telepresence vr

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Mix VR Hybrid Reality

Http://v.qq.com/boke/page/e/0/3/e0311pjlfp3.html2016/7/8 15:12:58Zhang Zhijin 2016/7/8 15:12:58UE on the development machine do not cut Chinese2016/7/11 18:41:17Zhang Zhijin 2016/7/11 18:41:17The official recording hybrid video method has been tested run-throughhttps://www.htcvive.com/cn/forum/chat.php?mod=viewthreadtid=1170Required Synthetic software Obs:https://obsproject.com/Reference examples and technical support documentation:http://northwaygames.com/mixed-reality-with-quartered-screens/ht

"VR" Leap Motion Official Document Script reference (directory)

Objective:the translation of this series is in order to cater to the Unity VR craze and the learning needs of everyone, the launch of the unity-oriented leap motion official document in the English-Chinese translation. This fourth chapter of the script reference lists the classes that leap motion defines for the script contained in the core resource bundle provided by unity, in the form of a directory link.For details on each class, please look forwar

Apple is about to launch its new imac to support VR technology as its biggest highlight

Apple's last update to the IMAC was on October 13, 2015, nearly 1.5 of the time. Mr. Cook hinted at a recent shareholder meeting that Apple would create more new products in the field of expertise. In addition to what he said earlier, "Apple has been updating the desktop Mac plan, no one should suspect it," maybe we'll soon see the arrival of the new IMac.How fast? May be before the end of the month.According to 591VRAR, the IMAC in 2017 will not change in resolution, and the 27-inch model will

5500 Yuan can DIY a VR computer?

There is no doubt that virtual reality is currently the most novel and most interesting technology, it can completely change the video game, film and television viewing experience, presumably many friends want to experience some. However, the problem is: even if you are determined to spend at least 4000 yuan to buy a Oculus Rift (official website, not purchasing), but also need a virtual reality platform to run the high-end PC. Although some "VR Rea

Unity received 400 million U.S. dollars in financing value of 2.6 billion U.S. dollars, investors bullish vr/ar field

Silver Lake, a private investment company, has agreed to invest $400 million in unity, a new round of financing that will make unity valued at $2.6 billion trillion, according to today's news. Half of the financing will be used to repay employees and early investors, and the rest will be used to help the company grow further. Unity was founded in 2004, mainly to provide game engines, the company said, about 2.4 billion devices running the use of unity engine development of the game and appli

---Oculus code analysis of the VR introductory series tutorial

Code profiling Original Author: Tony Parisi So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracking, let's take a concrete action. Locate the Ovrcamerarig object in the hierarchy panel, a

Thoughts and implementations on VR (mainly in virtual city scenarios) (may be serialized)

This is also my graduation project. I was thinking about writing this article for a while. It seems that the time is not enough, so I have to hurry up. I used to focus on games. I think there are two main outdoor scenarios: terrain and staticmesh. The former is difficult to use in urban scenarios. The latter has high requirements on art, heavy workload, and difficult to modify. It should be said that we do not know anything about VR. We feel that t

Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.

course) 16) david h. Eberly's 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics 17) Alan H. Watt, 3D computer graphics (3rd edition) 18) Computer Graphics of James D. Foley and others: Principles and Practice in C (2nd edition). Let's take a look at this Bible when it's okay. Part 4: Where can I download the materials? My csdn resources are available. I will upload them one after another. You can also search for them online. Computer Graphics learning methods and re

UNITY VR video/Photo development experience (II)

, not one point). Finally, the target eye of the camera is set to left and right respectively. When the above operation is complete, the left camera only displays the contents of the left sphere, and the right camera is the same.Because the picture is divided into the upper and lower part of the left eye only need to the upper half, the right eye only need the lower half, so we have to find a way to the left eye of the lower part, the right eye the same. Unity's material martial has two properti

VR Panorama and Panorama video settings in Unity2017

Use STEAMVR plug-in to do VR camera, create a sphere, set the appropriate size, placed in the same position as the camera, the video is played on the inner wall of the ball, from the inside of the ball to see the inner wall of the ball.Drag a panorama to the ball, Sharder with the http://blog.csdn.net/wuyt2008/article/details/54313474 in this link (provided by the great God).Add the Videoplayer component, add the video you want to play in the vedeocli

---GEARVR SDK Code Analysis of the VR introductory series tutorial

GEARVR SDK code profiling Next, let's take a look at the underlying code for the GEARVR development package, which is very similar to the Desktop SDK code previously discussed in chapter three, and of course, there are many different places. First,

The book finally came out: "Unity3d platform AR and VR development Quick Start" _ar (Augmented Reality)

Yesterday, a Netizen message asked the question, I just know, my book came out. The author is even more late than the reader know this thing, anger ah. Thanks to all the readers, editors, and friends who are instrumental. This book for me, is a

Unity in VR scene screenshot, and use Unirx to upload, download function

We first want to go to Unity official website Download Unirx plug-in,,, what this plug-in is to do with it,,, here let's briefly say: In general, Unity network operation needs to use to WWW and co-process (Coroutine), but, Using the coroutine is not

Red-Blue alternation in VR assignments of Beijing University of Technology

The Graduate Student offered the virtual reality course and chose it with a try. Because the "Interactive Graphic programming" (taught by Li hongsong) offered by the Software Institute ), at that time, I used DX9 + vs2008 to develop a set of

VR is the next wave--2016 (gmgc) Global mobile Gaming Conference feedback

VR is the next wave--2016 (GMGC) Global Mobile Games Conference feedbackAs early as 2014, Unity held the annual Golden Cubic event conference, The first experience of VR helmet equipment, so Impressive.650) this.width=650; "title=" 1B. PNG "src="

#游戏unity-VR Scene Roaming # message decoupling

Recently in learning a blogger wrote about message decoupling code operations, here are my Learning notes about that blog-- message decoupling Rewrite the code for the messaging mechanism, which establishes the main message queue, callback queue,

VR series--oculus Audio SDK Documentation: Five, wwise integrated Oculus Sound Field Positioning Guide (1)--Overview and installation

Welcome to this guide to use Wwise's Oculus sound field to locate the plugin.Welcome to the the using the Oculus Spatializer plugin in wwise! Overview (Overview) The Oculus sound field plug-in (OSP) is a new plugin in the Audiokinetic Wwise toolset

[Reprinted] 3dgis and VR Applications in planning

I have read an article on the internet, comparing the 3 D GIS and virtual reality applications in the planning, and particularly pointing out that the three-dimensional applications involved in planning are different from the architectural

Experiences in VR Game Development

I have been studying VC ++, OpenGL, and DirectX programming for some time (about two years). I have been thinking about it. I hope to summarize it, make a systematic summary of this aspect. Find the problems you still have to learn more clearly. I

HTC Vive VRTK SDK Access Integration (version 3.2.0) _ar, VR, MR

Download VRTK and STEAMVR from assets store and import into unity 1, create an empty object, renamed to Vrtk_sdkmanager. Vrtk_sdkmanager is used to manage any vrtk_sdksetup that is set up. Add Component Vrtk_sdk Manager 2, create an empty object,

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