I plan to run emulator to load the IMG compiled just now, but I have encountered many problems. The basic problem is similar to the following link:
Http://hi.baidu.com/god_sperm/blog/item/ca49aeee19df755e79f055e6.html
1. FirstAndroid_swt does not exist. solution parameter:
Http://hi.baidu.com/thinke365/blog/item/202733aef773d6f1fbed50c9.html
2. When you run emulator again, you must specify AVD
1. If the display area of skin is too large, the keyboard may be incomplete, causing inconvenience
The simulator also reports a warning: emulator window was out of view and was recentred
We can solve this problem through the-scale option. It is okay to start the simulator with./emulator-scale 0.9.
If you have added the SDK tools to the path, use emulator-AVD
Note:
Checking build tools versions...Build/core/main. mk: 165: ****************************************Build/core/main. mk: 166: * gcc is linked to llvm-gcc which will *Build/core/main. mk: 167: * not create a useable emulator .*Build/core/main. mk: 168: ****************************************
Android official explanation:
Emulator built on MacOS 10.7 Lion doesn't work.
----------------------------------
---restore content starts---Reprint address:http://blog.csdn.net/zzp_403184692/article/details/7948212Android Phone uses the executable file as APK format, similar to the Windows platform EXE file. There are a number of ways to install the APK file in the Android emulator, and if you are a developer, you can use the DDMS (Dalvik Debug Monitor Service, which provides us with Eclipse+adt for example: A screenshot for a test device, View running threads
http://www.claudxiao.net/2013/10/persistent-change-emulator-system-partition/ For Android emulator, if you want to modify the files in its system partition, you need to persist the data in addition to the remount- Because emulator will load system.img as read-only by default, even changes to it after remount are not actually saved. A variety of solutions to this
In the previous two articles, described the compilation of Android source code and kernel source code, this article based on the previous, not clear please first move:Source code CompilationKernel compilation---------------------------------------------------------------------------------------------After the emulator has been started with the following command:Export path= $PATH:/usr/local/android/android2.3.7/out/host/linux-x86/binExport Android_pro
http://techtach.com/2014/05/boost-android-emulator-performanceon-linux-speeding-up-android-emulator-on-ubuntu/ Note:earlier I had asked this question on StackOverflow, but got no responses, hence reposting it's here. I am using Ubuntu 12.04 (x86-64 version) and recently downloaded the ADT Bundle (adt-bundle-linux-x86_64-20130917.zip) fro M Android site. Created several virtual devices from Eclipse-window->
When I run an application of Hello Android, I find the following logs.
======= Problem ======================================== ========================
[10:17:44-helloandroid] ----------------------------------
[10:17:44-helloandroid] Android launch!
[10:17:44-helloandroid] ADB is running normally.
[10:17:44-helloandroid] Deming com. example. helloandroid. helloandroidactivity launch
[10:17:44-helloandroid] Automatic Target mode: launching new
Posted on March, from MotoJust like MPEG-2 video uses VBV (video Buffer Verifier), H. Uses HRD (hypothetical Reference Decoder) to Defin e Correctness of streams.One of the verification provided by HRD is CPB buffer fullness. The idea was simple; Feed H. Stream to HRD and monitor the CPB fullness. Make sure the fullness never goes negative nor above the CPB buffer size. The importance of this buffer fullness requirement is explained here.HRD defines the CPB fullness in somewhat counter intuitive
Software environment:
Jdk1.6
Eclipse IDE for Java developers version: indigo Service Release 1 the corresponding package is: eclipse-java-indigo-SR1-win32.zip
Android SDK corresponding compressed package: android-sdk_r14-windows.zip
AndroidThe development plug-in package is adt-14.0.0.zip.
The following error occurs when creating an AVD, creating an android project, and running an application:
Emulator-arm.exe-application error: "0x0000ffff" memory
http://blog.csdn.net/xiaoluodecai/article/details/48649697After updating the latest Xcode, always keep only the latest emulator, such as iOS9.0, if you want to add a previous version of the emulator such as 8.4, you can do this in the following ways:1. Download the old emulator version:: Http://pan.baidu.com/s/1bnykwzlDownload down is zip file, unzip , build iOS
From: http://blog.csdn.net/blue_fire2008/article/details/6902825
Software environment:
Jdk1.6
Eclipse IDE for Java developers version: indigo Service Release 1 the corresponding package is: eclipse-java-indigo-SR1-win32.zip
Android SDK corresponding compressed package: android-sdk_r14-windows.zip
AndroidThe development plug-in package is adt-14.0.0.zip.
The following error occurs when creating an AVD, creating an android project, and running an application:
Because Windows 8 does not support SQL Server 2008r2.ProgramAn error occurred while connecting to the SQL Server 2008r2 database)
Then I have to install SQL Server 2012.
After the installation is complete, azure storage emulator cannot be started and the following error is prompted.
The storage emulator had an unexpected error: unable to start development storage .. error details: failed to start
Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/04/20/opengl-es-emulator%e6%a8%aa%e5%90%91%e6%af%94%e8%be%83/
OpenGL ES is widely used on mobile devices. To develop something on PC, we usually need an OpenGL ES emulator. Currently, common simulators include AMD, arm, Qualcomm, and NVIDIA. What are their capabilities? Let's make a simple h
When lkm is installed with insmod in Android emulator, an error is reported, for example:
# Insmod hello. KoInsmod: init_module 'hello. Ko 'failed (function not implemented)This is because the Kernel used by the emulator In the android SDK disables the lkm loading function. To develop and debug lkm in emulator, you must re-compile the kernel by yourself. The co
In the android-sdk \ toolsdirectory, there is an executable program named emulator.exe. The emulator is a simulator or simulator, but many people may find that the emulator cannot be opened through the AVD simulator, just a few clicks, but it cannot run. I believe many new users have encountered this problem. Here we provide a solution for this problem: the reason why the problem cannot be opened is that no
Requirements
Essential knowledgeBasic Windows 7 operations.
Operating EnvironmentWindows 7 (64-bit);Android Studio 1.1.0;JDK 1.7.0_75 (64-bit);Android-sdk_r24
Environment download
Recently started to touch Android embedded development, on the Android developer website very explicit destination, Google provides the Android Studio 1.1.0 introduction and download links. I know Google's focus on Android studio, and Google also recommends using Eclipse+adt developers to move to
The first emulator that Eclipse uses to open is that it can't connect to eclipseWhen using the Eclipse Android emulator, clicking Run an Android project directly in the project, the emulator that was launched at that time cannot connect to eclipse, the error is as follows:emulator-5554 Disconnected! Cancelling errorThe solution is as follows:method One: Restart a
In the Android-sdk\tools directory, there is an executable program called Emulator.exe, the name of the known meaning, emulator is the emulator or simulator, but many people may find that through the AVD Manager to start the simulator is not a problem, AVD also installed, But directly double-click the simulator Emulator.exe is not open, only flash, but not run, I believe many novice have encountered this pr
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