number systemN...Game Dev toolsN visual c/C ++N. NET 2003N visual c/C ++ 6.0 + SP5N DirectXN current 9.0cN numega boundscheckerN intel vtuneN 3D toolsN 3 DSMAX/Maya/softimageN in-house tools~~~~~~~~~~ End ~~~~~~~~~Game categoryRole playing games role playing)N avg (adventure games adventure)N rts (Real-time strategy Games time-based strategy)N fps (first-person shooting games main visual shooting)N mmorpg (multiplayer online role playing)N SLG)N simu
I spent some time studying it at night.Silverlight MMORPG web game development course [Phase I] Lesson 1: control object movement, HereThree methods for moving objects are introduced:
1. object movement through storyboard
2. object movement through compositiontarget
3. Moving Objects through dispatchertimer
ArticleI have already explained in detail and have the source code. All I have done is to integrate the three methods into a file and encapsul
Unlike MMORPG,Real-time action-type online gamesThe response requirements for operations are extremely high (Producers of action-type online games want to experience stand-alone games and provide online game services.The synchronization algorithm of network commands between multiple clients depends on the two features in principle:*Sacrifice local Timeliness: Mutual waiting to ensure that the instruction sets of each client are consistent within the s
] = new List GrassBuffArray [ty, tx]. Add (grass );
}
Public void StartWave ()
{
WaveTimer. Start ();
}
}
A Timer is added to the loop logic, and the corresponding grass animation is executed according to the lattice step by step. When the grass animation is pushed to the end, it will come from the beginning. Well, it has basically been written, you may need to add the generated grass to the GrassLogic logic in MainPage and use the AddGrass method. In fact, there are some not very rigorous oper
scenario (such as a map) it is a singleton method, so it is more appropriate to use a chain loop to drive the loop logic. If a single scenario is new, it is easier to use a subtree to switch the connection.
The above is a small summary of our experience in MMORPG. In the above example, we use a combined loop (nonsense, all-inclusive), but for some small games, it is recommended that you do not design this complex part. For large online games, the
users. Therefore, a group of physical database servers should be established, but multiple instances should be deployed to facilitate subsequent migration;
• To avoid the disadvantages that mysql does not support the SMP architecture, bind multiple instances to a processor and allocate different databases to different instances to provide data services;
• A physical database server supports data services for multiple databases. To improve the recovery efficiency of mysql replication slave machi
Personal unity_demo design ideas and journey, unity_demo design ideas
It may take some time to learn about Unity. Prepare a demo to try it out. The design idea is to design a small game that owns the Battle System, weapon system, and shop system according to the mmorpg game model.
The following is a UML diagram of the project code:
Combat System:
After a base class Icharactor is set up, the common interaction between the protagonist and the enemy
identify defects in the software.
Tests are required to be implemented by testers according to the product behavior description. Product behavior descriptions can be written specifications, requirements documentation, product documentation, or user manuals, source code, or work executable programs.
Each test requires a product to run under a real or simulated environment.
Each test requires a systematic approach to demonstrating the functionality of the product to prove that the tes
This is a creation in
Article, where the information may have evolved or changed.
"Technical staff to go language thinking and choice""Xu Shiwei: The era of cloud computing, I and go language difficult fate" http://www.programmer.com.cn/13730/Xu Xiwei: What is the reason for moving from Erlang to Go? "Http://www.zhihu.com/question/21729007"Xu Xiwei: Why we need a new language, the internet era of C language-go" http://www.docin.com/p-465492390.html"Why use the Go language, where is the go langua
control costs, you may consider deploying a physical server with superior performance in a remote data center, or even multiple instances in addition to the Cabinet;
• MMO/MMORPG in the traditional Game industry, and Web Game, each server corresponds to a database, and may do a lot of data query and Data Correction Work ,, to reduce the probability of failures during maintenance, you may also use multi-instance deployment to allocate databases by par
3166: [Heoi2013]alo time
limit:20 Sec Memory limit:256 MBsubmit:394 solved:204[Submit] [Status]
DescriptionWelcome to ALO (arithmetic and Logistic Online). This is a VR MMORPG,As the name sees, there is a lot of maths puzzles everywhere.Now that you have n gems, each jewel has an energy density, which is recorded as AI, the energy of these gemsThe density is 22 different. Now you can select successive gems (must have more than one) to fuse, s
availabilityP:tolerance of the network Partition partition toleranceBear paw and fish can not be combined, three goals can not be met at the same time. If the "consistency" requirement is high, and must be "partitioned", then it is necessary to sacrifice availability, and for large sites, availability and partition tolerance priority is higher than data consistency, generally as far as possible in the direction of a, P design, and then through other means to ensure consistency of business needs
"Avatar" originated from the Indian Sanskrit and is intended to refer to "Separation and embodiment ". In the Internet era, avatar has become synonymous with virtual roles (virtual images in the image-dominated virtual world. If the embodiment of a user is the user's own, it will increase the user's sense of substitution in the virtual world. For example, in MMORPG, if users see themselves as a generation of heroes in the game, they still have a sense
For example, if the same shortcut key is used, the same result should be triggered, and the same dialog box will pop up. Products in the same column should be as unified as possible.
For example
1. do not have the same shortcut key in the lobby and game room of a board game to trigger different functions.
2. In MMORPG, do not use the same button to trigger different functions. For example, if a friend is selected for private chat and a monster is s
). However, in the real world, there is no concept of coupling. Decoupling is a concept introduced to ensure design flexibility.
In reality, dependencies between things are specific.,Abstract is introduced for reuse and flexibility. objective reality is not abstract. Abstraction depends on how you view objective things.For example, in the view of zoologists, there is a IS-A relationship between humans and animals; but if you are developing an MMORPG
From: http://blog.csdn.net/txiejun/article/details/5924108
Front-end architecture and Personnel Division of Flash web game→ Front-end masterProgramThe architecture and module division are closely linked with the division of labor and personnel, which are largely determined by the project itself. Looking at the scale and difficulty of the vast majority of flash web games in China, I think there are about 2-7 front-end as personnel, and the main program is effective.CodeGenerally, there will be
the region.2-when you start the client, a login device is displayed, and a region is selected.3-when a user starts a real client, the user enters the account and password at the beginning.4-after the Account Verification is complete, select a server in the region.5-after selecting the server, go to role management. Roles cannot be shared on different servers.
There are quite a few games on the market that match the above performance characteristics, and there is no lack of great achievements.
From the beginning of 2011 into the mobile game industry to now two years, a start to use cocos2d-iphone, and later into a cocos2d-x, experienced the explosive development of mobile phone era, it can be said that the middle has experienced a lot of training, till now, both game development architecture and game design ideas have gradually matured. I will list some key points to keep in mind.
1. Open-source game engines generally do not have mature peripheral tools, such as the Scenario Editor,
a material for a particular gameobject, with the suffix appended (instance). There is no particular problem in itself, but when there are more gameobject to change the material attribute requirements (such as ARPG, MMORPG, Moba and other game types), the amount of redundancy in memory increases. As shown, the instantiated material resources increase to 333 as the game progresses. Although the memory footprint of material is small, too much redundant
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