First, we will introduce the concept of texture.
Image ---- texture --- memory --- GPU
During the running process, the game should load all the images to be used into the OpenGL ES texture that the GPU can understand and execute. Note that when the image is filled into the texture, its length and width should both be t
OpenGL can specify texture coordinates for vertex in two ways:
1. Assign coordinates to each vertex manually. You can use the gltexcord * () function.
2. OpenGL automatically allocates coordinates for each vertex. This task is completed by the function gltexgen.
At first, I didn't quite understand the gltexgen * () function. I don't know how OpenGL automatically generates texture coordinates. After reading
Observant designers should know that the use of texture patterns in the site can often make the page more textured, even fun. Of course, the most important thing is to enhance the attractiveness of the site, and a slight physical design can often bring real world elements of the texture of the site.
On the one hand, the texture of the tonal changes imitate the r
Two-dimensional texture-defined functions
VoidGlteximage2d(Glenum target, glint level, glint components, glsizei width, glsizei height, glint border, glenum format, glenum type,ConstGlvoid * pixels);
defines a two-dimensional texture ing. The target parameter is the constant gl_texture_2d. The level parameter indicates the level of a multi-level resolution textu
IOS_31_cocos2d _ texture packaging (TexturePacker)Finally:Final code: Use of texture album
// 4. play Zhao Yun's sequence Frame Animation-(void) zhaoyunPlay {// 1. [genie frame cache] is a singleton CCSpriteFrameCache * spriteFrameCache = [CCSpriteFrameCache sharedSpriteFrameCache]; // loads a large image from a plist file, and the method performs internal cutting, all generated elf frames will be placed in
Document directory
1 initialize material, light, texture, and planet
2. Draw a planet
3. Use openfiledialog to replace the texture
4. Drag and Drop to replace the texture
Introduction to sharpgl (OpenGL)-texture planet
PS: sharpgl is the C # OpenGL encapsulation. If you are not familiar with sharpgl, you can se
This evening studied for two hours, finally figure out how to use Photoshop CS to achieve texture relief! Help for a long time on the internet, rely on! No one's going to do this! Give the advice incredibly all failed! So I WANT to clear HOE todo it! Ha ha...... It's not a waste of effort!
In fact, the realization of texture relief is very simple, the following began to introduce Oh! Watch out!!
The first s
I. SummaryThis article summarizes how to enable gzip compression for Web sites that are hosted by IIS, thereby reducing the network transmission size of your Web page and increasing the speed at which users can display pages.
two. Preface.The knowledge points of this paper are collected from the Internet, mainly from Chinese wiki. Gzip is critical when using YSlow to detect which optimizations are enabled on the Web site. Starting GIP
friends who have tested the ms3d model in irrlicht may find this phenomenon. If the ms3d model has only one texture, the model can be rendered normally, regardless of whether the texture file is placed in the same directory as the demo and the Program or by calling the setmaterialtexture () function, when the model has two or more textures, The pasters and executable programs can be correctly rendered onl
Generally, our render target is post-buffered, but you can also set the render target as a 2D texture, and then display the 2D texture through the texture method, you can display multiple scenes on one screen.
In this tutorial, we use mytutoriald3d11_59 to render the texture.
First, create a rendertextureclass. In this
Introduction to the development framework see: One of Opengl ES NDK Instance development: building a development frameworkThis chapter draws a rotated texture pyramid based on the sixth chapter (six: Texture mapping) of the Opengl ES 1.x NDK instance development, with the same principle as texture mapping, and it is important to note that the vertex arrays and
In DirectX mesh files, a texture may be shared by several materials. This is because vertices are grouped by Attributes. different attributes are required as long as the materials and textures are different. In general modeling software, textures are often used as part of materials. Each "material" has its own texture during export, this is also because sometimes the mesh uses the same
A pattern of textures is formed by listing the patterns of a scene in random fashion across the canvas. And this kind of texture pattern has two kinds of performance, the first kind is the fine texture texture, this kind of texture mostly applies to the background of the webpage, it appears relatively low-key, the main
Web page Production WEBJX article introduction: Has always been a friend asked the texture aspects of the problem, many friends have been hoping to have a memory to do a texture aspect of the tutorial, but because has been very busy, so today is simply to bring you a period of texture of the tutorial!
has always been a friend asked the
11. Next, let's take a look at how the surface works. Click on the top level of the layer Order and the dialog on the right becomes the Surface Options dialog box (Figure 12). This layer controls the specific details of the texture, combining the shading layer to control the lighting effect. Its control options have four items, respectively, for roughness--roughness, brilliance--luster, metallicity--metal texture
Before the introduction, a simple say asp.net service side gzip compression module function and working principle, a lot of people write the page because of the use of a lot of JS special effects or put a lot of large dynamic ads caused the page or script bulky, Usually use some compression tools local to the page or script to a certain compression and then uploa
I. SummaryThis article summarizes how to enable Gzip compression for websites hosted by IIS to reduce the network transmission size of webpages and increase the page display speed.
Ii. preface.The knowledge points in this article are collected from the Internet, mainly from the Chinese wiki. gzip is critical when YSlow is used to check which optimizations are enabled on the website. starting Gip compression
Commercial Territory (http://blog.csdn.net/omni360/)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Business Domain-this blog focuses on Agile development and mobile and IoT device research: Data visualization, Golang, HTML5, WEBGL, three. JS, Otherwise, from this blog article refused to reprint or reprint, thank you for your cooperation. I was just beginning to learn, a lot of things are definitely wrong and please fo
In this tutorial, we will try to change the configuration of the sampling state descriptor in mytutoriald3d_27 to see how the texture Paster works.
The original code is:
// Create a texture sampling DescriptorSamplerdesc. Filter = d3d11_filter_min_mag_mip_linear;Samplerdesc. addressu = d3d11_texture_address_wrap;Samplerdesc. addressv = d3d11_texture_address_wrap;Samplerdesc. addressw = d3d11_texture_addres
Changes the diffuse color to be taken from the texture map, calculated per pixel.Shader"custom/11-texture"{//Blinnphong Illumination Modelproperties{//_diffuse ("Diffuse color", color) = (1,1,1,1)//You can define the color of the material itself in the editor panel_maintex ("Main Tex", 2D) =" White"{}//texture Map, default is a white map_color ("Color", Color) =
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