In this tutorial, we will add texture ing to the Terrain Based on illumination and the water surface program, and we will dynamically change the texture coordinates of the water surface based on time to achieve the effect of water surface texture fluctuation.
The terrain (Valley) and water surface are all grid-based planes.
For terrain, modify the vertex type:
S
This chapter mainly introduces the concept of Sprite nodes and texture sets.
The simplest way to generate ccsprite is to use a texture map.
CCSprite *_firstSp = [CCSprite spriteWithFile:@"icon.png"]; CGSize wins = [[CCDirector sharedDirector] winSize]; _firstSp.position = ccp(_firstSp.contentSize.width/2, wins.height/2); [self addChild:_firstSp z:1];
Animation Frame
The above is a basic method to ge
http://blog.csdn.net/zhuyingqingfen/article/details/19331721Category: GLSLProjected texture mapping (projective texture mapping): It is the projection of a texture onto the object of the scene, like a projector projecting a slide onto another object.such as: projecting onto a teapot with the texture image on the leftHo
Rectangle TextureThe texture target is gl_texture_rectangle.First, the rectangular texture cannot be mip-mapped;Then, the rectangular texture is not normalized (actually addressing the pixels)Finally, texture coordinates cannot be duplicated, and texture
Original link1 /*2 * Copyright Xu Hongzhi (northwest. School of Information Engineering). All rights reserved.3 * data:2012-4-204 */5 //6 //This program demonstrates the use of 1D and 2D texture memory7#include 8#include 9#include Ten using namespacestd; One Atexturefloat> texref1d;//1D Texture -texturefloat,2> texref2d;//2D Texture - the //1D
Brief introductionTexture caching is a drawing work that caches textures easily. The size, color, and area range of each cached image can be modified. This information is stored in memory and is not sent to the GPU every time it is drawn.CctexturecacheCocos2d caches the sprite's texture by calling Cctexturecache or Ccspriteframecache.When the genie calls the Cctexturecache or Ccspriteframecache method, COCOS2DX uses the
supported Formats supported formatsUnity supports the following file formats:PSD, TIFF, JPG, TGA, PNG, GIF, BMP, IFF, PICT。 It should be noted that unity can import multiple layers of PSD and TIFF files, and the layer will automatically collapse when imported, so you don't have to waste time using the source file type directly. This is important, allowing only one texture copy to be imported into unity using a three-dimensional modeling program from P
This article from Baidu space-Tianya crazy man space http://hi.baidu.com/crazyonline/blog/item/e27312d58eb815cd50da4b03.html
Thanks to the original author S.
D3d implements bitblt capturing texture UV texture addressing
I was dull and always thought that d3d textures could only be based on the entire slip texture. Instead of selecting a part of the
how to zoom out or zoom in to fit the image size.If the texture is smaller it needs to be magnified that is done with the magnification function:
If the texture is small, use the zoom function to zoom in.
// Scale up if the texture if smaller.
Gl. glTexParameterf (GL10.GL _ TEXTURE_2D,
GL10.GL _ TEXTURE_MAG_FILTER,
GL10.GL _ LINEAR );
And how to scale if the
First, texture foundation--Seamless texture production
Often in major forums to see questions about seamless texture production, because no matter in the production of 3d map, or Web page, or define the Patten of Photoshop, the texture of seamless convergence has a high demand. Of course, the use of some plug-ins such
gltexsubimage2d functionProvides the ability to modify an image function, because modifying a texture is much less expensive than creating a texture, for some video capture programs can first store the video image in a larger initial image (the image size requirement is 2, OGL 2.0 does not have this limit), create a rendering texture, Then repeatedly call Gltexsu
image.In texture mapping, we need to set several parameters, the first one is to tell OpenGL how to zoom in or zoom out to fit the size when rendering the picture.If the texture is smaller it needs to being magnified that's done with the magnification function:If the map is small, then we need to zoom in using the amplification function.Scale up if the texture i
Study on wood texture
Wood... We've seen a lot of it! Furniture, flooring ... There are so many things in life that involve wood. Now the popular wood flavor decoration, today and you talk about the production of wood texture it!It is worth mentioning, my practice is very high, after everyone learned to ensure that three minutes to make a piece of wood out. OK, here we go. 1. Turn on Photoshop (nonsense!),
The machine uses Three. js to load the texture and three. js texture on the machine.How to load a texture // first, create a textureVar mapUrl = "../images/molumen_small_funny_angry_monster.jpg ";Var map = THREE. ImageUtils. loadTexture (mapUrl );// Then, create a phong material to display the light and shade effect, and pass the
Theory generates initial block compute overlap block similarity adjustment Edge Implementation generate initial block generate overlapping block adjustment edge implementation effect chart
Recently done, you need to use the texture synthesis texture synthesis knowledge, after reading some papers, began to use the MATLAB to achieve, but because I master the general implementation of MATLAB, the realization
Texture caching is a drawing work that caches textures easily. The size, color, and area range of each cached image can be modified. This information is stored in memory and is not sent to the GPU every time it is drawn.CctexturecacheCocos2d caches the sprite's texture by calling Cctexturecache or Ccspriteframecache.When the genie calls the Cctexturecache or Ccspriteframecache method, COCOS2DX uses the
Generate texture coordinates from the ing point set to the surface of the cylinder
Vtktexturemaptocylinder is a filter that generates 2D texture coordinates and maps the input texture dataset to a cylindrical string. The range can be specified by the user or automatically generated. (A cylinder is the center of an automatically generated computing cylinder ). Not
Cloth Research (1)--flax texture
Today we are going back to our point, the texture came up. Starting from this section, we begin to look at the various fabrics that are common in life.
Well, let's try the linen fabric!1. Press D to set Photoshop to the default color, new file, 250x250pixel.2. Select Filter->noise->add Noise, Parameters: Amount=135,gaussian mode, do not have to select mono items.3.filter->br
1. texture is the basis for andengine development. In the rewriting of oncreateresources (){......} to create a new texture map object (buildablebitmaptextureatlas), for example: (this. mbitmaptextureatlas = new buildablebitmaptextureatlas (this. gettexturemanager (), 512,256,Textureoptions. Nearest );)
2. after creating a texture map object, you can create a
Texture word to make a faster way is to use the texture material directly, you can in the layer style of the texture and pattern overlay two items to add a different material, so that the material by stacking, generate more special texture.
Final effect
1, new 800*550 size of the document, double-click
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