can be expanded into several different logic servers for public data exchange through publicserver.
Userserver actually acts as a servergroup leader. It registers and updates the server group information (name, current number of people) with loginserver and schedules the agent, provide an agent with the minimum number of users to players who have selected this group. At the same time, it also provides a role management server function, which is sent to the client's current role list, role creat
products are eager to get out of the box. The development cycle of an MMORPG is usually two years, and the development cost is about several millions in one year, under the pressure of progress, we usually choose a certain method of compromise.
4: In addition, due to the long time to see the results, if the R D process is not well controlled, the core staff leaves the company, and competitors dig corners, there will also be many problems during the
areas for their mobiles very comprehensive.
There are however other ways to get into the games business and I don't mean console development-unless you are already in the games business that's a hard one to crack though Microsoft now seem keen to open up Xbox 360 to 'amate' developers with xNa.
Microsoft hopes to encourage game enthusiasts to enter the development field through xNa.Alternative game genres
Mud-multi-user dungeons: These have been around for 30 years and were the forerunner to
is required by a startup company to act as a game owner. Just like the cto I listed here, besides being responsible for the system architecture, I have to have a programmer to implement it.
After two days of discussion on the project schedule, we started the project today.
What is the game? Semi-confidential. I don't want to write more here, so I'm afraid everyone will scold me. Besides, what does this thing mean now? It will certainly change in a year or two. It is useless to say more, and it
Game Engine http://code.google.com/p/loon-simple/
A * Pathfinder http://www.j2megame.org/index.php/content/view/285/125.html
Http://www.moandroid.com /? P = 1730
I am also studying game development recently. I plan to make a simple game before 5.1. Here I will sort out my study notes and share them with you.Game abbreviations
Game abbreviations
Game type
Explanation
Act
Action game
Action games
AVG
Adventure game
Adventure games
CAG
Card
-channel input and output, and ASIO audio specifications. In the production room of Xiaoxu, the pulsar II audio interface is used by a large number of users in the professional music production field, providing more reliable quality assurance for music production.
Figure: pulsar II audio interface for multi-angle viewing
Figure: pulsar II audio interface for multi-angle viewing
Why do audio cards instead of normal sound cards need to be used in game music production?
Reprinted Please note: http://blog.csdn.net/herm_lib/article/details/8654396
The first thing we need to determine is that the premise of being able to provide full servers throughout the region is that there is no public space for the game, so that anyone can freely access and then have a space of vision, like the new hand village of MMORPG, the main city and the like; while the copy and battlefield are private local spaces, your role's access is con
-playing games (MMORPG ......) This allows players to take risks, so that people can play chess games, playing cards, or other traditional games through the Internet, through the Internet, we have extensively influenced the games we are playing and our partners and opponents in the games. Multiplayer games provide an unparalleled experience. Although artificial intelligence (AI) can do many things, compared with interacting and playing games with real
is getting bigger and bigger, the cost of game production is also doubling, and the era of making a game for a few people or even a few months or even a few days is no longer there. With the increasing complexity, each module of game program development gradually forms an independent component, graphics engine, sound engine, script engine, physical engine, pathfinding engine, GUI Interactive Interface System, etc., even in the MOD circle, there are also powerful reusable ai systems and
Introduction: online games made in China are growing up. Many representative settings of online games made in China are available. Although on the surface it is convenient for gamers, these settings may also destroy the cancer of Chinese online games.
I. Automatic route searchingWhen it comes to the most representative online game settings with Chinese characteristics, we can find the path automatically. This setting is designed to simplify player operations and improve the gaming experience, bu
human-computer interaction interface. The main UI here is distinguished by the mediator in the main architecture. After you read the pureMVC document, you will understand it, mediator serves only as a bridge between the true V and pureMVC frameworks. mediator in pureMVC does not actually implement any functions. The true functions are implemented in the main UI. However, the main UI has to be regarded as an integral part of the main program, because unlike other modules, it basically only needs
the outside world, it is like a Martian accessing the earth. I also feel like I am a cow: Look, they don't understand the technologies we implement.On the contrary, the use of a third-party library can bring the following benefits: greatly shorten the development cycle, programming ideas and inspiration from the style, relatively general standards are easier to recruit skilled programmers, and so on. In fact, my motive is to say "lazy.
So in the next article, I will try to explore the feasibili
I haven't updated my blog for about three months. I don't know what I am doing. I have always had a rule that I don't know when to start. To write a blog post, I have to write well. In each writing, I should summarize some of the previous writing methods to make up for some shortcomings, we also need to see progress. Therefore, I have made many attempts to write this article during the three months, but it is always affected by some things and the mood at the time. In order to pursue quality, I
makes me look at it. We are fortunate to have studied tianlong Babu code and its material system during the R D process. The whole thing is quite OK, but what is lacking in the United States is that it is like a warehouse where everything is pushed in, and many things are stuck at the academic level. If you want to invest in a project, you have to make some changes on your own. Cocos2dx can be said to be very direct. Some people say it is because 2D is very simple, but I think it is because co
not enough ).
4. GameManager: manages all GameServer and GameServer message forwarding and provides the function of broadcasting to all games.
4. Protocol
Protocol communication between the client and the server. You can use tcp or http. The main focus is on the Game Model. If it is a stand-alone method with Weak networking, it is enough to use http, such as daily cool run, to process an http request response only when needed.
However, there are still many tcp comparisons. Most of today's o
never become a machine, the database is unnecessary.
Of course, neither of these two prerequisites can be true.
With the infinite memory, traditional MMORPG games consume O (n) memory, which is related to the total number of users. Although the number of active users playing games at the same time is limited), it is difficult to continue to grow; but the total number of users indeed increases over time. After we change n from the total number of user
From Shard to Sharding
The word "Shard" means "Fragmentation" in English. As a database-related technical term, it seems that it was first seen in massively multiplayer online role-playing games (MMORPG) "Sharding" in is called "Sharding ".
Sharding is not a new technology, but a relatively simple software concept. As you know, MySQL 5 was used to partition data tables. Before that, many potential MySQL users concerned about MySQL scalability, whether
native c ++ language.
With the development of Node-js, javascript has become the mainstream for server development. In particular, Netease has developed a large-scale online game (MMORPG) Framework Pomelo.
Now you can use javascript to develop online games.
2d game development: coco Engine Company in addition to cocos2d-js engine. Supports developing high-performance 2d games with javascript. And across all platforms.
3d Game Development: with the ri
previous few years.
Content White: I think all the creators of MMORPG games will be very worried about how to correctly convey the game's world view to the players in this age of crazy mouse clicks, ignoring the plot. In the past, players were always expected to play the game based on the established routes and treat the players as idiots. All the details were forcibly instilled with a large number of conversations. It is often counterproductive, a
1. HTML5 application scenarios
(1). Application-local storage, indexed dB, and file APIs are useful for application programming.
(2) game production-canvas and webgl are suitable for game production. Web sockets is very important for online games, especially MMORPG games.
(3) mobile networks-in terms of mobile networks, device APIs such as geolocation API are suitable for creating maps and group buying websites.
(4) webpage writing-semantics and c
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