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# # #一, game items/props system data Model design features
In order to make the game more rich, our 1201 team of new mobile game design props system. It enriches the game, pleases the player, and cries for development-the Prop
because of its particularity. In a career task, players will be familiar with the attributes, specialties, and skills of their careers, and exercise necessary operation skills. These tasks work well in Warcraft. For example, the professional tasks of the Mage have the ability to exercise control of the rising star of the frost and the endurance of the killing and killing monsters. The professional tasks of the thieves have the ability to train the virus and unlock the lock.
Inspiration fr
developing games with framesAdvantages: Low coupling, high reusability, fast deployment, high maintainability and convenient management. Improve development efficiency, reduce the difficulty of development disadvantage: increase the complexity of the system structure and implementation, need to spend extra effort to maintain, not suitable for small programs, easy to affect the operational efficiencyCommon FrameworksMVC
Presentation Layer (View): Gam
For the game page design, there may be many designers focus on visual design, thus ignoring the user's feelings. Personally think that in fact a page design how, the key is the user on the page all aspects of the feeling.
Time quickly, through nearly a year of strong demands on their own (fast obsessive-compulsive dis
I think some people will say that I finished the Beijing East, and played the game maker's idea. Oh, I'm sorry, this information and the outline of the article, I was ready in March 2014, just because the work (Tuo) (Yan) too (Zheng) busy. That's why it's consistent and not written.
Their own screenshots, are the March topic, who so have this (WU) (Liao) in November cut to March of the major manufacturers of the topic page so cock.
Have to say, befo
3D game engine design and implementation (7) Yesterday in debugging code, found that a large number of CPU resources, I do not know what the problem there, this can really start, is distressed, emergent found, why not frame rate to see how many frames shown. The next step is to add the frame rate up, in the debugging output, found only 2 to 5 frames per second, why so little. Where to go to find out why it'
Editor's note: Mobile device is now one of the main network browsing, how to do a good job in the interface of gold and the user experience is a lot of designers headaches. Today Tencent game senior designers combined with years of experience + several popular app interface, summed up a small screen design 5 practical moves, the UI designers hurriedly collection!
wayne:1997 years, it is a spring, an old ma
A Brief Analysis of web-RPG Game Design the use of flash to develop RPG games must have been a fantasy in the past, but now this myth has become a reality. Although I have no core involvement in game development, I will briefly analyze the structure of web-RPG online games based on my accumulated experience in this team.
1. Select development components.
First, let me speak a few times. Why do we emphasize the design pattern in the software design process? Adding a design pattern to the software will indeed increase Code complexity, but its benefits are endless. It makes the software
Design (26) Pascal Theorem Software Design
Pascal's Theorem
.
Verification of more than 400 Special Cases
0. This is the cover of the vopt software, but it will be automatically deleted in just an instant.
0. The screen menu is displayed after the cover disappears. The function of the screen menu is the same as that
, provide the access interface between scripts and the underlying layer, and design the interpreter supporting logical judgment and loop.Next we will talk about the storage structure of objects at the underlying layer. Objects with different properties must have different structures. Of course, if you want to, you can use the same structure for all objects, then, design a hash in the structure to save diffe
Incomplete game entity Design
2006-11-26
In the game engine, entity is often translated into entities, and often used names such as gameobject, actor, simulationobject, unit, and character. Compared with the enthusiasm for the image sound engine, the entity layer has been unpopular for many years. However, with the development of large games in recent years, the
place, that is, automatic line wrapping.
Word-break:normal|break-all|keep-all;
The value description
normal uses the browser default line break rule.
Break-all allows wrapping within a word.
Keep-all can only be wrapped in a half-width space or a hyphen.
in order to prevent the effect of too long English words (unconventional words), the Word-break:break-all is selected at last.
• Scrolling support
scrolling support, relatively simple, only need to chat dialog box in the Y axis to
logic used, and so on. 1.11 Restrictions Describe the restrictions that are imposed on the operation of this program. The 1.12 test Plan describes the plan for the testing of this program, including the technical requirements of the test, input data, expected results, schedule, personnel duties, equipment conditions, driver and pile modules. 1.13 Unresolved issues describes the issues that the designer believes should be resolved before the software
Preface: The successful completion of the project from each member of the project team's efforts, the sense of achievement comes from like the game of everyone, here to do a share of experience, hoping to let the players see our intentions, but also hope that we like this game!......
Into the business:
A, Project Introduction Game Effect Chart
Wha
Agent Mode in software design mode; Agent Mode in Design Mode
It seems that I have stopped the service for nearly half a month. It's really not the case. In the new year, I should keep myself at zero.
Back To Zero. Let's start from this article.
This article will introduce the basic concepts of proxy mode and the advantages and disadvantages of static proxy and
Game site design is most challenging, good game site may have to be hand-painted, post-processing and production of stunning impact video and so on, which will take a lot of time, not every designer can easily ride. Today, sharing 16 foreign game website web design, includin
the beginning of the scene state to do, so the specific code is implemented in the Startstate class (also is a Color.lerp () method).2.6 switch from the start State to the main menu state:Design is when the beginning of the animation will go into the main menu scene, so the specific code is also reflected in the startstate.2.7 Design the main menu interface and the battle scene switch:Mainly in the main menu screen click the Start
An example tutorial shows how to use Photoshop (version: CS2) to make a beautiful logo, suitable for the game theme site:
tutorial Software: Photoshop CS 2
Concrete Examples:
One of my clients asked me to redesign a new logo for his game website, and here is a screenshot of the logo and the head of the site he's currently using:
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