full 4.3 version of water (Basic)II: Modify Fx-water simple.shader, Shade, Sources, Water (Basic)Unity 4.3.0//Line TEMP.XYZW = v.vertex.xzxz * _wavescale/unity_scale.w + _waveoffset;//Line O.viewdir.xzy =Normalize (Objspaceviewdir (V.vertex)); Unity 4.5.0//Line TEMP.XYZW = v.vertex.xzxz * UNITY_SCALE.XZXZ * _wavescale + _waveoffset;//line O.viewdi
Today small series for everyone to share the flash mask making waves rippling text effect, the tutorial is really good, it is worth learning, to see!
A mask is like covering a piece of cloth with the following layer, and then digging a hole in the cloth to reveal the contents below. The interesting thing is that the shape of the hole is entirely in your imagination, can be a shape, can be a line, can also be text ... Can be the mask layer of movement, can also be the mask layer in motion.
A ma
This cool 3D water ripple is made entirely out of Photoshop, and it simply uses Photoshop's pen and dodge tools and filters, and I'll teach you to do it step-by-step.
1. Open Photoshop to create a new black-background file, then create a new layer, make a closed selection with the Polygon tool (Polygon tool), and then fill the selection with light blue (#ADD8E6).
2. Define the foreground color as black and add some shadow tex
Recently saw a good button click Effect, when the click to produce a ripple effect of the ripples, it is fun, so simple implementation of the next (not consider the low version of browser compatibility issues)
First look at the effect bar, the following figure (recording GIF software a little slag, it looks like Kaka's ...) )
This effect can be implemented by an element nested canves or by CSS3.
Canves implementation
Online pick up a copy of the
1. We drag the footage from the material library onto the video track, and then we can see "setting the Ripple Mode" in the menu above the video track.
2. The above illustration shows that shading mode is turned on. In this mode, if we remove the first footage from the timeline, the second picture occupies the position of the first picture. However, if there is a picture in the previous video track, the image here will not change the position,
There's a cocos2d inside.
Ccwaves action, can be used to achieve ripple effect, or up and down vibration, or left and right vibration effect.
The initialization function is:
+ (ID) actionwithwaves: (int) wav amplitude: (float) amp Horizontal: (bool) H vertical: (bool) v grid: (ccgridsize) gridSize Duration: (cctime) d
The first parameter, WAV, is the number of times you want to fluctuate in total.
The second parameter amplitude corresponds to the a
I didn't write the special effect code, all credits fly to Unitzeroone
Here to enjoy this effect with you, by the way annotate the code:
Complete code look at the attachment bar
Initialization functions, building objects, etc.
Private Function Initialize (): Void
{
particles = new Array ();
Mbitmapdata = new BitmapData (width,height+20,false,0x00000000);//This BitmapData is used to generate a ripple bitmap, specifically how to generate the following
Engineers who want to see these stories don't take a shot at their heads and think they've done the same thing. I have been in the field of testing and surveying for more than 10 years and have experienced many interesting stories. Of course, the characters in these stories are my placement, if there is a similar, purely coincidental.
One man, at a cheap price, bought an adjustable linear power supply to power the part under test. The nominal noise value on this power supply specification is ver
(From: http://www.javaeye.com/topic/120527)Realization of water ripple effect in J2ME
Author: Pandonix
Date: September 4, 2007
Copyright NOTICE: You can reprint, reprint, please be sure to hyperlink form to indicate the original source of the article and author information and this statement
Original address: http://pandonix.javaeye.com
realization of water ripple effect in J2ME
Often in some sites above s
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