Recently, in order to review graph programming in TC, I wrote a program for Tetris, which can implement the functions of the common Tetris program. Now I will post the source code for everyone to share, due to my limited level, you are welcome to raise any questions. In addition, the decrease speed of the square in this program cannot be changed. If you have any good solutions, please contact me. My QQ is:
The idea and method for javascript to implement tetris games.
Observe the beauty of programming: "Although the program is difficult to write, it is wonderful. To write a program well, you need to write basic knowledge, including programming languages, data structures, and algorithms. The program is well written and requires meticulous logic thinking and a good foundation for organizing the program, and is familiar with the programming environment and
Recently, I have made some analysis on the implementation of Tetris in open-source QT, And I will record it by the way. This document complies with gnu gpl.
I always wanted to make my own games. Tetris or wuziqi should be examples that beginners want to complete. Recently I found some code about RIS, I found that the example in QT is better. It implements a good class with C ++, and I also used Win32's GDI
Tetris is a memory of childhood. From the black and white game machines on the palm of the hand to TV game machines to computers, there is no trace of it, today, let's review one of its implementation methods. It's just a matter of sorting out my ideas ......1. Replace the entire square with center coordinates2. Use mathematical coordinate points to represent actual coordinates3. Uniform Conflict Detection Methods
Problem Analysis:The
Main reference: http://blog.csdn.net/kobbbb/article/details/8900974Draw Tetris for Unity's introductory learning.The results are as follows:The basic ability is realized.Summarized as follows:1.Unity and DX Similar, default left-handed coordinate system. Rotate and draw in a clockwise direction. 2. Note Manger, Mycube, Block1,block2 .... The relationship betweenWhere Mycube is the basic unit of drawing, block1 and other shapes are also drawn by Mycube
of each block from 0 to 0.7, because it's easier for users to have an animated feel. About the parameters, as well as the length of time, you can manually change them, and then see what changes in effect.The next two functions ensure that the same skaction moves and re-paints each block of a different shapeWell, our drawing layer has been written, our logic layer has been fixed, then let's user interaction class Gameviewcontroller to associate them together.#1 we set up a function for our tick
Look at the beauty of programming: The program, though difficult to write, is wonderful. To write a program well, you need to write some basic knowledge, including programming language, data structure and algorithm. The program writes well, needs the careful logical thinking ability and the good carding Foundation, but also is familiar with the programming environment and the programming tool. ”
Learn a few years of computer, you have no love programming. In other words, no attempt to write a g
Link:
http://acm.hdu.edu.cn/showproblem.php?pid=1811
Topic:
Problem Description
Since Lele developed the rating system, his Tetris career is even more powerful, and soon he has pushed the game to the world.
In order to better match the likes of those enthusiasts, lele a new idea: he will make a global Tetris master list, regularly updated, the fame is more than the Forbes rich list also rang. about how
, y]= fields[x, y +1]; } } for(intx = Maxblocksize;x ) {fields[x, fieldheight-1] =false; } varcubes = Gameobject.findgameobjectswithtag ("Cube");//Search All Cubes intCubetomove =0; for(inti =0; i ) {gameobject cube=Cubes[i]; if(Cube.transform.position.y > Ystart) {//If this is the cube above this line, Cubetomove records the number of cubes that need to be movedCubeyposition[cubetomove] = (int) (CUBE.TRANSFORM.POSITION.Y);//Save these locations wher
]! ='=') { - intx =find (X[i]); - inty =find (Y[i]); A if(O[i] = ='>') { + g[x].push_back (y); theson[y]++; - } $ Else { the g[y].push_back (x); theson[x]++; the } the } -queueint>Q; in for(inti =0; i i) the if(Son[i] = =0 i = =find (i)) the Q.push (i); About intSin =0; the while(!Q.empty ()) { the if(Q.size () >1) sin =1; the intt =Q.front (); + Q.pop ();
to 0, 45, and long width set to 84,39. So our interface looks like this.So we've written the score view, and then we'll copy the view, select the entire view, and then copy. Set the location to 224,237. and modify the score and level font to the following colorFinally, our panel looks like this.Then we'll set the outlet to two score label. That's roughly the case.Then repeat the same step for another 999 label, named Levellabel, so run the next program, the interface should look like thisThen w
Links:http://acm.hdu.edu.cn/showproblem.php?pid=1811The topic is Chinese.Consider putting a person of the same rating in a collection. The person who can think of sorting by number can use and look up the set.After preprocessing you can consider that there will be no two different rating appearing in the same set, which is contradictory otherwise you can build the edge with the root node of two sets.After the diagram is built, you can guarantee that the rating of each point are the same. It is o
Practice JavaScript while doing it a little bit more interesting.This time the interface is a table table. In fact, all operations as long as the operation of Tabel class can be. I'll use the color directly here.cell.style.backgroundColorTo set the properties of the inline style.The complete code below shows the function of the next block in advance. Game over is not written. The Tetris implemented with JS
Origin:
It feels good to play Codeblocks's own Tetris, but there are time limits. So I want to write another one.
Program Effect:
Main content:
There is a board array in the program, which has the parts to display, there are not displayed parts, the parts that do not appear are stored 1.
The following figure:
Shape is saved with a 4*4 array (shape). Such as:
0 0 0 00 1 0 01 1 1 00 0 0 0
In addition, save the position of the upper-left corn
Tetris This game has also done the mobile side of the compatibility, the game is how to flip the puzzle, the way to achieve their own is to put the box into a two-dimensional array, and then counterclockwise rotation two-dimensional array.
There are other ways, such as directly using a global variable to represent a direction, flip the time to rotate the box according to this variable, but the code to write more.
In the library to find an article on
Look at the beauty of programming: The program, though difficult to write, is wonderful. To write a program well, you need to write some basic knowledge, including programming language, data structure and algorithm. The program writes well, needs the careful logical thinking ability and the good carding Foundation, but also is familiar with the programming environment and the programming tool. ”
Learn a few years of computer, you have no love programming. In other words, no attempt to write a g
Comments: Tetris has 7 parts, each of which occupies a different number and position of rectangles. Therefore, a component class is created and an array is created to store 7 parts, each part contains an array to store the number and position of the rectangle occupied by this part. The following is a detailed introduction.Basic principles of this game:The game area is a limited size area. The game area of this game has 21x25 rectangles, each of which
Definition of A For loop:for (parameter 1; parameter 2; parameter 3), parameter 1 is usually the initialization parameter, parameter 2 is the judgment, Parameter 3 is the operation of the parameter. None of these three parameters is required.Here is to say, the use of parameter 1: such as the following language int nLine = 0, nList = 0;1. for (nLine = 0; nLine {......;}2. for (; nLine {......;}Here the parameter 1 is already initialized outside the for loop, does it need to be ini
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