zero degrees and the telephcan be rotated + 90 degrees upward in elevation so that it is looking straight up toward the zenith or rotated-90 degrees downward so that it is looking vertically at the ground plane.
Suppose we have a telescope and a tripod used to hold the telescope. (We put the tripod on the ground so that the top of the tripod supporting the telescope
externalcamera.cfg:-------------------------------------------------------------------------------------X=0Y=0Z=0Rx=0Ry=0Rz=0Fov=60near=0.1far=100sceneresolutionscale=0.5-------------------------------------------------------------------------------------When the above three conditions are established, the content program creates a virtual camera in the scene, and the file externalcamera.cfg defines the relevant parameters of the virtual camera (see figure III):. X, Y, Z (in meters): three-dime
kepler-452bKepler-452 and the Earth's contrast chart, the kepler-452b volume is 1.6 times times the earth.Latest: NASA: The Kepler Space Telescope confirmed the discovery of the first "habitable" planet with a similar size to the Earth, called Kepler 452b, the Earth 2.0, 1400 light-years from Earth, orbiting a star very similar to the sun. Kepler's next mission will begin in 2017: finding habitable planets around our nearby stars.EARLIER: NASA said it
In d3d10/11, there is the d3d10_query/d3d11_query interface. Through the query interface, we can query Some GPU statuses, such as timestamp) [This is often used for performance analysis], or to block query information. The DirectX SDK example shows how to use the occlusion query in d3d10/11. Source file directory:SDK Root\ Samples \ c ++ \ direct3d10 \ drawpredicated
First, let's look at what objects are included in the scenario: 6 telescopes (the telescope
Original The Hubble telescope was launched to space by NASA in April, 1990 at a cost of over a billion dollars. Right from the start there is trouble with the Hubble. The pictures it sent us were very disappointing because its main mirror was faulty! NASA is now going to put the telescope right, so it'll soon be sending up four astronauts to repair it. The shuttle Endeavor would be taking the astronauts to
Ray tracing is one of the most famous techniques in the field of graphics, the first of which is the point of view (camera, eye) passing through the center of the pixel, emitting a ray, the main ray (secondary light refers to the light emitted from the surface of the object, such as reflection or refraction). This step looks relatively simple, but still involves some details and concepts that need to be clarified.My system of learning these things is from the RenderMan specification began, see t
Http://www.glprogramming.com/dgs.php? DG = 1
An alternative to gluperspective by dranith
Motive
Gluperspective is a very handy function for setting up the projection matrix. the only problem it has that I see is the FOV it takes is the FOV in the Y direction. so either you have no control over the FOV in the X direction, or you have the source to glup
physical space it is equal to the horizontal and vertical 90 degrees of the viewshed range. And the observer is surrounded by such six images in the center, the final field of view can also reach a level of 360 degrees, vertical 360 degrees, and the picture is absolutely no distortion distortion.
As follows:This is an ideal projection, and if you happen to know how to use some offline rendering software or plug-ins to produce and output panoramic content, this must be the most appropriate
Note: gluperspective (gldouble FOV, gldouble aspect, gldouble near, gldouble far) is used );Convert the screen coordinate to OpenGL coordinate while defining the field of view.
First, understand the gluperspective function.The FOV parameter indicates the number of degrees at the Y axis.Aspect shows the ratio of screen width to heightNear and far indicate the distance between the near-cut plane and the far-c
example, a square on a projection plane may become a rectangle on a CVV plane. The solution to this problem is to use the normalized device coordinates (normalized device coordinates) after the perspective transformation, cropping, and perspective division of multiple variants) correction in the transformation, it will convert the normalized vertices to the viewport according to the same proportion as the projection surface, so as to remove the distortion caused by the Perspective Projection Tr
affine transformation, and it is non-linear. In addition, you may have thought that the width and height of a projection plane are mostly different, that is, the aspect ratio is not 1, such as 640/480. The width and height of CVV are the same, that is, the aspect ratio is always 1. This causes polygon distortion. For example, a square on a projection plane may become a rectangle on a CVV plane. The solution to this problem is to use the normalized device coordinates (normalized device coordinat
= 0, the coordinate of the projection point is infinite, and when Z is negative, the object is reversed, but it can be projected, which is one of the reasons for specifying the near-cropping surface. The Second coordinate must be used for Projection Transformation encoding.
5.1. 4D coordinate projection transformation matrix:
| 1 0 0 0 |
| 0 1 0 0 |
| 0 0 1 1/d |
| 0 0 0 0 |
Use vertices (X, Y, Z, 1) for verification. The result is (X, Y, Z, Z/d). Divide x, y, and z by the homogeneous coordinat
point beyond the range of 1 to 1 is not within the visual range. (OpenGL tradition, DirectX is 0 to 1)The visual range of the orthogonal camera is the coordinate satisfies the constraint-far -size -size*aspect The point. Here size and aspect determine the rectangular range that the camera sees, and far and near determine the depth range. Now we need to map the boundaries of three components to 1 and 1 through a transformation. To change the chiral, we let-far map to 1,-near mapping to-1.Solving
projected coordinate system transformation is the conversion of a fixed point from a 3D coordinate system such as the world and the observing coordinate system to a projected coordinate system, in which the x and y coordinates of a vertex are obtained based on the ratio of x/z and y/z in 3D space. Let's start by looking at a diagram that will help us understand the concept as follows:
In 3D, according to the perspective method, the closer the object is larger, from the above figure can be seen
problem
The 1627 "Rudolph Star" marks the completion of the Copernicus Revolution in astronomy.1630 years, Kepler was strangled on the road to pay.Questions left by the astronomical revolution
Planetary parallax Problems
The problem of vertigo caused by Earth movement
How the Sun is holding the planets in motion (Kepler's theory suggests)
GalileoItalian people1608 telescope was inadvertently found in (The Netherlands)The fo
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This is not an end scene. Is it thrown into a different time and space ?......
Zheng zhihang was surprised: "Something is wrong. How can I say it's not enough if it's so foggy ?"
"Captain, four weeks of inspection are completed, and there are no leftovers"
The crowd took their glasses and looked at the bottom of the hill: "The earthquake just killed Jiayuguan ?"
"It's weird ......"
"Why did he lie down so early? Wres
, it climbed up according to this standard and finally found a big apple. The apple worm just wanted to rush up for a big meal, but looked at it, it finds that this big apple is the smallest one on the entire tree, and there are many bigger ones on it. What makes it even more discouraged is that if it chooses another branch last time, it will get a much bigger apple. "
("The second apple worm knows what he wants, but does not know how to get the apple. Under the correct standard in habits, it ha
of a machine9. In this example, all data packets of the machine 192.168.113.208 are to be captured, and ① Select this machine. Click the icon marked by ② to display the figure 10 interface. When the telescope icon indicated by the arrow in Figure 10 turns red, the data has been captured. Click this icon to display the figure 11 interface, select the decode option indicated by the arrow to view all the captured packages. Figure 9 Figure 10 Figure 112.
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