Projective texture is an important basic technology. Although it can be easily implemented in the era of fixed pipelines, projective texture can be flexibly used in the era of programmable pipelines, it is a basic operation to achieve a variety of advanced effects. Of course, its own effect is also very "cool". In addition, for "Shadow Mapping", which is not a new technology ", projective
Fifth Chapter Texture Mapping
Texture mapping is the process of adding details to the 3D object surface. Can be likened to the process of wrapping a gift, wrapping paper is a 2D texture. Texture mapping is the foundation of modern rendering and is used in many interesting graphic techniques.
An Introduction to
Today is New Year's day, first of all, I wish you a happy holiday. Due to the preparation to make a game, the teacher code to pull faster, so there are many omissions, but also please point out, from the mistakes can learn more things, know enough and improve.Light enters the human eye and people can see the world. And the texture defines what the world looks like. In Direct3D, add texture maps to objects t
The Sequncefile compression type (Compression type) is divided into three none,record,block, specified by the configuration item Io.seqfile.compression.type: None, do not compress records is not compressed RECORD, Compress values only, each separately. Each record is compressed once for value BLOCK, Compress sequences of records together in blocks. Block compression
I. SummaryThis article summarizes how to enable gzip compression for Web sites that are hosted by IIS, reducing the size of the Web network transfer and increasing the speed at which users display pages.Two. Preface.The knowledge points of this paper are collected from the Internet, mainly from the Chinese wiki. Gzip is a key item when using YSlow to detect which optimizations are enabled on the site. Starting GIP
Texture coordinate sampling seems simple. In fact, this is not the case, especially the pixel grain correspondence in DX9, which brings great difficulties to texture precision operations, at least for me, today, we will record some of the conclusions we have just analyzed.
First, we introduce a one-dimensional image, 1X8.
The dimension is 1X8. We first draw a rectangle of 1X8. What should we do if we need t
Although the popularity of flattened style and responsive design has reduced the usage of textures in web design, in general, the most direct way to make a site have texture is to use the appropriate texture. Texture is the most common and commonly used element in web design, and in different Web pages, textures can sometimes be magically corrupted.
Textures can
One, what is gzip gzip is a data format that, by default, compresses the data section using only the deflate algorithm; Gzip is a popular file compression algorithm and is now widely used, especially on Linux platforms. When applying gzip compression to a plain text file, the effect is very noticeable and can reduce file size by more than 70%. This depends on the content in the file. Using the GZIP modul
In shader, we can also add texture maps in addition to the various light treatments we can set.Use the settexture command to assign a texture to a shader.Example code:Shader"sbin/ff2" { //Map SamplingProperties {//variable Name ("description name", type) = value_color ("Main body", color) = (1,1,1,1) _ambient ("Ambient Light", color) = (0.3,0.3,0.3,0.3) _specular ("High-Gloss", color) = (1,1,1,1)
ArticleDirectory
Enable gzip compression (HTTP compression) on IIS)
Enable gzip compression (HTTP compression) on IIS)
[Source ]: Http://www.cnblogs.com/zhangziqiu/archive/2009/05/17/gzip.html
I. Summary
This article summarizes how to enable gzip compression
(Dark good director ....) SOURCE one)Because the texture is formed by the repeated appearance of the gray scale distribution in the spatial position, there is a certain gray relation between two pixels separated by a distance in the image space, that is, the spatial correlation characteristic of the gray level in the image. Gray-scale co-occurrence matrix is a common method to describe textures by studying the spatial correlation characteristics of gr
To the users of Photoshop software for detailed analysis of the use of adding light to enhance the image texture processing tutorial.
Tutorial Sharing:
Often listen to friends around CuO sigh pictures of their own plain, no texture, not beat eyes. And many of my own photos have this problem, after repeated practice and try to figure out, this aspect has a great promotion, some of their own experience to sha
1,Why is it necessary for texture sampling?Texture Filter(Texture filtering ).
Our texture is to be attached to the surface of a 3D image.PixelCenter and TextureTexelCenter is not 1 (PixelNot necessarilyTextureSampling center onTexel), And the size is not necessarily the same. When a
Next, we will introduce texture pasters in OpenGL in the following three steps:
0. Declare the data for storing textures:
# Define maxtexture 1 gluint texture [maxtexture]; // defines a texture array for storing the subsequent Image Texture Information
1. Introduce BMP bitmap:
Aux_rgbimagerec * LoadImage (char * fi
SQL Server focuses on optimization of Stored Procedure performance, data compression, and page compression to improve IO performance (I ).
Preface
The SQL Server basic series is not over yet, And the last point is not written, and will continue later. Some school friends asked me when I began to write the SQL Server performance series. It may take some time to wait. I have been busy recently, but I will upd
Make Texture unpacker with cocos2d-xMake Texture unpacker with cocos2d-x
That is, unpacker.Many texture maps can be found in most game packages. They are basically made using texture packer and contain plist files and png images.If there are few small pictures, you can find the name in plist. If there are hundreds of
1. It is not a complete module, so it does not provide complete code. It only provides ideas and core code. The idea is simple. Maintain a life cycle and the last rendering time for each texture, update the rendering time for each rendering, and traverse the current texture set every certain time (15 seconds) in CCTextureCache, if a texture is not rendered after
1. It is not a complete module, so it does not provide completeCode, Only provides ideas and core code. The idea is simple. Maintain a life cycle and the last rendering time for each texture, update the rendering time for each rendering, and traverse the current texture set every certain time (15 seconds) in cctexturecache, if a texture is not rendered after the
0 original texture
1 nearest filter texture
2 Linear Filter texture
3 mipmapped texture
Int loadgltextures () // load the bitmap (call the above Code) and convert it to the texture {int status = false; // Status Indicator aux_rgbimagerec * textureimage [1]; // create a
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