texture pack

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Void glteximage2d-texture

Two-dimensional texture-defined functions VoidGlteximage2d(Glenum target, glint level, glint components, glsizei width, glsizei height, glint border, glenum format, glenum type,ConstGlvoid * pixels); defines a two-dimensional texture ing. The target parameter is the constant gl_texture_2d. The level parameter indicates the level of a multi-level resolution textu

IOS_31_cocos2d _ texture packaging (TexturePacker)

IOS_31_cocos2d _ texture packaging (TexturePacker)Finally:Final code: Use of texture album // 4. play Zhao Yun's sequence Frame Animation-(void) zhaoyunPlay {// 1. [genie frame cache] is a singleton CCSpriteFrameCache * spriteFrameCache = [CCSpriteFrameCache sharedSpriteFrameCache]; // loads a large image from a plist file, and the method performs internal cutting, all generated elf frames will be placed in

Introduction to sharpgl (OpenGL)-texture planet

Document directory 1 initialize material, light, texture, and planet 2. Draw a planet 3. Use openfiledialog to replace the texture 4. Drag and Drop to replace the texture Introduction to sharpgl (OpenGL)-texture planet PS: sharpgl is the C # OpenGL encapsulation. If you are not familiar with sharpgl, you can se

"Good memory is better than bad pen" common image File format and texture format

"Good memory is inferior to bad writing" commonly used picture file format and texture Format 1, commonly used picture file format:BMP (Window under Universal format Bitmap in addition to depth optional, no compression)GIF (a lossless compression scheme for continuous tones based on the LZW algorithm at 50%)JPEG (very popular image format, lossy compression, transparent pixels not supported, large compression)PNG (similar to JPG, compression ratio is

Using PS to implement the texture relief effect code _photoshop

This evening studied for two hours, finally figure out how to use Photoshop CS to achieve texture relief! Help for a long time on the internet, rely on! No one's going to do this! Give the advice incredibly all failed! So I WANT to clear HOE todo it! Ha ha...... It's not a waste of effort! In fact, the realization of texture relief is very simple, the following began to introduce Oh! Watch out!! The first s

Make Texture unpacker with cocos2d-x

Make Texture unpacker with cocos2d-xMake Texture unpacker with cocos2d-x That is, unpacker.Many texture maps can be found in most game packages. They are basically made using texture packer and contain plist files and png images.If there are few small pictures, you can find the name in plist. If there are hundreds of

Cocos2d-x added texture auto recovery mechanism

1. It is not a complete module, so it does not provide complete code. It only provides ideas and core code. The idea is simple. Maintain a life cycle and the last rendering time for each texture, update the rendering time for each rendering, and traverse the current texture set every certain time (15 seconds) in CCTextureCache, if a texture is not rendered after

Cocos2d-x added texture auto recovery mechanism

1. It is not a complete module, so it does not provide completeCode, Only provides ideas and core code. The idea is simple. Maintain a life cycle and the last rendering time for each texture, update the rendering time for each rendering, and traverse the current texture set every certain time (15 seconds) in cctexturecache, if a texture is not rendered after the

Texture Filter)

0 original texture 1 nearest filter texture 2 Linear Filter texture 3 mipmapped texture Int loadgltextures () // load the bitmap (call the above Code) and convert it to the texture {int status = false; // Status Indicator aux_rgbimagerec * textureimage [1]; // create a

Cocos2D-iphone Development (7) Texture sprite Animation

First, we will introduce the concept of texture. Image ---- texture --- memory --- GPU During the running process, the game should load all the images to be used into the OpenGL ES texture that the GPU can understand and execute. Note that when the image is filled into the texture, its length and width should both be t

OpenGL automatically calculates texture coordinates (by Dong shchong jerrydong@tom.com)

OpenGL can specify texture coordinates for vertex in two ways: 1. Assign coordinates to each vertex manually. You can use the gltexcord * () function. 2. OpenGL automatically allocates coordinates for each vertex. This task is completed by the function gltexgen. At first, I didn't quite understand the gltexgen * () function. I don't know how OpenGL automatically generates texture coordinates. After reading

Three.js Source Note (34) Texture/texture.js

Commercial Territory (http://blog.csdn.net/omni360/)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Business Domain-this blog focuses on Agile development and mobile and IoT device research: Data visualization, Golang, HTML5, WEBGL, three. JS, Otherwise, from this blog article refused to reprint or reprint, thank you for your cooperation. I was just beginning to learn, a lot of things are definitely wrong and please fo

Directx11 tutorial (34) Texture ing (4)

In this tutorial, we will try to change the configuration of the sampling state descriptor in mytutoriald3d_27 to see how the texture Paster works. The original code is: // Create a texture sampling DescriptorSamplerdesc. Filter = d3d11_filter_min_mag_mip_linear;Samplerdesc. addressu = d3d11_texture_address_wrap;Samplerdesc. addressv = d3d11_texture_address_wrap;Samplerdesc. addressw = d3d11_texture_addres

Example of "Unity Shader" Shader texture mapping

Changes the diffuse color to be taken from the texture map, calculated per pixel.Shader"custom/11-texture"{//Blinnphong Illumination Modelproperties{//_diffuse ("Diffuse color", color) = (1,1,1,1)//You can define the color of the material itself in the editor panel_maintex ("Main Tex", 2D) =" White"{}//texture Map, default is a white map_color ("Color", Color) =

25 web design with exquisite texture background

Observant designers should know that the use of texture patterns in the site can often make the page more textured, even fun. Of course, the most important thing is to enhance the attractiveness of the site, and a slight physical design can often bring real world elements of the texture of the site. On the one hand, the texture of the tonal changes imitate the r

[Original] ms3d models in irrlicht do not support resolution of multiple texture Problems

friends who have tested the ms3d model in irrlicht may find this phenomenon. If the ms3d model has only one texture, the model can be rendered normally, regardless of whether the texture file is placed in the same directory as the demo and the Program or by calling the setmaterialtexture () function, when the model has two or more textures, The pasters and executable programs can be correctly rendered onl

Directx11 tutorial (65) rendering to texture

Generally, our render target is post-buffered, but you can also set the render target as a 2D texture, and then display the 2D texture through the texture method, you can display multiple scenes on one screen. In this tutorial, we use mytutoriald3d11_59 to render the texture. First, create a rendertextureclass. In this

Opengl ES 1.x NDK Instance Development eight: rotated texture pyramid

Introduction to the development framework see: One of Opengl ES NDK Instance development: building a development frameworkThis chapter draws a rotated texture pyramid based on the sixth chapter (six: Texture mapping) of the Opengl ES 1.x NDK instance development, with the same principle as texture mapping, and it is important to note that the vertex arrays and

Using com features in DirectX to avoid repeatedly loading a texture

In DirectX mesh files, a texture may be shared by several materials. This is because vertices are grouped by Attributes. different attributes are required as long as the materials and textures are different. In general modeling software, textures are often used as part of materials. Each "material" has its own texture during export, this is also because sometimes the mesh uses the same

Japanese-style seamless texture production

A pattern of textures is formed by listing the patterns of a scene in random fashion across the canvas. And this kind of texture pattern has two kinds of performance, the first kind is the fine texture texture, this kind of texture mostly applies to the background of the webpage, it appears relatively low-key, the main

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