Very discordant fork multi-threadedContinue the topic of the previous few days. Do a fantastic West Tour server optimizer thing. Previous code, the work of a regular disk two steps, the dynamic Data in the VM serialization, and then the serialized data write disk. In these two steps, the serialization work is not done independently in a separate thread/process, but on the main thread. The IO section is in a separate process.Serializing a task is a tedious process. Very time consuming (as opposed
browser.
What can I build with Unity?
To fully understand how incredible the new hammer is, let's look at some projects created by others using Unity. However, at present, we cannot reach the point of completing these games. Let's see how game developers can make full use of their own limits to launch incredible tools.
FusionFall
First, in the Unity tornado, we provide FusionFall and FusionFall-a Massively Multiplayer Online Role-Playing Game (MMORPG
native C + + language.With the development of Node-js JavaScript used to do server-side development has come to the mainstream. In particular, NetEase open source came out to do a large-scale online game (MMORPG) Framework PomeloIt is now possible to use JavaScript to develop online games.2d game development: Coco Engine Company In addition to the COCOS2D-JS engine. Supports the development of high-performance 2d games with JavaScript. and across all
Refers to the horizontal version of the Fighting network game, you may be the most familiar is the Tencent agent 2D Pixel game (DNF), from 08 online to now has been the heat does not reduce, can be seen in China's game market fighting class game is how the player's love. With the improvement of computer hardware, the picture quality of the game has been further improved. The creation of high-quality horizontal version of the fighting game has become the goal of many game manufacturers.
Project
". The previous auto option is to control the related data, whether it is generated automatically or manually.
Baked Light In light systemBaked light is all called Baked GI (baked global illumination);Baked light is characterized by baking the light source information in the scene into a "light map", using these maps to store the light, and then the engine will automatically match these "light maps" to the scene model, after baking the light map, in the game during the operation of the scen
the technical terminology used as a database appears to have been found in large multiplayer online role-playing games (MMORPG). "Sharding" is called "fragmentation".
Sharding is not a new technology, but a relatively simple concept of software. As you know, the data table partitioning feature is available after MySQL 5, so many MySQL potential users are concerned about MySQL extensibility, and partitioning is a key indicator of whether or not a dat
design, there are no clear guidelines, what can be done, what can not do it.
In some MMORPG, we can clearly understand the lack of design norms guide the drawbacks. For example, different tasks in the difficulty, reward, input-output ratio, and even task description and guidance of the level of detail there is a huge inconsistency, bring players experience is the designer's casual and irresponsible. This is by no means simply a problem that can be so
point of failure, the main standby automatic switching start service, realize the second level of automatic migration, the data is DRBD real-time synchronization.
Feature advantages
Centralized, maintaining only one operating system
Real-time, any modifications are immediately effective.
Security, root accounts are helpless.
Exceptions allow attribute files to exist
Applicable scenarios
MMORPG Similar Services
The server side only provides co
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43) Making Game main Menu single-sided board and mouse key fast skill bar
Each MMORPG has a main menu, which is usually placed at the bottom of the window. Most of the characters in the game are set to operate from here. such as character attributes, objects (parcels), skills, tasks, teams, maps, family, Mempai, shopping malls, system settings, and so on, of course
of the treasure!" ”1213 I have experienced the historic first war in our family. This battle, fright, this battle, this battle, magnificent. This poetic page will be the most important page of our family's thick history, because we see our strength, our unity!1415 Another: I am the West Chu ¢ Yi Shui Cold, a lost purgatory of the poor samurai. I'm a regular member of the situ family. Welcome to join our family. Hope to know more brothers and sisters. Hope to have their own love. Can have a wiza
to deploy a very good performance of the physical server, Even in the way of disk cabinets, multiple instances will be deployed for this purpose;
Traditional gaming industry MMO/MMORPG, as well as the Web Game, each suit has a database, and may have to do a lot of data query and data revision work, in order to reduce maintenance and error probability, also may use the way of multiple instance deployment, according to the concept of the region to all
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (10) Construction and algorithm of tilt α map
In the current network game, the map is basically to take a certain angle of the assembly map, which there are two kinds of slope map construction Way:
The first I call pseudo-tilt map: This type of map presentation layer picture is the slope, but the map base obstacles, such as the construction is actually a square, the following figure:
In fact, the most typical
From Shard to Sharding
The word "Shard" in English means "fragmentation", and the technical terminology used as a database appears to have been found in large multiplayer online role-playing games (MMORPG). "Sharding" is called "fragmentation".
Sharding is not a new technology, but a relatively simple concept of software. As you know, the data table partitioning feature is available after MySQL 5, so many MySQL potential users are concerned about My
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (28) Classic attribute design and perfect physical attack system
The battle is about to begin! To implement the attack system in MMORPG, it is necessary to add the relevant parameters and attributes to the elves, which determines the novelty and the game-playing nature of the games; like the legend of the year, the system is more common, but because of the proper syste
C # development Wpf/silverlight animation and games series (Game Course): (27) The construction of dynamic obstacle system on the eve of battle
In standard MMORPG, each Elf object occupies an area (a small area of the base of the foot), which is also part of the obstacle system, and is dynamic, changing as the sprite moves. The realization of the dynamic obstacle construction in the game to make the obstacle system perfect is a necessary prelude to e
support the defects, we can use the MySQL multi-instance binding processor method (NUMA processor must support, However, the majority of processors now support the allocation of different databases to different instances to provide data services; 4, the traditional game industry mmo/mmorpg and web game, each service will be corresponding to a database, and may often have to do a lot of data query and data correction work. At this point, in order to r
Original addressFrom Shard to ShardingThe word "Shard" means "fragment" in English, and the technical terminology associated with the database seems to be among the earliest in the massively multiplayer online role-playing game (MMORPG). "Sharding" is called "Shard".Sharding is not a new technology, but a relatively simple concept of software. As you know, the data table partitioning feature is only available after MySQL 5, so many of MySQL's potentia
camera.This type of camera is mostly used in MMORPG games. This type of game is our most common game type. Currently, most online games use this type of camera, in fact, it sets the camera position of the first person to a certain distance behind the role we control, so that we can see the game role we control, the implementation in the Cocos2d-x is similar to the first person camera, the same part we no longer illustrate is to get the role position
Mobile network game is mainly divided into two types, one is weak networking, one is strong networking.Weak networking games, mainly refers to the game data real-time requirements of the relatively low online games, such as card games, casual games and so on.Strong networking games, mainly refers to the game data real-time requirements of high-net games, such as MMORPG,ARPG.Requires real-time communication between the client and the server.Here is mai
servers, which reduces the pressure on a single server.
Partition only implements DB partitions and cannot be deployed across servers.
The word "Shard" means "fragmentation" in English. as a database-related technical term, it seems to have been first seen in massively multiplayer online role-playing games (MMORPG ." Sharding is called "Sharding ".
Sharding is not a new technology, but a relatively simple software concept. As you know, MySQL 5 was
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